mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 19:53:48 +00:00
Corrected the logic for the GenerateComposite import config rule so it only applies if there's any of the ORM maps detected
Added new import config rule: AlwaysPresentImageMaps so it will add entries for the regular map inputs on a material, even if they weren't actually found Disabled a number of inactive popup menu items Added Create New Module to normal add asset popup for more obvious/simplified use-flow Adjusted the editor loading logic so it will properly display the loading splash to inform loading is happening instead of just lagging Adjusted the assimp shape loader code so if it doesn't find a texture, and thus just sets a material value as the material color, it has a more parsable formatting
This commit is contained in:
parent
388b568739
commit
ec63be32e3
11 changed files with 322 additions and 269 deletions
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@ -346,7 +346,7 @@ bool AssimpShapeLoader::fillGuiTreeView(const char* sourceShapePath, GuiTreeView
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{
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aiColor3D read_color(1.f, 1.f, 1.f);
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if (AI_SUCCESS == aiMat->Get(AI_MATKEY_COLOR_DIFFUSE, read_color))
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texName = String::ToString("Color: (%0.3f, %0.3f, %0.3f)", (F32)read_color.r, (F32)read_color.g, (F32)read_color.b);
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texName = String::ToString("Color: %0.3f %0.3f %0.3f", (F32)read_color.r, (F32)read_color.g, (F32)read_color.b); //formatted as words for easy parsing
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else
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texName = "No Texture";
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}
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@ -16,9 +16,6 @@ function ToolsModule::onCreate(%this)
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// to find exactly which subsystems should be readied before kicking things off.
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// ----------------------------------------------------------------------------
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new Settings(EditorSettings) { file = "tools/settings.xml"; };
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EditorSettings.read();
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ModuleDatabase.LoadExplicit( "MainEditor" );
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ModuleDatabase.LoadExplicit( "Tools_ObjectViewer" );
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}
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@ -1064,7 +1064,7 @@ function ImportAssetWindow::refreshChildItem(%this, %id)
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{
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position = %filePathBtnPos SPC "0";
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extent = %height SPC %height;
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command = "ImportAssetOptionsWindow.findMissingFile(" @ %assetItem @ ");";
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command = "ImportAssetWindow.findMissingFile(" @ %assetItem @ ");";
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text = "...";
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internalName = "InputPathButton";
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tooltip = %toolTip;
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@ -45,6 +45,8 @@ function setupImportConfigSettingsList()
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ImportAssetConfigSettingsList.addNewConfigSetting("Materials/UseDiffuseSuffixOnOriginImage", "Use Diffuse Suffix for Origin Image", "bool", "", "1", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Materials/UseExistingMaterials", "Use Existing Materials", "bool", "", "1", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Materials/IgnoreMaterials", "Ignore Materials", "command", "", "", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Materials/AlwaysPresentImageMaps", "Always Present Image Maps", "bool",
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"Wether to always display all normal material map fields, even if an image isn't detected.", "", "");
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//Animations
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ImportAssetConfigSettingsList.addNewConfigSetting("Animations/ImportAnimations", "Import Animations", "bool", "", "1", "");
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@ -289,6 +291,7 @@ function ImportAssetConfigEditorWindow::addNewConfig(%this)
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AssetImportSettings.setValue("Materials/CreateComposites", "1");
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AssetImportSettings.setValue("Materials/UseDiffuseSuffixOnOriginImage", "1");
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AssetImportSettings.setValue("Materials/UseExistingMaterials", "1");
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AssetImportSettings.setValue("Materials/AlwaysPresentImageMaps", "0");
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//Animations
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AssetImportSettings.setValue("Animations/ImportAnimations", "1");
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@ -33,23 +33,14 @@ function AssetBrowser::createMaterialAsset(%this)
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function AssetBrowser::editMaterialAsset(%this, %assetDef)
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{
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//if(EditorSettings.materialEditMode $= "MaterialEditor")
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//{
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%assetDef.materialDefinitionName.reload();
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EditorGui.setEditor(MaterialEditorPlugin);
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MaterialEditorGui.currentMaterial = %assetDef.materialDefinitionName;
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MaterialEditorGui.setActiveMaterial( %assetDef.materialDefinitionName );
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AssetBrowser.hideDialog();
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/*}
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else
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{
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Canvas.pushDialog(ShaderEditor);
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ShaderEditorGraph.loadGraph(%assetDef.shaderGraph);
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$ShaderGen::targetShaderFile = filePath(%assetDef.shaderGraph) @"/"@fileBase(%assetDef.shaderGraph);
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//} */
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%assetDef.materialDefinitionName.reload();
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EditorGui.setEditor(MaterialEditorPlugin);
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MaterialEditorGui.currentMaterial = %assetDef.materialDefinitionName;
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MaterialEditorGui.setActiveMaterial( %assetDef.materialDefinitionName );
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AssetBrowser.hideDialog();
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}
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function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
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@ -93,6 +84,13 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
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%diffuseAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
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%assetItem.diffuseImageAsset = %diffuseAsset;
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}
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else if(getAssetImportConfigValue("Materials/AlwaysPresentImageMaps", "0") == 1)
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{
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//In the event we don't have this image asset, but we DO wish to always display the field(affording when names don't aline with
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//the material name), then we go ahead and create a blank entry
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%suff = getTokenCount(%diffuseTypeSuffixes, ",;") == 0 ? "_albedo" : getToken(%diffuseTypeSuffixes, ",;", 0);
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%diffuseAsset = AssetBrowser.addImportingAsset("Image", %assetItem.AssetName @ %suff, %assetItem);
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}
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}
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//Now, iterate over our comma-delimited suffixes to see if we have any matches. We'll use the first match in each case, if any.
