Torque3D/Engine/source/T3D/fx
marauder2k7 71273e63c9 Refactor of sound asset
Refactored to match image asset.
2026-04-09 10:02:07 +01:00
..
cameraFXMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cameraFXMgr.h virtuals removed 2024-03-18 18:13:00 +00:00
explosion.cpp Refactor of sound asset 2026-04-09 10:02:07 +01:00
explosion.h Refactor of sound asset 2026-04-09 10:02:07 +01:00
fxFoliageReplicator.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
fxFoliageReplicator.h virtuals removed 2024-03-18 18:13:00 +00:00
fxShapeReplicator.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
fxShapeReplicator.h virtuals removed 2024-03-18 18:13:00 +00:00
groundCover.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
groundCover.h Updates TerrainMaterialAsset to utilize similar macros to everything else 2025-12-03 00:33:14 -06:00
lightning.cpp Refactor of sound asset 2026-04-09 10:02:07 +01:00
lightning.h Refactor of sound asset 2026-04-09 10:02:07 +01:00
particle.cpp typofix 2026-01-17 12:44:41 -06:00
particle.h Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis 2025-12-21 16:39:19 -06:00
particleEmitter.cpp Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis 2025-12-21 16:39:19 -06:00
particleEmitter.h Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis 2025-12-21 16:39:19 -06:00
particleEmitterNode.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
particleEmitterNode.h virtuals removed 2024-03-18 18:13:00 +00:00
particleInspectors.h Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis 2025-12-21 16:39:19 -06:00
precipitation.cpp Refactor of sound asset 2026-04-09 10:02:07 +01:00
precipitation.h Refactor of sound asset 2026-04-09 10:02:07 +01:00
ribbon.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
ribbon.h virtuals removed 2024-03-18 18:13:00 +00:00
ribbonNode.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
ribbonNode.h virtuals removed 2024-03-18 18:13:00 +00:00
splash.cpp Refactor of sound asset 2026-04-09 10:02:07 +01:00
splash.h Refactor of sound asset 2026-04-09 10:02:07 +01:00
windEmitter.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
windEmitter.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00