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Also made the classname validity check happen on the other creation keyword types Added logic so when processing an importing material definition that already has an asset, can handle it if the scriptPath doesn't have the extension in it already. |
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|---|---|---|
| .. | ||
| game | ||
| source | ||
| BaseGame.cmake | ||
| cleanShaders.bat | ||
| cleanShaders.command | ||
| DeleteCachedDTSs.bat | ||
| DeleteCachedDTSs.command | ||
| DeleteDSOs.bat | ||
| DeleteDSOs.command | ||
| DeletePrefs.bat | ||
| DeletePrefs.command | ||
| thumb.png | ||