Torque3D/Templates/BaseGame/game/tools
Areloch ec63be32e3 Corrected the logic for the GenerateComposite import config rule so it only applies if there's any of the ORM maps detected
Added new import config rule: AlwaysPresentImageMaps so it will add entries for the regular map inputs on a material, even if they weren't actually found
Disabled a number of inactive popup menu items
Added Create New Module to normal add asset popup for more obvious/simplified use-flow
Adjusted the editor loading logic so it will properly display the loading splash to inform loading is happening instead of just lagging
Adjusted the assimp shape loader code so if it doesn't find a texture, and thus just sets a material value as the material color, it has a more parsable formatting
2019-10-06 01:29:12 -05:00
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assetBrowser Corrected the logic for the GenerateComposite import config rule so it only applies if there's any of the ORM maps detected 2019-10-06 01:29:12 -05:00
base Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible. 2018-05-08 00:30:15 -05:00
classIcons Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
componentEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
convexEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
datablockEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
debugger Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
decalEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
editorClasses GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
forestEditor Fix forest editor failing to load forest because of space after object ID 2017-11-14 11:57:13 +00:00
gui Corrected the logic for the GenerateComposite import config rule so it only applies if there's any of the ORM maps detected 2019-10-06 01:29:12 -05:00
guiEditor Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes 2019-09-18 01:41:57 -05:00
levels Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
MainEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
materialEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
meshRoadEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
missionAreaEditor Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
navEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
particleEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
physicsTools Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 2019-03-16 02:38:40 -05:00
resources Force proper update of box probe when attenuation changes 2019-08-19 01:14:34 -05:00
riverEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
roadEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
shapeEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
shapes noshape.dae should go inside core 2017-07-10 20:00:23 -05:00
VerveEditor WIP updated UI 2019-05-09 00:11:49 -05:00
VPathEditor (Mostly) updated verve implementation. 2019-03-07 16:23:41 -06:00
worldEditor Corrected the logic for the GenerateComposite import config rule so it only applies if there's any of the ORM maps detected 2019-10-06 01:29:12 -05:00
glb.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
gltf.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
main.cs Corrected the logic for the GenerateComposite import config rule so it only applies if there's any of the ORM maps detected 2019-10-06 01:29:12 -05:00
settings.xml Updated ToolsGuiTextPadProile to comply to editor theme 2019-09-29 07:51:43 -05:00
Tools.cs Corrected the logic for the GenerateComposite import config rule so it only applies if there's any of the ORM maps detected 2019-10-06 01:29:12 -05:00
Tools.module Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 2019-05-13 00:28:23 -05:00