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GLSL
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point baseline fog color at the right target hen in deferred mode
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2022-03-09 18:21:47 -06:00 |
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HLSL
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Removes the BGRA inversion when displaying vertex colors on materials
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2022-04-25 23:53:40 -05:00 |
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conditionerFeature.cpp
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Fix GLSL out fragment shader color.
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2014-11-30 05:32:40 +01:00 |
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conditionerFeature.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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customShaderFeature.cpp
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compile fixes.
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2021-03-31 22:12:58 -04:00 |
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customShaderFeature.h
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initial port of the new interpreter
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2021-03-30 19:33:19 -04:00 |
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featureMgr.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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featureMgr.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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featureSet.cpp
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Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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2016-02-21 15:10:58 +10:00 |
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featureSet.h
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Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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2016-02-21 15:10:58 +10:00 |
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featureType.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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featureType.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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langElement.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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langElement.h
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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shaderComp.cpp
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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shaderComp.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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shaderDependency.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shaderDependency.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shaderFeature.cpp
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give shadergen tags for the other two potential rendertargets for use down the line
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2020-08-03 16:45:37 -05:00 |
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shaderFeature.h
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give shadergen tags for the other two potential rendertargets for use down the line
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2020-08-03 16:45:37 -05:00 |
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shaderGen.cpp
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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shaderGen.h
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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shaderGenVars.cpp
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Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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2022-02-12 15:53:40 -06:00 |
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shaderGenVars.h
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Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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2022-02-12 15:53:40 -06:00 |
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shaderOp.cpp
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Implement Singlepass Terrain Render
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2021-01-01 21:06:01 +01:00 |
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shaderOp.h
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Implement Singlepass Terrain Render
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2021-01-01 21:06:01 +01:00 |