mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
extended callonModules hooks for baseline playgui
used for the noticeSystem chathud injection sample
This commit is contained in:
parent
ee4253c982
commit
8cea8ec011
1 changed files with 3 additions and 68 deletions
|
|
@ -32,31 +32,17 @@ function PlayGui::onWake(%this)
|
|||
|
||||
$enableDirectInput = "1";
|
||||
activateDirectInput();
|
||||
|
||||
// Message hud dialog
|
||||
if ( isObject( MainChatHud ) )
|
||||
{
|
||||
Canvas.pushDialog( MainChatHud );
|
||||
chatHud.attach(HudMessageVector);
|
||||
}
|
||||
|
||||
// just update the action map here
|
||||
if(isObject(moveMap))
|
||||
moveMap.push();
|
||||
|
||||
// hack city - these controls are floating around and need to be clamped
|
||||
if ( isFunction( "refreshCenterTextCtrl" ) )
|
||||
schedule(0, 0, "refreshCenterTextCtrl");
|
||||
if ( isFunction( "refreshBottomTextCtrl" ) )
|
||||
schedule(0, 0, "refreshBottomTextCtrl");
|
||||
|
||||
callOnModules("Playgui_onWake");
|
||||
}
|
||||
|
||||
function PlayGui::onSleep(%this)
|
||||
{
|
||||
if ( isObject( MainChatHud ) )
|
||||
Canvas.popDialog( MainChatHud );
|
||||
callOnModules("Playgui_onSleep");
|
||||
|
||||
// pop the keymaps
|
||||
if(isObject(moveMap))
|
||||
|
|
@ -65,60 +51,9 @@ function PlayGui::onSleep(%this)
|
|||
|
||||
function PlayGui::clearHud( %this )
|
||||
{
|
||||
callOnModules("Playgui_clearHud");
|
||||
Canvas.popDialog( MainChatHud );
|
||||
|
||||
while ( %this.getCount() > 0 )
|
||||
%this.getObject( 0 ).delete();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
function refreshBottomTextCtrl()
|
||||
{
|
||||
BottomPrintText.position = "0 0";
|
||||
}
|
||||
|
||||
function refreshCenterTextCtrl()
|
||||
{
|
||||
CenterPrintText.position = "0 0";
|
||||
}
|
||||
|
||||
/*function PlayGui::onRightMouseDown(%this)
|
||||
{
|
||||
%this.nocursor = true;
|
||||
Canvas.checkCursor();
|
||||
}
|
||||
|
||||
function PlayGui::onRightMouseUp(%this)
|
||||
{
|
||||
%this.nocursor = false;
|
||||
Canvas.checkCursor();
|
||||
}*/
|
||||
|
||||
/*function PlayGui::onInputEvent(%this, %device, %action, %state)
|
||||
{
|
||||
if(%device $= "mouse0" && %action $= "button1")
|
||||
{
|
||||
if(%state == 1)
|
||||
{
|
||||
%this.nocursor = true;
|
||||
Canvas.checkCursor();
|
||||
}
|
||||
else
|
||||
{
|
||||
%this.nocursor = false;
|
||||
Canvas.checkCursor();
|
||||
}
|
||||
}
|
||||
else if(%device $= "keyboard")
|
||||
{
|
||||
if(%action $= "w")
|
||||
moveforward(%state);
|
||||
else if(%action $= "a")
|
||||
moveleft(%state);
|
||||
else if(%action $= "s")
|
||||
movebackward(%state);
|
||||
else if(%action $= "d")
|
||||
moveright(%state);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue