mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Added WIP of lighting viz logic to point and spotlight shaders Made new asset window adhere to path-based system Ongoing work to standardize asset import actions Context-based Asset Import popups Fixed behavior with adding a new sequence in shape editor Made it so apply in PostFX editor no longer closes window Work to re-add class visibility filters in editor |
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|---|---|---|
| .. | ||
| assetTypes | ||
| templateFiles | ||
| addModuleWindow.cs | ||
| addPackageWindow.cs | ||
| assetBrowser.cs | ||
| assetImport.cs | ||
| assetImportConfig.cs | ||
| assetImportConfigEditor.cs | ||
| directoryHandling.cs | ||
| editAsset.cs | ||
| editModule.cs | ||
| gameObjectCreator.cs | ||
| newAsset.cs | ||
| popupMenus.cs | ||
| selectModule.cs | ||
| selectPackage.cs | ||
| selectPath.cs | ||