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https://github.com/TorqueGameEngines/Torque3D.git
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72 lines
3.4 KiB
Markdown
72 lines
3.4 KiB
Markdown
Torque3D
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========
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MIT Licensed Open Source version of [Torque 3D](http://www.garagegames.com/products/torque-3d) from [GarageGames](http://www.garagegames.com)
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More Information
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----------------
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* Documentation is in the [Torque3D-Documentation](https://github.com/GarageGames/Torque3D-Documentation) GitHub repo.
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* T3D [Beginner's Forum](http://www.garagegames.com/community/forums/73)
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* T3D [Professional Forum](http://www.garagegames.com/community/forums/63)
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* GarageGames [Professional Services](http://services.garagegames.com/)
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Compiling Torque 3D
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If you are going to be using a PhysX template, then you will need to complete this step. Otherwise, you can go to 2a.
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1. Install the PhysX SDK version 2.8.4.6.
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* In a web browser, go to the NVidia Support Center (http://supportcenteronline.com/ics/support/default.asp?deptID=1949)
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* If you do not have an account, you will need to register with them to have the support staff create an account for you.
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* If you have an account, login.
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* On the middle of the page, on the right, click on Downloads.
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* On the far right column, under Old downloads, click More.
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* Download the Windows 2.8.4.6 version.
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* Run the installer and follow the steps to install it in the default location.
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* Depending on your operating system version, you may need to reboot after the installation.
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2a. Creating a New Game Project - With Toolbox
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* Run the Torque 3D Toolbox.
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* Click New Project.
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* Choose a base template.
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* Name the Project.
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* Click Create to create the project.
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* When it finishes, click the Finished button.
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2b. Creating a New Game Project - Manually
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* Open the Templates directory.
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* Right-click and copy the template that you want to use.
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* Navigate to the directory where you want to develop your game.
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* Paste inside of that directory to copy the files.
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* Open the game directory.
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* Rename the executable and DLL files to the name of your game (for example, rename Full.exe to MyGame.exe if you used the Full template).
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* Rename the plugin's in the same way, replacing the template name with your game's name.
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* Inside your project directory, double-click the generateProjects.bat file.
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* It will create the solutions.
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3. Compiling Torque 3D
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* Navigate to engine\build\Visual Studio 2010
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* Double-click the Torque 3D.sln file.
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* When Visual Studio 2010 is fully loaded, press F5 to perform a clean build.
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License
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-------
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Copyright (c) 2012 GarageGames, LLC
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to
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deal in the Software without restriction, including without limitation the
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rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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IN THE SOFTWARE.
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