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GLSL
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fizzle fix for gl
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2024-02-21 14:16:38 -06:00 |
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HLSL
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warnings cleanup
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2024-03-14 08:28:11 +00:00 |
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conditionerFeature.cpp
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Fix GLSL out fragment shader color.
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2014-11-30 05:32:40 +01:00 |
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conditionerFeature.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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customShaderFeature.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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customShaderFeature.h
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initial port of the new interpreter
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2021-03-30 19:33:19 -04:00 |
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featureMgr.cpp
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Adjusts engine cleanup ordering on shaderFeatureMgr to avoid periodic crashes on Mac ARM machines
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2022-06-05 01:21:38 -05:00 |
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featureMgr.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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featureSet.cpp
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Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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2016-02-21 15:10:58 +10:00 |
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featureSet.h
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Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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2016-02-21 15:10:58 +10:00 |
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featureType.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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featureType.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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langElement.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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langElement.h
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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shaderComp.cpp
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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shaderComp.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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shaderDependency.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shaderDependency.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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shaderFeature.cpp
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give shadergen tags for the other two potential rendertargets for use down the line
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2020-08-03 16:45:37 -05:00 |
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shaderFeature.h
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uninitialized and unused value cleanups
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2023-05-01 10:40:02 -05:00 |
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shaderGen.cpp
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Groundwork for other shaders
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2024-03-06 13:26:39 +00:00 |
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shaderGen.h
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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shaderGenVars.cpp
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adds wetness
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2022-11-21 21:12:23 -06:00 |
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shaderGenVars.h
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adds wetness
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2022-11-21 21:12:23 -06:00 |
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shaderOp.cpp
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Implement Singlepass Terrain Render
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2021-01-01 21:06:01 +01:00 |
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shaderOp.h
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Implement Singlepass Terrain Render
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2021-01-01 21:06:01 +01:00 |