extended callonModules hooks for baseline playgui

used for the noticeSystem chathud injection sample
This commit is contained in:
AzaezelX 2022-03-19 13:03:33 -05:00
parent ee4253c982
commit 8cea8ec011

View file

@ -32,31 +32,17 @@ function PlayGui::onWake(%this)
$enableDirectInput = "1";
activateDirectInput();
// Message hud dialog
if ( isObject( MainChatHud ) )
{
Canvas.pushDialog( MainChatHud );
chatHud.attach(HudMessageVector);
}
// just update the action map here
if(isObject(moveMap))
moveMap.push();
// hack city - these controls are floating around and need to be clamped
if ( isFunction( "refreshCenterTextCtrl" ) )
schedule(0, 0, "refreshCenterTextCtrl");
if ( isFunction( "refreshBottomTextCtrl" ) )
schedule(0, 0, "refreshBottomTextCtrl");
callOnModules("Playgui_onWake");
}
function PlayGui::onSleep(%this)
{
if ( isObject( MainChatHud ) )
Canvas.popDialog( MainChatHud );
callOnModules("Playgui_onSleep");
// pop the keymaps
if(isObject(moveMap))
@ -65,60 +51,9 @@ function PlayGui::onSleep(%this)
function PlayGui::clearHud( %this )
{
callOnModules("Playgui_clearHud");
Canvas.popDialog( MainChatHud );
while ( %this.getCount() > 0 )
%this.getObject( 0 ).delete();
}
//-----------------------------------------------------------------------------
function refreshBottomTextCtrl()
{
BottomPrintText.position = "0 0";
}
function refreshCenterTextCtrl()
{
CenterPrintText.position = "0 0";
}
/*function PlayGui::onRightMouseDown(%this)
{
%this.nocursor = true;
Canvas.checkCursor();
}
function PlayGui::onRightMouseUp(%this)
{
%this.nocursor = false;
Canvas.checkCursor();
}*/
/*function PlayGui::onInputEvent(%this, %device, %action, %state)
{
if(%device $= "mouse0" && %action $= "button1")
{
if(%state == 1)
{
%this.nocursor = true;
Canvas.checkCursor();
}
else
{
%this.nocursor = false;
Canvas.checkCursor();
}
}
else if(%device $= "keyboard")
{
if(%action $= "w")
moveforward(%state);
else if(%action $= "a")
moveleft(%state);
else if(%action $= "s")
movebackward(%state);
else if(%action $= "d")
moveright(%state);
}
}*/
}