Torque3D/Engine/source/T3D/assets
marauder2k7 57766ba649 Update ImageAsset.cpp
the opened ddsfs file for pulling metadata was leaking. The FileStream function close does not delete the pointer to the original file only FileObject does this. It might be worthwhile instead to switch to using fileObject anywhere we use a filestream that way we can be at least somewhat safe in using the object and once it goes out of scope the raw pointer will be freed
2026-03-07 10:19:58 +00:00
..
assetImporter.cpp don't flip invertroughness on by default 2026-02-24 17:03:12 -06:00
assetImporter.h dial back nullPtr usage 2025-12-29 17:45:09 -06:00
assetImporter_ScriptBinding.h dial back nullPtr usage 2025-12-29 17:45:09 -06:00
assetMacroHelpers.h followup to https://github.com/TorqueGameEngines/Torque3D/pull/1601 2025-12-09 18:46:00 -06:00
CppAsset.cpp Updates most of the handling of asset types to follow a more standardized type-registration system. 2024-09-28 16:09:56 -05:00
CppAsset.h Updates most of the handling of asset types to follow a more standardized type-registration system. 2024-09-28 16:09:56 -05:00
CubemapAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
CubemapAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ExampleAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
ExampleAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
GameObjectAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
GameObjectAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
GUIAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
GUIAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ImageAsset.cpp Update ImageAsset.cpp 2026-03-07 10:19:58 +00:00
ImageAsset.h Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis 2025-12-21 16:39:19 -06:00
ImageAssetInspectors.h Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
LevelAsset.cpp remove stray methods. 2025-06-01 12:41:31 -05:00
LevelAsset.h correct DECLARE_<foo>ASSET assigns 2025-08-21 15:40:07 -05:00
MaterialAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
MaterialAsset.h dial back nullPtr usage 2025-12-29 17:45:09 -06:00
ParticleAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
ParticleAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
PostEffectAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
PostEffectAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ScriptAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
ScriptAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ShapeAnimationAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
ShapeAnimationAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ShapeAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
ShapeAsset.h dial back nullPtr usage 2025-12-29 17:45:09 -06:00
SoundAsset.cpp follow up to asset data management 2025-12-10 03:27:54 +00:00
SoundAsset.h Asset data management 2025-12-09 10:05:39 +00:00
SoundAssetInspectors.h virtuals removed 2024-03-18 18:13:00 +00:00
stateMachineAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
stateMachineAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
SubSceneAsset.cpp Adds the necessary ifdef flags to re-enable the ability to build with tools disabled 2025-05-17 18:41:15 -05:00
SubSceneAsset.h correct DECLARE_<foo>ASSET assigns 2025-08-21 15:40:07 -05:00
TerrainAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
TerrainAsset.h crashfix work for hot-editing shape assets tied to tsstatics 2024-04-06 14:48:22 -05:00
TerrainMaterialAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
TerrainMaterialAsset.h Updates TerrainMaterialAsset to utilize similar macros to everything else 2025-12-03 00:33:14 -06:00