Torque3D/Engine/source/forest
Areloch d680dc9934 Initial implementation of the new Base Game Template and some starting modules.
This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded.

Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect.

This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
2017-02-24 02:40:56 -06:00
..
editor Fixes a crash when you try to delete things without being in selection mode in the forest editor. Adds a sanity check that everything is properly set up before attempting the delete action. 2017-02-04 22:45:49 -06:00
glsl Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
hlsl Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
ts Default to no bounds instead of crazy bounds. See #1287. 2015-05-16 22:32:42 +10:00
forest.cpp Add static String::isEmpty(const char*) method and use it to verify path for Forest::saveDataFile() is not empty. 2015-05-06 15:39:02 -07:00
forest.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestCell.cpp shadow caching 2015-10-13 18:12:19 -05:00
forestCell.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestCellBatch.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestCellBatch.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestCollision.cpp Issue found with PVS-Studio: 2015-07-13 23:08:17 -05:00
forestCollision.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestDataFile.cpp Issue found with PVS-Studio: 2015-07-13 23:08:17 -05:00
forestDataFile.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestItem.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestItem.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestRender.cpp shadow caching 2015-10-13 18:12:19 -05:00
forestWindAccumulator.cpp more unused variable cleanups 2016-10-16 14:41:34 -05:00
forestWindAccumulator.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestWindEmitter.cpp suggested revision 2015-08-06 21:56:46 -05:00
forestWindEmitter.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestWindMgr.cpp Issue found with PVS-Studio: 2015-07-13 23:08:17 -05:00
forestWindMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
windDeformation.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
windDeformation.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00