Torque3D/Engine/source
marauder2k7 57766ba649 Update ImageAsset.cpp
the opened ddsfs file for pulling metadata was leaking. The FileStream function close does not delete the pointer to the original file only FileObject does this. It might be worthwhile instead to switch to using fileObject anywhere we use a filestream that way we can be at least somewhat safe in using the object and once it goes out of scope the raw pointer will be freed
2026-03-07 10:19:58 +00:00
..
afx crashfixes 2025-11-23 15:10:37 -06:00
app redundant file cleanup 2025-08-26 18:35:00 -05:00
assets dial back nullPtr usage 2025-12-29 17:45:09 -06:00
cinterface Expose SimObjectPtr C-API functions using EngineAPI 2023-10-08 17:36:51 -05:00
collision ConvexFeature: Fix collision list object references 2025-12-28 17:46:46 +01:00
console context safties 2026-03-02 11:38:20 -06:00
core dial back nullPtr usage 2025-12-29 17:45:09 -06:00
environment dial back nullPtr usage 2025-12-29 17:45:09 -06:00
forest Ensures that when performing certain actions like painting, erasing, cutting or pasting, it will mark the forest editor as dirty so it will save as expected 2025-08-12 00:46:52 -05:00
gfx opengl debug 2026-03-01 13:15:42 +00:00
gui context safties 2026-03-02 11:38:20 -06:00
i18n Console Refactor 2023-09-13 10:33:20 +02:00
lighting Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
main mem report cleanups 2025-05-19 05:59:36 -05:00
materials dial back nullPtr usage 2025-12-29 17:45:09 -06:00
math Update mathTypes.cpp 2025-05-16 17:27:34 +01:00
module dial back nullPtr usage 2025-12-29 17:45:09 -06:00
navigation don't use MarkerObjectTypes for navmesh generation 2026-01-13 20:02:37 -06:00
persistence Update taml_ScriptBinding.h 2025-10-12 19:43:48 +01:00
platform PROFILE_START_IF profiler macro 2025-10-16 18:11:29 -05:00
platformMac main dir 2023-10-20 22:23:38 +01:00
platformPOSIX fix filename referencing for isfile on unix derivative o/s's 2025-09-11 14:57:56 -05:00
platformSDL opengl debug 2026-03-01 13:15:42 +00:00
platformWin32 Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
platformX11 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 2021-11-14 14:45:42 -05:00
platformX86UNIX * Adjustment: Tweak the include paths for platformPOSIX.h. 2021-11-14 14:05:16 -05:00
postFx dial back nullPtr usage 2025-12-29 17:45:09 -06:00
renderInstance dial back nullPtr usage 2025-12-29 17:45:09 -06:00
scene dial back nullPtr usage 2025-12-29 17:45:09 -06:00
sfx dial back nullPtr usage 2025-12-29 17:45:09 -06:00
shaderGen dial back nullPtr usage 2025-12-29 17:45:09 -06:00
sim minor cleanups for https://github.com/TorqueGameEngines/Torque3D/pull/1672 2026-02-24 15:04:38 -06:00
sqlite Fix for build 2022-12-02 11:58:45 +06:00
T3D Update ImageAsset.cpp 2026-03-07 10:19:58 +00:00
terrain dial back nullPtr usage 2025-12-29 17:45:09 -06:00
testing Update ScriptTest.cpp 2025-05-20 16:14:53 +01:00
ts don't flip invertroughness on by default 2026-02-24 17:03:12 -06:00
util reformulation of subscriber message consumer 2025-09-11 22:28:44 -05:00
Verve Console Refactor 2023-09-13 10:33:20 +02:00
windowManager rest of virtuals removed 2024-03-18 18:40:22 +00:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
CMakeLists.txt link libs 2025-10-29 01:47:22 +00:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00