Torque3D/Engine/source/environment
DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum
- Fix for issue https://github.com/GarageGames/Torque3D/issues/525  This
fix takes into account the skewed view into the world when you have a
projection offset and the ability to see further into the scene at the
edges opposite to the offset.
- SceneCullingState now has two frustum rather than one: a culling
frustum and camera frustum.
- The camera frustum should be referenced when you need the projection
matrix or don't want a skewed frustum.
- The culling frustum should be referenced during any scene culling or
when determining what dynamic geometry to render.  It currently skews
itself to take into account any projection offset (automatically
calculated in SceneCullingState constructor).
- When there is no projection offset, the camera frustum and culling
frustum are the same.  This usually means any time when not using the
Oculus Rift.
2013-11-07 15:07:16 -05:00
..
editors Fix for Issue #88 for River Editor Snapping 2012-10-16 12:30:54 -04:00
basicClouds.cpp Remove hard coded paths pass 1 2013-01-30 14:09:23 -05:00
basicClouds.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cloudLayer.cpp added checks for valid pointers after locking 2013-06-30 17:51:38 +02:00
cloudLayer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
decalRoad.cpp SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
decalRoad.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
meshRoad.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
meshRoad.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
nodeListManager.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
nodeListManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
river.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
river.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scatterSky.cpp SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
scatterSky.h ScatterSky source line endings fix 2013-04-23 10:39:03 -04:00
skyBox.cpp added checks for valid pointers after locking 2013-06-30 17:51:38 +02:00
skyBox.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sun.cpp added checks for valid pointers after locking 2013-06-30 17:51:38 +02:00
sun.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
timeOfDay.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
timeOfDay.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
waterBlock.cpp Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
waterBlock.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
waterObject.cpp Remove hard coded paths pass 1 2013-01-30 14:09:23 -05:00
waterObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
waterPlane.cpp SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
waterPlane.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00