..
sdl
Testing just disabling gfx device enumeration in test mode
2023-07-23 14:42:13 -05:00
tGL
* Adjustment: Initial testing with extensions to load GPU VRAM.
2021-10-10 20:53:55 -04:00
util
Add OpenGL support.
2014-11-08 20:21:50 +01:00
win32
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
gfxGLAppleFence.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxGLAppleFence.h
Add OpenGL support.
2014-11-08 20:21:50 +01:00
gfxGLCardProfiler.cpp
linux followup work by tim
2019-08-21 03:12:54 -05:00
gfxGLCardProfiler.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxGLCircularVolatileBuffer.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxGLCubemap.cpp
uninitialized and unused value cleanups
2023-05-01 10:40:02 -05:00
gfxGLCubemap.h
ongoing WIP of openGL cubemap arrays.
2019-04-26 01:57:07 -05:00
gfxGLDevice.cpp
Fix for MacOS OGL 4.1 support
2023-04-15 15:21:49 -06:00
gfxGLDevice.h
fix opengl device not returning the correct anisotropic value
2021-12-15 20:09:18 +10:00
gfxGLDeviceProfiler.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
gfxGLEnumTranslate.cpp
init commit
2023-07-19 13:36:14 +01:00
gfxGLEnumTranslate.h
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxGLOcclusionQuery.cpp
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
gfxGLOcclusionQuery.h
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
gfxGLPrimitiveBuffer.cpp
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxGLPrimitiveBuffer.h
Add OpenGL support.
2014-11-08 20:21:50 +01:00
gfxGLShader.cpp
probe capture fixes
2023-12-05 13:32:03 -06:00
gfxGLShader.h
* [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice.
2021-09-17 17:39:29 -04:00
gfxGLStateBlock.cpp
move border to gfxglstateblock
2023-07-19 16:33:01 +01:00
gfxGLStateBlock.h
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxGLStateCache.h
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxGLTextureArray.cpp
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
gfxGLTextureArray.h
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
gfxGLTextureManager.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxGLTextureManager.h
Add OpenGL support.
2014-11-08 20:21:50 +01:00
gfxGLTextureObject.cpp
move border to gfxglstateblock
2023-07-19 16:33:01 +01:00
gfxGLTextureObject.h
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
2022-04-25 18:23:15 -04:00
gfxGLTextureTarget.cpp
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
2018-09-16 18:19:04 -05:00
gfxGLTextureTarget.h
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
2018-09-16 18:19:04 -05:00
gfxGLUtils.h
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
2022-04-25 18:23:15 -04:00
gfxGLVertexAttribLocation.h
Add a workaround for the 16 vertex attribute limit on nvidia gl
2016-08-21 01:43:30 +01:00
gfxGLVertexBuffer.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
gfxGLVertexBuffer.h
Add OpenGL support.
2014-11-08 20:21:50 +01:00
gfxGLVertexDecl.cpp
Clean up MSVC warning [C4312] conversion from type to type * of greater size
2019-02-02 23:09:55 -05:00
gfxGLVertexDecl.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxGLWindowTarget.cpp
WIP updated UI
2019-05-09 00:11:49 -05:00
gfxGLWindowTarget.h
WIP updated UI
2019-05-09 00:11:49 -05:00
screenshotGL.cpp
Implements missing _captureBackBuffer method for GL gfx layer.
2020-07-02 16:02:05 -04:00
screenshotGL.h
Implements missing _captureBackBuffer method for GL gfx layer.
2020-07-02 16:02:05 -04:00