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@ -108,28 +106,14 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
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%normalAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
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%assetItem.normalImageAsset = %normalAsset;
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}
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}
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/*if(%assetItem.specularImageAsset $= "")
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{
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//Specular
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%listCount = getTokenCount(ImportAssetWindow.activeImportConfig.SpecularTypeSuffixes, ",;");
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%foundFile = 0;
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for(%i=0; %i < %listCount; %i++)
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else if(getAssetImportConfigValue("Materials/AlwaysPresentImageMaps", "0") == 1)
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{
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%entryText = getToken(ImportAssetWindow.activeImportConfig.SpecularTypeSuffixes, ",;", %i);
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%targetFilePath = %fileDir @ "/" @ %filename @ %entryText @ %fileExt;
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%foundFile = isFile(%targetFilePath);
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if(%foundFile)
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{
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%specularAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
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%assetItem.specularImageAsset = %specularAsset;
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break;
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}
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//In the event we don't have this image asset, but we DO wish to always display the field(affording when names don't aline with
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//the material name), then we go ahead and create a blank entry
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%suff = getTokenCount(%normalTypeSuffixes, ",;") == 0 ? "_normal" : getToken(%normalTypeSuffixes, ",;", 0);
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%normalAsset = AssetBrowser.addImportingAsset("Image", %assetItem.AssetName @ %suff, %assetItem);
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}
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}*/
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}
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if(%assetItem.metalImageAsset $= "")
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{
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@ -142,6 +126,13 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
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%metalAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
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%assetItem.metalImageAsset = %metalAsset;
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}
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else if(getAssetImportConfigValue("Materials/AlwaysPresentImageMaps", "0") == 1)
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{
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//In the event we don't have this image asset, but we DO wish to always display the field(affording when names don't aline with
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//the material name), then we go ahead and create a blank entry
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%suff = getTokenCount(%metalnessTypeSuffixes, ",;") == 0 ? "_metalness" : getToken(%metalnessTypeSuffixes, ",;", 0);
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%metalAsset = AssetBrowser.addImportingAsset("Image", %assetItem.AssetName @ %suff, %assetItem);
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}
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}
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if(%assetItem.roughnessImageAsset $= "")
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@ -155,6 +146,13 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
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%roughnessAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
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%assetItem.roughnessImageAsset = %roughnessAsset;
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}
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else if(getAssetImportConfigValue("Materials/AlwaysPresentImageMaps", "0") == 1)
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{
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//In the event we don't have this image asset, but we DO wish to always display the field(affording when names don't aline with
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//the material name), then we go ahead and create a blank entry
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%suff = getTokenCount(%roughnessTypeSuffixes, ",;") == 0 ? "_roughness" : getToken(%roughnessTypeSuffixes, ",;", 0);
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%roughnessAsset = AssetBrowser.addImportingAsset("Image", %assetItem.AssetName @ %suff, %assetItem);
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}
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}
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if(%assetItem.smoothnessImageAsset $= "")
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@ -168,6 +166,13 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
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%smoothnessAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
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%assetItem.SmoothnessImageAsset = %smoothnessAsset;
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}
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else if(getAssetImportConfigValue("Materials/AlwaysPresentImageMaps", "0") == 1)
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{
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//In the event we don't have this image asset, but we DO wish to always display the field(affording when names don't aline with
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//the material name), then we go ahead and create a blank entry
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%suff = getTokenCount(%smoothnessTypeSuffixes, ",;") == 0 ? "_smoothness" : getToken(%smoothnessTypeSuffixes, ",;", 0);
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%smoothnessAsset = AssetBrowser.addImportingAsset("Image", %assetItem.AssetName @ %suff, %assetItem);
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}
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}
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if(%assetItem.AOImageAsset $= "")
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@ -181,6 +186,13 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
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%AOAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
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%assetItem.AOImageAsset = %AOAsset;
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}
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else if(getAssetImportConfigValue("Materials/AlwaysPresentImageMaps", "0") == 1)
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{
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//In the event we don't have this image asset, but we DO wish to always display the field(affording when names don't aline with
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//the material name), then we go ahead and create a blank entry
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%suff = getTokenCount(%aoTypeSuffixes, ",;") == 0 ? "_AO" : getToken(%aoTypeSuffixes, ",;", 0);
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%AOAsset = AssetBrowser.addImportingAsset("Image", %assetItem.AssetName @ %suff, %assetItem);
