Torque3D/Engine/source/gui
Azaezel 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
also supports:
either specific frames, a range to play, or a mix (string)
fps specification, (int)
loop, (bool)
pausing, (bool)
reverse (bool)
 play (bool)
and has callbacks for onLoop, onCompleted, and onFrame (index and actual frame passed along)
2016-07-04 20:44:42 -05:00
..
3d Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
buttons alpha masking for buttons. original attribution @dottools 2016-03-09 20:02:39 -06:00
containers Merges in Monkey's fixes PR with a resolution for a conflict 2015-09-03 22:58:57 -05:00
controls new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 2016-07-04 20:44:42 -05:00
core Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. 2016-05-12 23:31:15 -05:00
editor Tweak to the Component Fields to properly refresh the group. 2016-06-02 23:57:46 -05:00
game Issue found with PVS-Studio: 2015-07-13 22:51:17 -05:00
shiny Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
theora add loop playback to GuiTheoraCtrl 2016-05-27 02:22:39 -04:00
utility Merges in Monkey's fixes PR with a resolution for a conflict 2015-09-03 22:58:57 -05:00
worldEditor Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. 2016-05-14 14:12:53 -05:00