Torque3D/Templates/Full/game/art/environment/materials.cs

48 lines
969 B
C#

singleton Material(grass1)
{
mapTo = "grass1.png";
diffuseMap[0] = "art/environment/grass1.png";
translucent = true;
materialTag0 = "Foliage";
alphaTest = "1";
alphaRef = "80";
};
singleton Material(grass2)
{
mapTo = "grass2.png";
diffuseMap[0] = "art/environment/grass2.png";
translucent = "0";
materialTag0 = "Foliage";
alphaTest = "1";
alphaRef = "80";
};
singleton Material(grass3)
{
mapTo = "grass3.png";
diffuseMap[0] = "art/environment/grass3.png";
translucent = "0";
materialTag0 = "Foliage";
alphaTest = "1";
alphaRef = "80";
};
singleton Material(plant1)
{
mapTo = "plant1.png";
diffuseMap[0] = "art/environment/plant1.png";
materialTag0 = "Foliage";
alphaTest = "1";
alphaRef = "80";
};
singleton Material(plant2)
{
mapTo = "plant2.png";
diffuseMap[0] = "art/environment/plant2.png";
translucent = true;
materialTag0 = "Foliage";
alphaTest = "1";
alphaRef = "80";
};