Torque3D/Templates/BaseGame/game/tools/worldEditor
Areloch ec63be32e3 Corrected the logic for the GenerateComposite import config rule so it only applies if there's any of the ORM maps detected
Added new import config rule: AlwaysPresentImageMaps so it will add entries for the regular map inputs on a material, even if they weren't actually found
Disabled a number of inactive popup menu items
Added Create New Module to normal add asset popup for more obvious/simplified use-flow
Adjusted the editor loading logic so it will properly display the loading splash to inform loading is happening instead of just lagging
Adjusted the assimp shape loader code so if it doesn't find a texture, and thus just sets a material value as the material color, it has a more parsable formatting
2019-10-06 01:29:12 -05:00
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gui Merge branch 'alpha40EditorEditing' of https://github.com/Azaezel/Torque3D into Preview4_0 2019-09-29 06:50:45 -05:00
images Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. 2017-02-27 15:29:35 -06:00
scripts Corrected the logic for the GenerateComposite import config rule so it only applies if there's any of the ORM maps detected 2019-10-06 01:29:12 -05:00
main.cs Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00