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}
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}
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if(%assetItem.compositeImageAsset $= "")
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@ -194,10 +206,20 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
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%compositeAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
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%assetItem.compositeImageAsset = %compositeAsset;
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}
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else if(getAssetImportConfigValue("Materials/AlwaysPresentImageMaps", "0") == 1)
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{
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//In the event we don't have this image asset, but we DO wish to always display the field(affording when names don't aline with
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//the material name), then we go ahead and create a blank entry
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%suff = getTokenCount(%compositeTypeSuffixes, ",;") == 0 ? "_composite" : getToken(%compositeTypeSuffixes, ",;", 0);
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%compositeAsset = AssetBrowser.addImportingAsset("Image", %assetItem.AssetName @ %suff, %assetItem);
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}
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}
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//If after the above we didn't find any, check to see if we should be generating one
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if(%assetItem.compositeImageAsset $= "" && getAssetImportConfigValue("Materials/CreateComposites", "1") == 1)
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if(%assetItem.compositeImageAsset $= "" &&
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(%assetItem.roughnessImageAsset !$= "" || %assetItem.AOImageAsset !$= "" || %assetItem.metalnessImageAsset !$= "") &&
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getAssetImportConfigValue("Materials/CreateComposites", "1") == 1 &&
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getAssetImportConfigValue("Materials/AlwaysPresentImageMaps", "0") == 0)
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{
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%assetItem.roughnessImageAsset.skip = true;
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%assetItem.AOImageAsset.skip = true;
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@ -114,12 +114,20 @@ function AssetBrowser::prepareImportShapeAsset(%this, %assetItem)
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}
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else
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{
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//we need to try and find our material, since the shapeInfo wasn't able to find it automatically
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%filePath = findImageFile(filePath(%assetItem.filePath), %matName);
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if(%filePath !$= "" && isFile(%filePath))
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AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
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//check to see if it's actually just a flat color
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if(getWordCount(%filePath) == 4 && getWord(%filePath, 0) $= "Color:")
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{
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AssetBrowser.addImportingAsset("Material", %matName, %assetItem);
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}
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else
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AssetBrowser.addImportingAsset("Material", filePath(%assetItem.filePath) @ "/" @ %matName, %assetItem);
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{
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//we need to try and find our material, since the shapeInfo wasn't able to find it automatically
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%filePath = findImageFile(filePath(%assetItem.filePath), %matName);
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if(%filePath !$= "" && isFile(%filePath))
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AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
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else
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AssetBrowser.addImportingAsset("Material", filePath(%assetItem.filePath) @ "/" @ %matName, %assetItem);
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}
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}
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%materialItem = %assetItem.shapeInfo.getNextSibling(%materialItem);
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@ -133,12 +141,20 @@ function AssetBrowser::prepareImportShapeAsset(%this, %assetItem)
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}
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else
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{
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//we need to try and find our material, since the shapeInfo wasn't able to find it automatically
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%filePath = findImageFile(filePath(%assetItem.filePath), %matName);
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if(%filePath !$= "" && isFile(%filePath))
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AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
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//check to see if it's actually just a flat color
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if(getWordCount(%filePath) == 4 && getWord(%filePath, 0) $= "Color:")
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{
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AssetBrowser.addImportingAsset("Material", %matName, %assetItem);
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}
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else
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AssetBrowser.addImportingAsset("Material", filePath(%assetItem.filePath) @ "/" @ %matName, %assetItem);
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{
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//we need to try and find our material, since the shapeInfo wasn't able to find it automatically
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%filePath = findImageFile(filePath(%assetItem.filePath), %matName);
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if(%filePath !$= "" && isFile(%filePath))
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AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
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else
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AssetBrowser.addImportingAsset("Material", filePath(%assetItem.filePath) @ "/" @ %matName, %assetItem);
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}
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}
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%materialItem = %assetItem.shapeInfo.getNextSibling(%materialItem);
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@ -11,6 +11,8 @@ function AssetBrowser::buildPopupMenus(%this)
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item[ 0 ] = "Create New Module" TAB "" TAB "AssetBrowser.CreateNewModule();";
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item[ 1 ] = "Refresh Module Dependencies" TAB "" TAB "AssetBrowser.RefreshModuleDependencies();";
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};
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AddNewModulePopup.enableItem(1, false);
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}
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if( !isObject( EditAssetPopup ) )
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@ -153,6 +155,8 @@ function AssetBrowser::buildPopupMenus(%this)
