Torque3D/Engine/source/gui
AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per.
while that certainly works for most cases it falls apart when dealing with postfx where it's an unnamed array of variable types of inputs.
shifted the profile assignment to #define INIT_IMAGEASSET_ARRAY(name, profile, index) so there's still a really obvious point where you can see the default setting, even if it's not in the more desireable OG definition spot
for postfx in particular, given we can swap that, provided an example of how to do just that
2021-11-03 12:30:52 -05:00
..
3d Inside _internalRender mForceFOV is not take into account. 2020-10-03 13:20:45 +02:00
buttons code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
containers Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
controls correct imageassetarrays having a singular texture profile as oposed to a type per. 2021-11-03 12:30:52 -05:00
core * [GuiControl] BugFix: Don't assume a tooltip profile is going to be set when waking and sleeping. 2021-10-28 10:40:13 -04:00
editor * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
game code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
shiny Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
theora Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
utility * BugFix: Clear some MSVC compiler warnings. 2021-10-07 00:27:39 -04:00
worldEditor Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00