..
baseMaterialDefinition.h
shadow caching
2015-10-13 18:12:19 -05:00
baseMatInstance.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
baseMatInstance.h
Initial implementation of Custom Shader Features
2019-05-17 01:20:19 -05:00
customMaterialDefinition.cpp
Fix preprocessor directive
2015-02-25 21:12:01 +01:00
customMaterialDefinition.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
customShaderBindingData.h
Initial implementation of Custom Shader Features
2019-05-17 01:20:19 -05:00
materialDefinition.cpp
Added refactor of Editor Settings window
2019-06-03 02:47:30 -05:00
materialDefinition.h
Adds test shapes of Kork and SpaceOrc
2019-05-28 17:24:29 -05:00
materialFeatureData.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
materialFeatureData.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
materialFeatureTypes.cpp
strip out unused pixspecular to cut down on sources of confusion
2019-05-05 20:10:14 -05:00
materialFeatureTypes.h
strip out unused pixspecular to cut down on sources of confusion
2019-05-05 20:10:14 -05:00
materialList.cpp
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
2017-07-27 00:15:01 +01:00
materialList.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
materialManager.cpp
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
2019-05-13 00:28:23 -05:00
materialManager.h
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
2019-05-13 00:28:23 -05:00
materialParameters.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
matInstance.cpp
Initial implementation of Custom Shader Features
2019-05-17 01:20:19 -05:00
matInstance.h
Initial implementation of Custom Shader Features
2019-05-17 01:20:19 -05:00
matInstanceHook.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
matInstanceHook.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
matStateHint.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
matStateHint.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
matTextureTarget.cpp
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
matTextureTarget.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
miscShdrDat.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
processedCustomMaterial.cpp
Added ability to pass ints to post effect shader consts
2019-06-13 00:37:12 -05:00
processedCustomMaterial.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
processedFFMaterial.cpp
strip out unused pixspecular to cut down on sources of confusion
2019-05-05 20:10:14 -05:00
processedFFMaterial.h
Initial implementation of Custom Shader Features
2019-05-17 01:20:19 -05:00
processedMaterial.cpp
Added refactor of Editor Settings window
2019-06-03 02:47:30 -05:00
processedMaterial.h
Initial implementation of Custom Shader Features
2019-05-17 01:20:19 -05:00
processedShaderMaterial.cpp
Added ability to pass ints to post effect shader consts
2019-06-13 00:37:12 -05:00
processedShaderMaterial.h
Initial implementation of Custom Shader Features
2019-05-17 01:20:19 -05:00
sceneData.h
Initial implementation of Custom Shader Features
2019-05-17 01:20:19 -05:00
shaderData.cpp
shader hooks and gen cleanups
2018-03-13 18:07:58 -05:00
shaderData.h
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
2014-11-08 17:50:37 +01:00
shaderMaterialParameters.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
shaderMaterialParameters.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00