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item[4] = "Create Level" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"LevelAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewLevelAsset(\"NewLevel\", AssetBrowser.selectedModule);";
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item[5] = "-";
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item[6] = "Create C++ Asset" TAB AddNewCppAssetPopup;
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item[7] = "-";
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item[8] = "Create New Module" TAB "" TAB "AssetBrowser.CreateNewModule();";
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};
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}
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@ -1,53 +1,56 @@
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//--- OBJECT WRITE BEGIN ---
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%guiContent = new GuiControl(EditorLoadingGui, EditorGuiGroup) {
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isContainer = "1";
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Profile = "GuiOverlayProfile";
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HorizSizing = "right";
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VertSizing = "bottom";
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%guiContent = new GuiControl(EditorLoadingGui,EditorGuiGroup) {
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position = "0 0";
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Extent = "800 600";
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MinExtent = "8 2";
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canSave = "1";
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Visible = "1";
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tooltipprofile = "ToolsGuiToolTipProfile";
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extent = "1024 768";
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "GuiOverlayProfile";
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visible = "1";
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active = "1";
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tooltipProfile = "ToolsGuiToolTipProfile";
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hovertime = "1000";
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isContainer = "1";
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canSave = "1";
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canSaveDynamicFields = "1";
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new GuiControl() {
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isContainer = "1";
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Profile = "editorMenu_wBorderProfile";
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HorizSizing = "center";
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VertSizing = "center";
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position = "277 271";
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Extent = "245 57";
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MinExtent = "8 2";
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canSave = "1";
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Visible = "1";
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tooltipprofile = "ToolsGuiToolTipProfile";
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position = "389 355";
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extent = "245 57";
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minExtent = "8 2";
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horizSizing = "center";
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vertSizing = "center";
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profile = "ToolsGuiDefaultProfile";
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visible = "1";
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active = "1";
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tooltipProfile = "ToolsGuiToolTipProfile";
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hovertime = "1000";
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isContainer = "1";
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internalName = "Dialog";
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canSave = "1";
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canSaveDynamicFields = "0";
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new GuiTextCtrl() {
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text = "Loading the World Editor...";
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text = "Loading the Editor...";
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maxLength = "1024";
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Margin = "0 0 0 0";
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Padding = "0 0 0 0";
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AnchorTop = "1";
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AnchorBottom = "0";
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AnchorLeft = "1";
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AnchorRight = "0";
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isContainer = "0";
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Profile = "ToolsGuiTextBoldCenterProfile";
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HorizSizing = "width";
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VertSizing = "center";
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margin = "0 0 0 0";
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padding = "0 0 0 0";
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anchorTop = "1";
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anchorBottom = "0";
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anchorLeft = "1";
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anchorRight = "0";
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position = "5 19";
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Extent = "236 18";
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MinExtent = "8 2";
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canSave = "1";
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Visible = "1";
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tooltipprofile = "ToolsGuiToolTipProfile";
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extent = "236 18";
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minExtent = "8 2";
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horizSizing = "width";
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vertSizing = "center";
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profile = "ToolsGuiTextBoldCenterProfile";
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visible = "1";
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active = "1";
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tooltipProfile = "ToolsGuiToolTipProfile";
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hovertime = "1000";
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isContainer = "0";
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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};
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@ -29,7 +29,6 @@ exec("./colorPicker.ed.gui");
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exec("./materialSelector.ed.gui");
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exec("./scriptEditorDlg.ed.gui");
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exec("./colladaImport.ed.gui");
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exec("./EditorLoadingGui.gui");
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exec("./GuiEaseEditDlg.ed.gui");
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||||
exec("./GuiEaseEditDlg.ed.cs");
|
||||
exec("./guiObjectInspector.ed.cs");
|
||||
|
|
|
|||
|
|
@ -33,191 +33,200 @@ $Tools::loadFirst = "editorClasses base worldEditor";
|
|||
//---------------------------------------------------------------------------------------------
|
||||
$Tools::materialEditorList = "";
|
||||
|
||||
//---------------------------------------------------------------------------------------------
|
||||
// Tools Package.
