Torque3D/Templates/BaseGame/game/tools
JeffR dc65e80c34 Tweaks the logic to how the editor handles toggling and setting of camera modes to behave more consistently, allow for initializing the camera into another mode(like 3rd person), and properly toggling back and forth between the standard cam and whatever the other last camera mode was.
Also adds callbacks so gamemodes/modules can provide custom camera modes.
This gives more control and integration of specialty camera types so it doesn't have to fight the editor's handling of camera modes/toggles.
2026-05-14 15:39:47 -05:00
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assetBrowser Fixes the re-import behavior in the Asset Browser to properly prompt the reimport window with the indicated asset in the AB 2026-05-02 11:35:20 -05:00
base add a datablock namespace hook for onInspect 2025-02-15 17:38:11 -06:00
classIcons renames Camera_image asset to comply to caps formatting to fix assert on case-sensitive platforms. 2025-05-25 15:30:13 -05:00
componentEditor misc cleanups related to ranges 2025-10-07 16:31:24 -05:00
convexEditor bind grid snapping bool to one variable 2026-02-28 19:19:08 -06:00
datablockEditor Implements misc fixes for the particle editor and particlesList inspector field 2026-04-19 02:18:05 -05:00
debugger Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
decalEditor fix apcrash when loading a new mission after painting decals but before properly selecting a new one to paint 2026-01-19 21:28:48 -06:00
editorClasses Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
editorCore - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
forestEditor Ensures that when performing certain actions like painting, erasing, cutting or pasting, it will mark the forest editor as dirty so it will save as expected 2025-08-12 00:46:52 -05:00
gui fix class prototype rescale 2025-12-24 11:35:30 -06:00
guiEditor add a (re)Generate font cache button to the profile tab 2026-02-02 22:59:10 -06:00
levels clean up manggled hdr vals 2025-12-15 22:39:52 -06:00
materialEditor dont try and recreate singletons 2026-01-19 11:15:42 -06:00
meshRoadEditor spline color visibility tweak 2025-11-18 18:56:24 -06:00
missionAreaEditor remove terrain dependency from mission area 2025-06-15 12:41:47 +01:00
navEditor navmesh creation default fixes 2025-12-18 13:56:28 -06:00
particleEditor Implements misc fixes for the particle editor and particlesList inspector field 2026-04-19 02:18:05 -05:00
physicsTools Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
projectImporter Misc fixes associated to looseAssetFiles handling and lookups for LevelAssets 2026-04-21 01:22:26 -05:00
resources pt2: name conflict resolution for files gened from an ealier rev of the autoconvert wizard 2023-03-07 16:09:11 -06:00
riverEditor spline color visibility tweak 2025-11-18 18:56:24 -06:00
roadEditor spline color visibility tweak 2025-11-18 18:56:24 -06:00
shaderEditor/gui shader node editor test 2024-03-03 21:13:58 +00:00
shapeEditor Fixes various reported issues with the ShapeEd update 2025-10-13 00:07:46 -05:00
shapes Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
VerveEditor Tweaks the logic to how the editor handles toggling and setting of camera modes to behave more consistently, allow for initializing the camera into another mode(like 3rd person), and properly toggling back and forth between the standard cam and whatever the other last camera mode was. 2026-05-14 15:39:47 -05:00
VPathEditor Tweaks the logic to how the editor handles toggling and setting of camera modes to behave more consistently, allow for initializing the camera into another mode(like 3rd person), and properly toggling back and forth between the standard cam and whatever the other last camera mode was. 2026-05-14 15:39:47 -05:00
windowConsole Add extra increased font size to Windowed Console 2024-09-24 21:43:01 +02:00
worldEditor Tweaks the logic to how the editor handles toggling and setting of camera modes to behave more consistently, allow for initializing the camera into another mode(like 3rd person), and properly toggling back and forth between the standard cam and whatever the other last camera mode was. 2026-05-14 15:39:47 -05:00
main.tscript shift prototyping UI into tools proper 2025-05-17 16:25:07 -05:00
settings.xml - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
tools.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
tools.tscript Adjusts the handling of the disconnect call to not utilize package overrides, but instead a callOnModules invoke like most other cross-module calls. 2025-04-22 18:20:12 -05:00