Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts/popupMenus.cs
Areloch ec63be32e3 Corrected the logic for the GenerateComposite import config rule so it only applies if there's any of the ORM maps detected
Added new import config rule: AlwaysPresentImageMaps so it will add entries for the regular map inputs on a material, even if they weren't actually found
Disabled a number of inactive popup menu items
Added Create New Module to normal add asset popup for more obvious/simplified use-flow
Adjusted the editor loading logic so it will properly display the loading splash to inform loading is happening instead of just lagging
Adjusted the assimp shape loader code so if it doesn't find a texture, and thus just sets a material value as the material color, it has a more parsable formatting
2019-10-06 01:29:12 -05:00

285 lines
12 KiB
C#

function AssetBrowser::buildPopupMenus(%this)
{
if( !isObject( AddNewModulePopup ) )
{
new PopupMenu( AddNewModulePopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
isPopup = true;
item[ 0 ] = "Create New Module" TAB "" TAB "AssetBrowser.CreateNewModule();";
item[ 1 ] = "Refresh Module Dependencies" TAB "" TAB "AssetBrowser.RefreshModuleDependencies();";
};
AddNewModulePopup.enableItem(1, false);
}
if( !isObject( EditAssetPopup ) )
{
new PopupMenu( EditAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Edit Asset" TAB "" TAB "AssetBrowser.editAsset();";
item[ 1 ] = "Rename Asset" TAB "" TAB "AssetBrowser.renameAsset();";
item[ 2 ] = "Refresh Asset" TAB "" TAB "AssetBrowser.refreshAsset();";
item[ 3 ] = "Asset Properties" TAB "" TAB "AssetBrowser.editAssetInfo();";
item[ 4 ] = "-";
Item[ 5 ] = "Duplicate Asset" TAB "" TAB "AssetBrowser.duplicateAsset();";
item[ 6 ] = "-";
item[ 7 ] = "Re-Import Asset" TAB "" TAB "AssetBrowser.reImportAsset();";
item[ 8 ] = "-";
item[ 9 ] = "Delete Asset" TAB "" TAB "AssetBrowser.deleteAsset();";
jumpFileName = "";
jumpLineNumber = "";
};
}
if( !isObject( EditLevelAssetPopup ) )
{
new PopupMenu( EditLevelAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Edit Level" TAB "" TAB "AssetBrowser.editAsset();";
item[ 1 ] = "Append as Sublevel" TAB "" TAB "AssetBrowser.appendSublevel();";
item[ 2 ] = "Rename Asset" TAB "" TAB "AssetBrowser.renameAsset();";
item[ 3 ] = "Refresh Asset" TAB "" TAB "AssetBrowser.refreshAsset();";
item[ 4 ] = "Asset Properties" TAB "" TAB "AssetBrowser.editAssetInfo();";
item[ 5 ] = "-";
Item[ 6 ] = "Duplicate Asset" TAB "" TAB "AssetBrowser.duplicateAsset();";
item[ 7 ] = "-";
item[ 8 ] = "Re-Import Asset" TAB "" TAB "AssetBrowser.reImportAsset();";
item[ 9 ] = "-";
item[ 10 ] = "Delete Asset" TAB "" TAB "AssetBrowser.deleteAsset();";
jumpFileName = "";
jumpLineNumber = "";
};
}
if( !isObject( AddNewComponentAssetPopup ) )
{
new PopupMenu( AddNewComponentAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
//item[ 0 ] = "Create Component" TAB "" TAB "Canvas.pushDialog(AssetBrowser_newComponentAsset); AssetBrowser_newComponentAsset-->NewComponentPackageList.setText(AssetBrowser.selectedModule);";
item[ 0 ] = "Component" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ComponentAsset\", AssetBrowser.selectedModule);";
//list other common component types here to shortcut the creation process
};
}
if( !isObject( AddNewScriptAssetPopup ) )
{
%this.AddNewScriptAssetPopup = new PopupMenu( AddNewScriptAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Create Component" TAB AddNewComponentAssetPopup;
item[ 1 ] = "Create Script" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ScriptAsset\", AssetBrowser.selectedModule);";
item[ 2 ] = "Create State Machine" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"StateMachineAsset\", AssetBrowser.selectedModule);";
