Torque3D/Engine/source/console
2018-12-12 14:54:22 -06:00
..
test
arrayObject.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
arrayObject.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
ast.h ast shadowvar cleanup 2018-03-16 20:04:14 -05:00
astAlloc.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
astNodes.cpp ast shadowvar cleanup 2018-03-16 20:04:14 -05:00
bison.bat
bison.simple
cmdgram.cpp Merging 2017-11-05 22:33:32 -06:00
cmdgram.h Merging 2017-11-05 22:33:32 -06:00
CMDgram.y Merging 2017-11-05 22:33:32 -06:00
CMDscan.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
CMDscan.l As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
codeBlock.cpp Merge pull request #2236 from Azaezel/memberMess 2018-05-30 20:36:43 -05:00
codeBlock.h Merging 2017-11-05 22:33:32 -06:00
codeInterpreter.cpp Merge pull request #2248 from lukaspj/new-cinterface 2018-12-09 15:28:22 -06:00
codeInterpreter.h Merging 2017-11-05 22:33:32 -06:00
compiledEval.cpp Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 2018-03-28 20:55:09 -04:00
compiler.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
compiler.h Merging 2017-11-05 22:33:32 -06:00
console.cpp Merge pull request #2248 from lukaspj/new-cinterface 2018-12-09 15:28:22 -06:00
console.h Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
consoleDoc.cpp Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
consoleDoc.h
consoleFunctions.cpp Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
consoleFunctions.h
consoleInternal.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
consoleInternal.h Merging 2017-11-05 22:33:32 -06:00
consoleLogger.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
consoleLogger.h
consoleObject.cpp A buffer overflow in enumerateConsoleClassesByCategory 2018-03-08 00:51:52 -05:00
consoleObject.h Add Type information for Properties in EngineXMLExport 2018-04-21 09:08:44 +02:00
consoleParser.cpp fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleParser.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
consoleTypes.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
consoleTypes.h Remove a now-unneeded fix for offsetof on new versions of Visual Studio. 2018-03-29 00:44:10 -05:00
consoleXMLExport.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
consoleXMLExport.h clang catch: garbage in line directives 2016-10-18 11:37:18 -05:00
debugOutputConsumer.cpp
debugOutputConsumer.h Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
dynamicTypes.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
dynamicTypes.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
engineAPI.h Use FixedTuple in EngineTrampoline, to make memory-layout consistent 2018-04-21 09:22:12 +02:00
engineDoc.cpp shadowvar cleanup 2018-03-16 11:13:26 -05:00
engineExports.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
engineExports.h
engineFunctions.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
engineFunctions.h Fix EngineAPI xml generation, utilizing fixed_tuple for default args 2018-04-21 09:08:38 +02:00
engineObject.cpp
engineObject.h
enginePrimitives.cpp
enginePrimitives.h Fixed type inference for nulls in console functions 2017-01-06 17:18:37 -05:00
engineStructs.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
engineStructs.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
engineTypeInfo.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
engineTypeInfo.h Add Type information for Properties in EngineXMLExport 2018-04-21 09:08:44 +02:00
engineTypes.cpp
engineTypes.h Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI 2018-04-21 09:23:38 +02:00
engineXMLExport.cpp Add Type information for Properties in EngineXMLExport 2018-04-21 09:08:44 +02:00
fieldBrushObject.cpp Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
fieldBrushObject.h
fileSystemFunctions.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
fixedTuple.h Fix EngineAPI xml generation, utilizing fixed_tuple for default args 2018-04-21 09:08:38 +02:00
generateCompiler.bat
ICallMethod.h
persistenceManager.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
persistenceManager.h
propertyParsing.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
propertyParsing.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
returnBuffer.cpp Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 2018-03-28 20:55:09 -04:00
returnBuffer.h Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 2018-03-28 20:55:09 -04:00
runtimeClassRep.cpp
runtimeClassRep.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
scriptFilename.cpp Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
scriptFilename.h
scriptObjects.cpp Cleans up a redundant include. 2017-05-15 01:02:15 -05:00
scriptObjects.h
sim.cpp Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 2018-04-20 22:09:58 +02:00
sim.h Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00
simBase.h
simDatablock.cpp Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
simDatablock.h substitution statements conformed to standard class:mVar standard 2018-03-13 17:27:24 -05:00
simDictionary.cpp variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 2018-03-12 02:36:52 -05:00
simDictionary.h whitespace 2017-01-11 23:34:46 -05:00
simEvents.cpp whitespace 2017-01-11 23:34:46 -05:00
simEvents.h Fix building on GCC 2015-02-09 16:14:14 +00:00
simFieldDictionary.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
simFieldDictionary.h roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 2017-11-12 13:39:14 -05:00
simManager.cpp simset::objectList to simset::mObjectList 2018-03-12 03:58:19 -05:00
simObject.cpp Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
simObject.h Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
simObjectList.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
simObjectList.h
simObjectMemento.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
simObjectMemento.h whitespace 2017-01-11 23:34:46 -05:00
simObjectRef.h Fixed some random Worder warnings 2015-07-03 15:52:38 +02:00
simPersistID.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
simPersistID.h
simPersistSet.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
simPersistSet.h
simSerialize.cpp whitespace 2017-01-11 23:34:46 -05:00
simSet.cpp Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
simSet.h Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-04-23 10:08:14 -05:00
SimXMLDocument.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
SimXMLDocument.h fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
stringStack.cpp Move StringStack methods into the cpp file 2018-03-28 20:52:10 -04:00
stringStack.h Move StringStack methods into the cpp file 2018-03-28 20:52:10 -04:00
telnetConsole.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
telnetConsole.h
telnetDebugger.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
telnetDebugger.h
typeValidators.cpp whitespace 2017-01-11 23:34:46 -05:00
typeValidators.h exposes getters for typevalidators. 2018-01-16 14:14:57 -06:00