Torque3D/Templates/BaseGame/game/data
JeffR e4d07c7e8d Adds utility function and method to be able to enact a load of subscenes at a specific world position
Adds loadIf conditional logic to evaluate if a subscene is 'allowed' to load when tested
Adds isAlwaysActive to GameMode to be able to flag a gamemode as being defaulted to on and used automatically
Updated GetGameModesList function to return an arrayObject of the gamemodes found
Overhauled CallGameModeFunction to utilize the gamemodes list with active/alwaysActive modes being called against, rather than level-scanning
Updated ChooseLevelMenu to be able to toggle on/off multiple gamemodes with an image indicator if it's active or not
2024-10-04 00:10:26 -05:00
..
cache/shaderCache comparison flaw in spotlight animation check. also, proper location of shadercache dir 2020-07-07 16:54:25 -05:00
ExampleModule Reorganized the exec's for datablocks in module template file to be within the start/stop blocks 2024-09-01 23:26:10 -05:00
gameUI extended callonModules hooks for baseline playgui 2022-03-19 13:03:33 -05:00
Prototyping fix arrowPrimative badfilereference 2024-04-13 16:28:56 -05:00
UI Adds utility function and method to be able to enact a load of subscenes at a specific world position 2024-10-04 00:10:26 -05:00
defaults.tscript * Ensures the HDRBloom pref is properly set as part of the default settings 2024-02-03 23:15:35 -06:00
splash.png Splash Screen Replecement 2022-08-30 17:51:20 -03:00
torque.png Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00