Torque3D/Templates/BaseGame/game/core
Areloch d8cc73f5a1 Added utility methods to AssetBase:
getAssetDependencyFieldCount
clearAssetDependencyFields
addAssetDependencyField
saveAsset

Updated the saveAsset function for terrain block to utilize utility methods to ensure the terrain asset's material dependencies, so they will load properly.
2019-11-07 00:42:55 -06:00
..
clientServer datablock caching, and dependency-object vs hooked up class method segregation 2019-10-21 18:55:15 -05:00
components Merge branch 'ExpandsComponents' of https://github.com/Areloch/Torque3D into development 2019-05-04 16:09:09 -05:00
console Module-ified core structure. 2018-09-02 03:53:13 -05:00
fonts Module-ified core structure. 2018-09-02 03:53:13 -05:00
gameObjects Shaderdata new->singleton 2019-10-16 19:23:32 +01:00
gui Added utility methods to AssetBase: 2019-11-07 00:42:55 -06:00
lighting from @rextimmy: ssao work 2019-10-31 19:06:40 -05:00
postFX Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
rendering from @rextimmy: ssao work 2019-10-31 19:06:40 -05:00
sfx Module-ified core structure. 2018-09-02 03:53:13 -05:00
shapes noshape.dae should go inside core 2017-07-10 20:00:23 -05:00
utility Merge pull request #99 from Azaezel/alpha40ModuleDependencyResolvers 2019-10-26 23:18:49 -05:00
Core.cs Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
Core.module Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00
settings.xml Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them 2019-08-07 01:27:39 -05:00