|
||||
//---------------------------------------------------------------------------------------------
|
||||
package Tools
|
||||
if(!$Tools::loaded)
|
||||
{
|
||||
function loadKeybindings()
|
||||
new Settings(EditorSettings) { file = "tools/settings.xml"; };
|
||||
EditorSettings.read();
|
||||
|
||||
exec( "tools/gui/profiles.ed.cs" );
|
||||
exec("tools/gui/EditorLoadingGui.gui");
|
||||
}
|
||||
|
||||
function EditorIsActive()
|
||||
{
|
||||
return ( isObject(EditorGui) && Canvas.getContent() == EditorGui.getId() );
|
||||
}
|
||||
|
||||
function GuiEditorIsActive()
|
||||
{
|
||||
return ( isObject(GuiEditorGui) && Canvas.getContent() == GuiEditorGui.getId() );
|
||||
}
|
||||
|
||||
function loadKeybindings()
|
||||
{
|
||||
Parent::loadKeybindings();
|
||||
}
|
||||
|
||||
// Start-up.
|
||||
function onStart()
|
||||
{
|
||||
//First, we want to ensure we don't inadvertently clean up our editor objects by leaving them in the MissionCleanup group, so lets change that real fast
|
||||
$instantGroup = "";
|
||||
pushInstantGroup();
|
||||
|
||||
echo( " % - Initializing Tools" );
|
||||
|
||||
// Default file path when saving from the editor (such as prefabs)
|
||||
if ($Pref::WorldEditor::LastPath $= "")
|
||||
{
|
||||
Parent::loadKeybindings();
|
||||
$Pref::WorldEditor::LastPath = getMainDotCsDir();
|
||||
}
|
||||
|
||||
// Start-up.
|
||||
function onStart()
|
||||
{
|
||||
//First, we want to ensure we don't inadvertently clean up our editor objects by leaving them in the MissionCleanup group, so lets change that real fast
|
||||
$instantGroup = "";
|
||||
pushInstantGroup();
|
||||
|
||||
echo( " % - Initializing Tools" );
|
||||
|
||||
// Default file path when saving from the editor (such as prefabs)
|
||||
if ($Pref::WorldEditor::LastPath $= "")
|
||||
{
|
||||
$Pref::WorldEditor::LastPath = getMainDotCsDir();
|
||||
}
|
||||
|
||||
// Common GUI stuff.
|
||||
exec( "./gui/cursors.ed.cs" );
|
||||
exec( "./gui/profiles.ed.cs" );
|
||||
exec( "./gui/messageBoxes/messageBox.ed.cs" );
|
||||
exec( "./editorClasses/gui/panels/navPanelProfiles.ed.cs" );
|
||||
|
||||
// Make sure we get editor profiles before any GUI's
|
||||
// BUG: these dialogs are needed earlier in the init sequence, and should be moved to
|
||||
// common, along with the guiProfiles they depend on.
|
||||
exec( "./gui/guiDialogs.ed.cs" );
|
||||
|
||||
//%toggle = $Scripts::ignoreDSOs;
|
||||
//$Scripts::ignoreDSOs = true;
|
||||
|
||||
$ignoredDatablockSet = new SimSet();
|
||||
// Common GUI stuff.
|
||||
exec( "./gui/cursors.ed.cs" );
|
||||
exec( "./gui/messageBoxes/messageBox.ed.cs" );
|
||||
exec( "./editorClasses/gui/panels/navPanelProfiles.ed.cs" );
|
||||
|
||||
// fill the list of editors
|
||||
$editors[count] = getWordCount( $Tools::loadFirst );
|
||||
for ( %i = 0; %i < $editors[count]; %i++ )
|
||||
{
|
||||
$editors[%i] = getWord( $Tools::loadFirst, %i );
|
||||
}
|
||||
|
||||
%pattern = $Tools::resourcePath @ "/*/main.cs";
|
||||
// Make sure we get editor profiles before any GUI's
|
||||
// BUG: these dialogs are needed earlier in the init sequence, and should be moved to
|
||||
// common, along with the guiProfiles they depend on.
