| .. |
|
app
|
fixed lots of tabs and space
|
2017-01-06 18:04:28 -05:00 |
|
assets
|
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
|
2016-06-06 21:20:00 -05:00 |
|
cinterface
|
MacOS platform support.
|
2016-09-28 11:09:48 +10:00 |
|
collision
|
Merge pull request #1801 from Azaezel/registerRemoval
|
2016-10-21 20:04:42 +02:00 |
|
console
|
merged numerous changes from upstream
|
2017-03-03 21:17:07 -05:00 |
|
core
|
Fix for bug #1738
|
2017-04-17 15:46:44 -07:00 |
|
environment
|
whitespace
|
2017-01-11 23:34:46 -05:00 |
|
forest
|
Initial implementation of the new Base Game Template and some starting modules.
|
2017-02-24 02:40:56 -06:00 |
|
gfx
|
Merge branch 'development' of github.com:GarageGames/Torque3D
|
2017-03-07 20:08:17 -05:00 |
|
gui
|
adds an atGizmo option - for now drops a new object at a given singular mesh position. TODO: at the center of a given group.
|
2017-02-26 18:34:32 -06:00 |
|
i18n
|
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
|
2016-06-06 09:42:00 -05:00 |
|
lighting
|
whitespace
|
2017-01-11 23:34:46 -05:00 |
|
main
|
Pass by const reference
|
2015-02-20 18:42:32 -05:00 |
|
materials
|
Initial implementation of the new Base Game Template and some starting modules.
|
2017-02-24 02:40:56 -06:00 |
|
math
|
Adds the getSignedAngleBetweenVectors function, which is like the existing getAngleBetweenVectors, but will returned a signed angle value, which helps to inform the full 360 angle, rather than the 'nearest 180'.
|
2017-02-19 23:00:54 -06:00 |
|
module
|
typo fix
|
2017-03-10 20:01:56 -05:00 |
|
navigation
|
profiling blocks for navmesh subsystem analysis
|
2017-04-05 13:04:25 -05:00 |
|
persistence
|
clang catch: garbage in line directives
|
2016-10-18 11:37:18 -05:00 |
|
platform
|
Merge branch 'development' into Fix_Issue_#1951_TCPObject_is_broken_3.10
|
2017-04-17 20:19:20 -05:00 |
|
platformMac
|
whitespace
|
2017-01-11 23:34:46 -05:00 |
|
platformPOSIX
|
Call the correct system rename
|
2017-01-13 14:40:10 -05:00 |
|
platformSDL
|
Matched up platform semaphore declarations
|
2017-01-05 20:00:33 -05:00 |
|
platformWin32
|
OpenGL vsync fixes.
|
2016-12-23 13:59:55 +10:00 |
|
platformX86UNIX
|
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
|
2016-07-08 22:48:24 -05:00 |
|
postFx
|
Initial implementation of the new Base Game Template and some starting modules.
|
2017-02-24 02:40:56 -06:00 |
|
renderInstance
|
Merge pull request #1928 from lukaspj/particle-manager-lmactivate-cleanup
|
2017-01-25 21:23:36 -06:00 |
|
scene
|
Merge pull request #1920 from elfprince13/variadicConsoleTemplates
|
2017-01-12 23:32:03 -06:00 |
|
sfx
|
The wrong array was being indexed, and the type checker didn't catch it because it was a variadic function
|
2017-01-05 20:01:52 -05:00 |
|
shaderGen
|
Initial implementation of the new Base Game Template and some starting modules.
|
2017-02-24 02:40:56 -06:00 |
|
sim
|
whitespace
|
2017-01-11 23:34:46 -05:00 |
|
T3D
|
merged numerous changes from upstream
|
2017-03-03 21:17:07 -05:00 |
|
terrain
|
Initial implementation of the new Base Game Template and some starting modules.
|
2017-02-24 02:40:56 -06:00 |
|
testing
|
All unit tests that run now pass.
|
2014-09-29 11:38:44 +10:00 |
|
ts
|
Removed constexpr use to support VS2013
|
2017-01-10 23:22:05 -05:00 |
|
util
|
clang: constructor initialization order
|
2016-10-14 18:16:55 -05:00 |
|
windowManager
|
Merge branch 'development' of github.com:GarageGames/Torque3D
|
2017-03-07 20:08:17 -05:00 |
|
.gitattributes
|
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
|
2017-01-13 10:42:52 -05:00 |
|
ggEndOfLineFix.txt
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |