Torque3D/Templates/Full/game/shaders/common/lighting/advanced
2016-04-15 16:06:10 -05:00
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gl subsurface followup: cleanups and corrections for vectorlightP, fillins for spot, point, and opengl equivalents 2016-04-15 16:06:10 -05:00
convexGeometryV.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
dbgColorBufferP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
dbgDepthVisualizeP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
dbgGlowVisualizeP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
dbgLightColorVisualizeP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
dbgLightSpecularVisualizeP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
dbgNormalVisualizeP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
dbgShadowVisualizeP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
dbgSpecMapVisualizeP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
deferredClearGBufferP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
deferredClearGBufferV.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
deferredColorShaderP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
deferredShadingP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
farFrustumQuad.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
farFrustumQuadV.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
lightingUtils.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
particlePointLightP.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
particlePointLightV.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
pointLightP.hlsl subsurface followup: cleanups and corrections for vectorlightP, fillins for spot, point, and opengl equivalents 2016-04-15 16:06:10 -05:00
softShadow.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
spotLightP.hlsl subsurface followup: cleanups and corrections for vectorlightP, fillins for spot, point, and opengl equivalents 2016-04-15 16:06:10 -05:00
vectorLightP.hlsl subsurface followup: cleanups and corrections for vectorlightP, fillins for spot, point, and opengl equivalents 2016-04-15 16:06:10 -05:00