|
||||
exec( "./gui/guiDialogs.ed.cs" );
|
||||
|
||||
//%toggle = $Scripts::ignoreDSOs;
|
||||
//$Scripts::ignoreDSOs = true;
|
||||
|
||||
$ignoredDatablockSet = new SimSet();
|
||||
|
||||
// fill the list of editors
|
||||
$editors[count] = getWordCount( $Tools::loadFirst );
|
||||
for ( %i = 0; %i < $editors[count]; %i++ )
|
||||
{
|
||||
$editors[%i] = getWord( $Tools::loadFirst, %i );
|
||||
}
|
||||
|
||||
%pattern = $Tools::resourcePath @ "/*/main.cs";
|
||||
%folder = findFirstFile( %pattern );
|
||||
if ( %folder $= "")
|
||||
{
|
||||
// if we have absolutely no matches for main.cs, we look for main.cs.dso
|
||||
%pattern = $Tools::resourcePath @ "/*/main.cs.dso";
|
||||
%folder = findFirstFile( %pattern );
|
||||
if ( %folder $= "")
|
||||
}
|
||||
while ( %folder !$= "" )
|
||||
{
|
||||
if( filePath( %folder ) !$= "tools" ) // Skip the actual 'tools' folder...we want the children
|
||||
{
|
||||
// if we have absolutely no matches for main.cs, we look for main.cs.dso
|
||||
%pattern = $Tools::resourcePath @ "/*/main.cs.dso";
|
||||
%folder = findFirstFile( %pattern );
|
||||
}
|
||||
while ( %folder !$= "" )
|
||||
{
|
||||
if( filePath( %folder ) !$= "tools" ) // Skip the actual 'tools' folder...we want the children
|
||||
%folder = filePath( %folder );
|
||||
%editor = fileName( %folder );
|
||||
if ( IsDirectory( %folder ) )
|
||||
{
|
||||
%folder = filePath( %folder );
|
||||
%editor = fileName( %folder );
|
||||
if ( IsDirectory( %folder ) )
|
||||
// Yes, this sucks and should be done better
|
||||
if ( strstr( $Tools::loadFirst, %editor ) == -1 )
|
||||
{
|
||||
// Yes, this sucks and should be done better
|
||||
if ( strstr( $Tools::loadFirst, %editor ) == -1 )
|
||||
{
|
||||
$editors[$editors[count]] = %editor;
|
||||
$editors[count]++;
|
||||
}
|
||||
$editors[$editors[count]] = %editor;
|
||||
$editors[count]++;
|
||||
}
|
||||
}
|
||||
%folder = findNextFile( %pattern );
|
||||
}
|
||||
%folder = findNextFile( %pattern );
|
||||
}
|
||||
|
||||
// initialize every editor
|
||||
new SimSet( EditorPluginSet );
|
||||
%count = $editors[count];
|
||||
for ( %i = 0; %i < %count; %i++ )
|
||||
{
|
||||
exec( "./" @ $editors[%i] @ "/main.cs" );
|
||||
|
||||
%initializeFunction = "initialize" @ $editors[%i];
|
||||
if( isFunction( %initializeFunction ) )
|
||||
call( %initializeFunction );
|
||||
}
|
||||
// initialize every editor
|
||||
new SimSet( EditorPluginSet );
|
||||
%count = $editors[count];
|
||||
for ( %i = 0; %i < %count; %i++ )
|
||||
{
|
||||
exec( "./" @ $editors[%i] @ "/main.cs" );
|
||||
|
||||
// Popuplate the default SimObject icons that
|
||||
// are used by the various editors.
|
||||
EditorIconRegistry::loadFromPath( "tools/classIcons/" );
|
||||
|
||||
// Load up the tools resources. All the editors are initialized at this point, so
|
||||
// resources can override, redefine, or add functionality.
|
||||
Tools::LoadResources( $Tools::resourcePath );
|
||||
|
||||
//Now, go through and load any tool-group modules
|
||||
ModuleDatabase.setModuleExtension("module");
|
||||
|
||||
//Any common tool modules
|
||||
ModuleDatabase.scanModules( "tools", false );
|
||||
ModuleDatabase.LoadGroup( "Tools" );
|
||||
|
||||
//Now that we're done loading, we can set the instant group back
|
||||
popInstantGroup();
|
||||
$instantGroup = MissionCleanup;
|
||||
pushInstantGroup();
|
||||
|
||||
$Tools::loaded = true;
|
||||
%initializeFunction = "initialize" @ $editors[%i];
|
||||
if( isFunction( %initializeFunction ) )
|
||||
call( %initializeFunction );
|
||||
}
|
||||
|
||||
function startToolTime(%tool)
|
||||
{
|
||||
if($toolDataToolCount $= "")
|
||||
$toolDataToolCount = 0;
|
||||
|
||||
if($toolDataToolEntry[%tool] !$= "true")
|
||||
{
|
||||
$toolDataToolEntry[%tool] = "true";
|
||||
$toolDataToolList[$toolDataToolCount] = %tool;
|
||||
$toolDataToolCount++;
|
||||
$toolDataClickCount[%tool] = 0;
|
||||
}
|
||||
|
||||
$toolDataStartTime[%tool] = getSimTime();
|
||||
$toolDataClickCount[%tool]++;
|
||||
}
|
||||
// Popuplate the default SimObject icons that
|
||||
// are used by the various editors.