//item[ 3 ] = "-";
//item[ 3 ] = "Create Game Object" TAB "" TAB "AssetBrowser.createNewGameObjectAsset(\"NewGameObject\", AssetBrowser.selectedModule);";
};
//%this.AddNewScriptAssetPopup.insertSubMenu(0, "Create Component", AddNewComponentAssetPopup);
}
if( !isObject( AddNewArtAssetPopup ) )
{
%this.AddNewArtAssetPopup = new PopupMenu( AddNewArtAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Create Material" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"MaterialAsset\", AssetBrowser.selectedModule);";//"createNewMaterialAsset(\"NewMaterial\", AssetBrowser.selectedModule);";
item[ 1 ] = "Create Image" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ImageAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
item[ 2 ] = "-";
item[ 3 ] = "Create Shape" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"Shape\", AssetBrowser.selectedModule);";
item[ 4 ] = "Create Shape Animation" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ShapeAnimationAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewShapeAnimationAsset(\"NewShapeAnimation\", AssetBrowser.selectedModule);";
item[ 5 ] = "-";
item[ 6 ] = "Create GUI" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"GUIAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewGUIAsset(\"NewGUI\", AssetBrowser.selectedModule);";
item[ 7 ] = "-";
item[ 8 ] = "Create Post Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"PostEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewPostEffectAsset(\"NewPostEffect\", AssetBrowser.selectedModule);";
item[ 9 ] = "-";
item[ 10 ] = "Create Sound" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"SoundAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewSoundAsset(\"NewSound\", AssetBrowser.selectedModule);";
item[ 11 ] = "-";
item[ 12 ] = "Create Particle Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ParticleEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewParticleEffectAsset(\"NewParticleEffect\", AssetBrowser.selectedModule);";
item[ 13 ] = "-";
item[ 14 ] = "Create Cubemap" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CubemapAsset\", AssetBrowser.selectedModule);";
};
}
if( !isObject( AddNewCppAssetPopup ) )
{
%this.AddNewCppAssetPopup = new PopupMenu( AddNewCppAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
/*item[ 0 ] = "Create Static Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppStaticClassAsset\", AssetBrowser.selectedModule);";
item[ 1 ] = "Create Regular Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppRegularClassAsset\", AssetBrowser.selectedModule);";
item[ 2 ] = "Create GameObject Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppGameObjectAsset\", AssetBrowser.selectedModule);";
item[ 3 ] = "Create Component Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppComponentAsset\", AssetBrowser.selectedModule);";
item[ 4 ] = "Create Script Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppScriptClass\", AssetBrowser.selectedModule);";*/
item[ 0 ] = "Create C++ Class" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CppAsset\", AssetBrowser.selectedModule);";
};
//%this.AddNewScriptAssetPopup.insertSubMenu(0, "Create Component", AddNewComponentAssetPopup);
}
if( !isObject( AddNewAssetPopup ) )
{
%this.AddNewAssetPopup = new PopupMenu( AddNewAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
item[0] = "Create Code Asset" TAB AddNewScriptAssetPopup;
item[1] = "-";
item[2] = "Create Art Asset" TAB AddNewArtAssetPopup;
item[3] = "-";
item[4] = "Create Level" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"LevelAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewLevelAsset(\"NewLevel\", AssetBrowser.selectedModule);";
