Torque3D/Templates/BaseGame/game/data/UI
JeffR e4d07c7e8d Adds utility function and method to be able to enact a load of subscenes at a specific world position
Adds loadIf conditional logic to evaluate if a subscene is 'allowed' to load when tested
Adds isAlwaysActive to GameMode to be able to flag a gamemode as being defaulted to on and used automatically
Updated GetGameModesList function to return an arrayObject of the gamemodes found
Overhauled CallGameModeFunction to utilize the gamemodes list with active/alwaysActive modes being called against, rather than level-scanning
Updated ChooseLevelMenu to be able to toggle on/off multiple gamemodes with an image indicator if it's active or not
2024-10-04 00:10:26 -05:00
..
datablocks Ran importer on UI module to ensure guis and images are converted to latest standards 2022-02-22 20:12:39 -06:00
guis Adds utility function and method to be able to enact a load of subscenes at a specific world position 2024-10-04 00:10:26 -05:00
images Adds utility function and method to be able to enact a load of subscenes at a specific world position 2024-10-04 00:10:26 -05:00
scripts * Ensures the HDRBloom pref is properly set as part of the default settings 2024-02-03 23:15:35 -06:00
sounds Merge branch 'GuiProfileSoundAssets' of https://github.com/marauder2k9-torque/Torque3D into alpha401/resolveAudioConflict 2022-08-29 17:47:07 -05:00
tools Adds creator callback integration to pair with the base UI module having shortcut creator entries in the GUIEditor for creating stuff like the UINavigation containers, or MenuList controls with the namespace hooks already established. 2022-05-09 20:57:42 -05:00
UI.module Ran importer on UI module to ensure guis and images are converted to latest standards 2022-02-22 20:12:39 -06:00
UI.tscript Removed dummy placeholder function stub 2024-09-01 17:59:24 -05:00