|
||||
EditorIconRegistry::loadFromPath( "tools/classIcons/" );
|
||||
|
||||
function endToolTime(%tool)
|
||||
{
|
||||
%startTime = 0;
|
||||
|
||||
if($toolDataStartTime[%tool] !$= "")
|
||||
%startTime = $toolDataStartTime[%tool];
|
||||
|
||||
if($toolDataTotalTime[%tool] $= "")
|
||||
$toolDataTotalTime[%tool] = 0;
|
||||
|
||||
$toolDataTotalTime[%tool] += getSimTime() - %startTime;
|
||||
}
|
||||
// Load up the tools resources. All the editors are initialized at this point, so
|
||||
// resources can override, redefine, or add functionality.
|
||||
Tools::LoadResources( $Tools::resourcePath );
|
||||
|
||||
function dumpToolData()
|
||||
{
|
||||
%count = $toolDataToolCount;
|
||||
for(%i=0; %i<%count; %i++)
|
||||
{
|
||||
%tool = $toolDataToolList[%i];
|
||||
%totalTime = $toolDataTotalTime[%tool];
|
||||
if(%totalTime $= "")
|
||||
%totalTime = 0;
|
||||
%clickCount = $toolDataClickCount[%tool];
|
||||
echo("---");
|
||||
echo("Tool: " @ %tool);
|
||||
echo("Time (seconds): " @ %totalTime / 1000);
|
||||
echo("Activated: " @ %clickCount);
|
||||
echo("---");
|
||||
}
|
||||
}
|
||||
//Now, go through and load any tool-group modules
|
||||
ModuleDatabase.setModuleExtension("module");
|
||||
|
||||
// Shutdown.
|
||||
function onExit()
|
||||
{
|
||||
if( EditorGui.isInitialized )
|
||||
EditorGui.shutdown();
|
||||
|
||||
// Free all the icon images in the registry.
|
||||
EditorIconRegistry::clear();
|
||||
|
||||
// Save any Layouts we might be using
|
||||
//GuiFormManager::SaveLayout(LevelBuilder, Default, User);
|
||||
|
||||
%count = $editors[count];
|
||||
for (%i = 0; %i < %count; %i++)
|
||||
{
|
||||
%destroyFunction = "destroy" @ $editors[%i];
|
||||
if( isFunction( %destroyFunction ) )
|
||||
call( %destroyFunction );
|
||||
}
|
||||
|
||||
// Call Parent.
|
||||
Parent::onExit();
|
||||
//Any common tool modules
|
||||
ModuleDatabase.scanModules( "tools", false );
|
||||
ModuleDatabase.LoadGroup( "Tools" );
|
||||
|
||||
//Now that we're done loading, we can set the instant group back
|
||||
popInstantGroup();
|
||||
$instantGroup = MissionCleanup;
|
||||
pushInstantGroup();
|
||||
|
||||
$Tools::loaded = true;
|
||||
}
|
||||
|
||||
// write out our settings xml file
|
||||
EditorSettings.write();
|
||||
function startToolTime(%tool)
|
||||
{
|
||||
if($toolDataToolCount $= "")
|
||||
$toolDataToolCount = 0;
|
||||
|
||||
if($toolDataToolEntry[%tool] !$= "true")
|
||||
{
|
||||
$toolDataToolEntry[%tool] = "true";
|
||||
$toolDataToolList[$toolDataToolCount] = %tool;
|
||||
$toolDataToolCount++;
|
||||
$toolDataClickCount[%tool] = 0;
|
||||
}
|
||||
};
|
||||
|
||||
$toolDataStartTime[%tool] = getSimTime();
|
||||
$toolDataClickCount[%tool]++;
|
||||
}
|
||||
|
||||
function endToolTime(%tool)
|
||||
{
|
||||
%startTime = 0;
|
||||
|
||||
if($toolDataStartTime[%tool] !$= "")
|
||||
%startTime = $toolDataStartTime[%tool];
|
||||
|
||||
if($toolDataTotalTime[%tool] $= "")
|
||||
$toolDataTotalTime[%tool] = 0;
|
||||
|
||||
$toolDataTotalTime[%tool] += getSimTime() - %startTime;
|
||||
}
|
||||
|
||||
function dumpToolData()
|
||||
{
|
||||
%count = $toolDataToolCount;
|
||||
for(%i=0; %i<%count; %i++)
|
||||
{
|
||||
%tool = $toolDataToolList[%i];
|
||||
%totalTime = $toolDataTotalTime[%tool];
|
||||
if(%totalTime $= "")
|
||||
%totalTime = 0;
|
||||
%clickCount = $toolDataClickCount[%tool];
|
||||
echo("---");
|
||||
echo("Tool: " @ %tool);
|
||||
echo("Time (seconds): " @ %totalTime / 1000);
|
||||
echo("Activated: " @ %clickCount);
|
||||
echo("---");
|
||||
}
|
||||
}
|
||||
|
||||
// Shutdown.