item[5] = "-";
item[6] = "Create C++ Asset" TAB AddNewCppAssetPopup;
item[7] = "-";
item[8] = "Create New Module" TAB "" TAB "AssetBrowser.CreateNewModule();";
};
}
if( !isObject( EditModulePopup ) )
{
new PopupMenu( EditModulePopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Create New Asset" TAB AddNewAssetPopup;
item[ 1 ] = "Reload Module" TAB "" TAB "AssetBrowser.reloadModule();";
Item[ 2 ] = "-";
Item[ 3 ] = "Edit Module" TAB "" TAB "AssetBrowser.editModuleInfo();";
Item[ 4 ] = "-";
Item[ 5 ] = "Duplicate Module" TAB "" TAB "AssetBrowser.copyModule();";
Item[ 6 ] = "-";
Item[ 7 ] = "Delete Module" TAB "" TAB "AssetBrowser.deleteModule();";
};
}
//Some assets are not yet ready/implemented, so disable their creation here
AddNewArtAssetPopup.enableItem(3, false); //shape
AddNewArtAssetPopup.enableItem(4, false); //shape animation
AddNewArtAssetPopup.enableItem(10, false); //sound asset
AddNewArtAssetPopup.enableItem(12, false); //particle effect
if( !isObject( EditAssetCategoryPopup ) )
{
new PopupMenu( EditAssetCategoryPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Toggle Autoloading of Script Assets" TAB "" TAB "AssetBrowser.toggleAutoloadAsset(\"Script\");";
};
}
//Browser visibility menu
if( !isObject( BrowserVisibilityPopup ) )
{
new PopupMenu( BrowserVisibilityPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Toggle Show Core Modules" TAB "" TAB "AssetBrowser.viewCoreModulesFilter();";
item[ 1 ] = "Toggle Only Show Modules with Assets" TAB "" TAB "AssetBrowser.viewPopulatedModulesFilter();";
Item[ 2 ] = "-";
item[ 3 ] = "Show Assets as list" TAB "" TAB "AssetBrowser.viewListFilter();";
Item[ 4 ] = "Show Assets with tags" TAB "" TAB "AssetBrowser.viewTagsFilter();";
};
}
//Import Legacy menus
if( !isObject( ImportAssetsPopup ) )
{
new PopupMenu( ImportAssetsPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
item[ 0 ] = "Import Legacy Game" TAB "" TAB "AssetBrowser.importLegacyGame();";
Item[ 1 ] = "-";
item[ 2 ] = "Import new assets" TAB "" TAB "AssetBrowser.importNewAssetFile();";
};
}
if( !isObject( EditGameObjectAssetPopup ) )
{
new PopupMenu( EditGameObjectAssetPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Open GameObject Editor" TAB "" TAB "echo(\"Not yet implemented.\");";
item[ 1 ] = "Edit GameObject Script" TAB "" TAB "AssetBrowser.editGameObjectAssetScript(AssetDatabase.acquireAsset(EditGameObjectAssetPopup.assetId));";
item[ 2 ] = "-";
item[ 3 ] = "Apply Instance to GameObject" TAB "" TAB "AssetBrowser.applyInstanceToGameObject(AssetDatabase.acquireAsset(EditGameObjectAssetPopup.assetId));";
item[ 4 ] = "Reset Instance to GameObject" TAB "" TAB "echo(\"Not yet implemented.\");";
item[ 5 ] = "-";
item[ 6 ] = "Create Child GameObject" TAB "" TAB "echo(\"Not yet implemented.\");";
};
}
//Asset Import Resolution menus
if( !isObject( ImportAssetResolutionsPopup ) )
{
%this.ImportAssetResolutionsPopup = new PopupMenu( ImportAssetResolutionsPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
item[0] = "Use original Asset for duplicates" TAB "" TAB "";
item[1] = "Override duplicate with new Asset" TAB "" TAB "";
item[2] = "-";
item[3] = "Rename Asset" TAB "" TAB "";
item[4] = "-";
item[5] = "Find missing file" TAB "" TAB "ImportAssetWindow.findMissingFile(ImportAssetResolutionsPopup.assetItem);";
item[6] = "-";
item[7] = "Edit Asset properties" TAB "" TAB "";
};
}
}
function AddNewScriptAssetPopupMenu::onSelectItem(%this, %id, %text)
{
return true;
}
function AddNewScriptAssetPopupMenu::setupDefaultState(%this)
{
// Setup camera speed gui's. Both menu and editorgui
%this.setupGuiControls();
Parent::setupDefaultState(%this);
}
function AddNewScriptAssetPopupMenu::setupGuiControls(%this)
{
}