Torque3D/Engine/source
Thomas "elfprince13" Dickerson dc73228ccf fixed a typo from upstream
2017-01-06 23:03:49 -05:00
..
app fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
assets The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 2016-06-06 21:20:00 -05:00
cinterface MacOS platform support. 2016-09-28 11:09:48 +10:00
collision Merge pull request #1801 from Azaezel/registerRemoval 2016-10-21 20:04:42 +02:00
console fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
core Merge pull request #1800 from Azaezel/andOrMaybe 2017-01-07 02:31:05 +01:00
environment Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe 2016-12-20 22:50:28 -06:00
forest Merge pull request #1806 from Azaezel/byeByeVarVar2 2016-10-23 21:04:36 +02:00
gfx Merge branch 'development' of github.com:GarageGames/Torque3D 2017-01-06 22:52:04 -05:00
gui Merge branch 'development' of github.com:GarageGames/Torque3D 2017-01-06 22:52:04 -05:00
i18n localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 2016-06-06 09:42:00 -05:00
lighting fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials Merge pull request #1636 from Azaezel/TranslucentTargetTweak 2016-08-21 20:10:59 +02:00
math Adds some helpful utility math functions. 2016-11-28 22:42:29 -06:00
module Change back "enabled" values to lowercase 2016-07-31 19:25:35 +02:00
navigation Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe 2016-12-20 22:50:28 -06:00
persistence clang catch: garbage in line directives 2016-10-18 11:37:18 -05:00
platform something went squiffy in the last set of merges 2017-01-06 18:41:47 -05:00
platformMac fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformSDL Matched up platform semaphore declarations 2017-01-05 20:00:33 -05:00
platformWin32 OpenGL vsync fixes. 2016-12-23 13:59:55 +10:00
platformX86UNIX Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 2016-07-08 22:48:24 -05:00
postFx MacOS platform support. 2016-09-28 11:09:48 +10:00
renderInstance clang reports: unclear || + && and &+| mixes. 2016-10-14 17:26:13 -05:00
scene Merge branch 'development' of github.com:GarageGames/Torque3D 2017-01-06 22:52:04 -05:00
sfx The wrong array was being indexed, and the type checker didn't catch it because it was a variadic function 2017-01-05 20:01:52 -05:00
shaderGen went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 2016-12-11 15:04:33 -06:00
sim fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
T3D fixed a typo from upstream 2017-01-06 23:03:49 -05:00
terrain re-enable face culling for the terrain 2016-12-01 11:03:32 +10:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
util clang: constructor initialization order 2016-10-14 18:16:55 -05:00
windowManager fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.) 2016-12-11 19:11:32 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00