|
||||
function onExit()
|
||||
{
|
||||
if( EditorGui.isInitialized )
|
||||
EditorGui.shutdown();
|
||||
|
||||
// Free all the icon images in the registry.
|
||||
EditorIconRegistry::clear();
|
||||
|
||||
// Save any Layouts we might be using
|
||||
//GuiFormManager::SaveLayout(LevelBuilder, Default, User);
|
||||
|
||||
%count = $editors[count];
|
||||
for (%i = 0; %i < %count; %i++)
|
||||
{
|
||||
%destroyFunction = "destroy" @ $editors[%i];
|
||||
if( isFunction( %destroyFunction ) )
|
||||
call( %destroyFunction );
|
||||
}
|
||||
|
||||
// write out our settings xml file
|
||||
EditorSettings.write();
|
||||
}
|
||||
|
||||
function EditorCreateFakeGameSession(%fileName)
|
||||
{
|
||||
|
|
@ -248,7 +257,12 @@ function fastLoadWorldEdit(%val)
|
|||
{
|
||||
if(!$Tools::loaded)
|
||||
{
|
||||
canvas.pushDialog( EditorLoadingGui );
|
||||
canvas.repaint();
|
||||
|
||||
onStart();
|
||||
|
||||
canvas.popDialog(EditorLoadingGui);
|
||||
}
|
||||
|
||||
%timerId = startPrecisionTimer();
|
||||
|
|
@ -290,7 +304,7 @@ function fastLoadWorldEdit(%val)
|
|||
{
|
||||
canvas.pushDialog( EditorLoadingGui );
|
||||
canvas.repaint();
|
||||
|
||||
|
||||
Editor.open();
|
||||
|
||||
// Cancel the scheduled event to prevent
|
||||
|
|
@ -318,7 +332,12 @@ function fastLoadGUIEdit(%val)
|
|||
{
|
||||
if(!$Tools::loaded)
|
||||
{
|
||||
canvas.pushDialog( EditorLoadingGui );
|
||||
canvas.repaint();
|
||||
|
||||
onStart();
|
||||
|
||||
canvas.popDialog(EditorLoadingGui);
|
||||
}
|
||||
|
||||
toggleGuiEditor(true);
|
||||
|
|
@ -339,21 +358,7 @@ function Tools::LoadResources( %path )
|
|||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Activate Package.
|
||||
//-----------------------------------------------------------------------------
|
||||
activatePackage(Tools);
|
||||
|
||||
//This lets us fast-load the editor from the menu
|
||||
GlobalActionMap.bind(keyboard, "F11", fastLoadWorldEdit);
|
||||
GlobalActionMap.bind(keyboard, "F10", fastLoadGUIEdit);
|
||||
|
||||
function EditorIsActive()
|
||||
{
|
||||
return ( isObject(EditorGui) && Canvas.getContent() == EditorGui.getId() );
|
||||
}
|
||||
|
||||
function GuiEditorIsActive()
|
||||
{
|
||||
return ( isObject(GuiEditorGui) && Canvas.getContent() == GuiEditorGui.getId() );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -105,6 +105,7 @@ function setupEditorVisibilityMenu()
|
|||
item[ 6 ] = "Show Texel Density" TAB "" TAB "toggleTexelDensityViz();";
|
||||
};
|
||||
|
||||
%probespopup.enableItem(5, false);
|
||||
%probespopup.enableItem(6, false);
|
||||
|
||||
//
|
||||
|
|
@ -135,6 +136,9 @@ function setupEditorVisibilityMenu()
|
|||
item[ 3 ] = "Show Diffuse Light" TAB "" TAB "";
|
||||
};
|
||||
|
||||
%lightspopup.enableItem(2, false);
|
||||
%lightspopup.enableItem(3, false);
|
||||
|
||||
//
|
||||
//Probes
|
||||
%probespopup = new PopupMenu(EVisibilityProbesOptions)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue