Torque3D/Engine/source/postFx
marauder2k7 dbc4bb37fe Update postEffect.cpp
this fixes a small issue where dx doesnt like an empty target, if we do target[0] = backbuffer and target[1] = $outTex it was complaining that target[0] was null. When using the backbuffer this would be null because we write to that a different way.
2026-04-19 18:24:35 +01:00
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postEffect.cpp Update postEffect.cpp 2026-04-19 18:24:35 +01:00
postEffect.h pass on the multiple target results 2026-04-19 17:36:54 +01:00
postEffectCommon.h adds multiple targets to the posteffect class 2026-04-19 15:47:48 +01:00
postEffectManager.cpp pass on the multiple target results 2026-04-19 17:36:54 +01:00
postEffectManager.h Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
postEffectVis.cpp adds multiple targets to the posteffect class 2026-04-19 15:47:48 +01:00
postEffectVis.h Eliminate ConsoleStaticMethod 2018-04-20 20:27:09 +02:00