Torque3D/Templates/BaseGame/game/core
marauder2k7 d9c4269d8b bug fix
deleteSelection when an output node had multiple connections only the first one was deleted, needed a new function to return a vector of connections that are now looped and deleted at the end of delete selection.

few other minor additions and fixes.
2024-03-07 17:22:48 +00:00
..
clientServer Merge pull request #1194 from Areloch/onClientMissionLoadedCallback 2024-02-04 00:10:29 -06:00
console Streamlined baseUI profiles 2023-12-18 23:49:13 -06:00
gameObjects misc asset bit cleanups 2023-03-07 15:15:12 -06:00
gui - Added ability to explicitly execute a guiControl's console and altConsole command 2023-12-31 12:46:48 -06:00
lighting doc correction 2024-02-23 12:39:26 -06:00
postFX overdark causality review 2023-11-28 19:34:09 -06:00
rendering bug fix 2024-03-07 17:22:48 +00:00
sfx - Added a companion global var array for $AudioChannelsName[x] as well as utilizing $AudioChannelCount for keeping better tabs on the active defined audio channels. This allows modules to establish new channels more easily 2024-01-01 01:42:53 -06:00
utility adds a reloadModuleFiles(%moduleGroup); command 2023-04-08 21:27:43 -05:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
settings.xml Bloom Tweaks & OpenGL Support 2022-08-26 18:05:25 -05:00