..
assetBrowser
Fixes the re-import behavior in the Asset Browser to properly prompt the reimport window with the indicated asset in the AB
2026-05-02 11:35:20 -05:00
base
add a datablock namespace hook for onInspect
2025-02-15 17:38:11 -06:00
classIcons
renames Camera_image asset to comply to caps formatting to fix assert on case-sensitive platforms.
2025-05-25 15:30:13 -05:00
componentEditor
misc cleanups related to ranges
2025-10-07 16:31:24 -05:00
convexEditor
bind grid snapping bool to one variable
2026-02-28 19:19:08 -06:00
datablockEditor
Implements misc fixes for the particle editor and particlesList inspector field
2026-04-19 02:18:05 -05:00
debugger
Implementation of Nils' UI work for updated theming, functionality and style for the editors suite
2023-09-08 22:44:18 -05:00
decalEditor
fix apcrash when loading a new mission after painting decals but before properly selecting a new one to paint
2026-01-19 21:28:48 -06:00
editorClasses
Implementation of Nils' UI work for updated theming, functionality and style for the editors suite
2023-09-08 22:44:18 -05:00
editorCore
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
2025-05-25 07:40:10 -05:00
forestEditor
Ensures that when performing certain actions like painting, erasing, cutting or pasting, it will mark the forest editor as dirty so it will save as expected
2025-08-12 00:46:52 -05:00
gui
fix class prototype rescale
2025-12-24 11:35:30 -06:00
guiEditor
add a (re)Generate font cache button to the profile tab
2026-02-02 22:59:10 -06:00
levels
clean up manggled hdr vals
2025-12-15 22:39:52 -06:00
materialEditor
dont try and recreate singletons
2026-01-19 11:15:42 -06:00
meshRoadEditor
spline color visibility tweak
2025-11-18 18:56:24 -06:00
missionAreaEditor
remove terrain dependency from mission area
2025-06-15 12:41:47 +01:00
navEditor
navmesh creation default fixes
2025-12-18 13:56:28 -06:00
particleEditor
Implements misc fixes for the particle editor and particlesList inspector field
2026-04-19 02:18:05 -05:00
physicsTools
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
projectImporter
Misc fixes associated to looseAssetFiles handling and lookups for LevelAssets
2026-04-21 01:22:26 -05:00
resources
pt2: name conflict resolution for files gened from an ealier rev of the autoconvert wizard
2023-03-07 16:09:11 -06:00
riverEditor
spline color visibility tweak
2025-11-18 18:56:24 -06:00
roadEditor
spline color visibility tweak
2025-11-18 18:56:24 -06:00
shaderEditor /gui
shader node editor test
2024-03-03 21:13:58 +00:00
shapeEditor
Fixes various reported issues with the ShapeEd update
2025-10-13 00:07:46 -05:00
shapes
Added getShapeConstructorFilePath console function on shapeAsset
2021-08-02 04:20:27 -05:00
VerveEditor
Tweaks the logic to how the editor handles toggling and setting of camera modes to behave more consistently, allow for initializing the camera into another mode(like 3rd person), and properly toggling back and forth between the standard cam and whatever the other last camera mode was.
2026-05-14 15:39:47 -05:00
VPathEditor
Tweaks the logic to how the editor handles toggling and setting of camera modes to behave more consistently, allow for initializing the camera into another mode(like 3rd person), and properly toggling back and forth between the standard cam and whatever the other last camera mode was.
2026-05-14 15:39:47 -05:00
windowConsole
Add extra increased font size to Windowed Console
2024-09-24 21:43:01 +02:00
worldEditor
Tweaks the logic to how the editor handles toggling and setting of camera modes to behave more consistently, allow for initializing the camera into another mode(like 3rd person), and properly toggling back and forth between the standard cam and whatever the other last camera mode was.
2026-05-14 15:39:47 -05:00
main.tscript
shift prototyping UI into tools proper
2025-05-17 16:25:07 -05:00
settings.xml
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
2025-05-25 07:40:10 -05:00
tools.module
followup: readd, and rename the module.ScriptFile entries to thier lower case
2021-07-20 12:15:05 -05:00
tools.tscript
Adjusts the handling of the disconnect call to not utilize package overrides, but instead a callOnModules invoke like most other cross-module calls.
2025-04-22 18:20:12 -05:00