Torque3D/Engine/source/terrain
AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
# Conflicts:
#	Engine/source/gfx/D3D11/gfxD3D11Device.cpp
#	Engine/source/lighting/lightManager.cpp
#	Templates/Full/game/levels/Empty Room.mis
#	Templates/Full/game/levels/Empty Terrain.mis
2019-05-01 23:18:31 -05:00
..
glsl Merge branch 'terrainNormalNeener' into PBR_PR 2018-11-01 14:06:00 -05:00
hlsl Merge branch 'terrainNormalNeener' into PBR_PR 2018-11-01 14:06:00 -05:00
terrCell.cpp terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00
terrCell.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00
terrCellMaterial.cpp debug spew cleanup 2018-11-08 01:27:42 -06:00
terrCellMaterial.h Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
terrCollision.cpp Issue found with PVS-Studio: 2015-07-13 22:51:17 -05:00
terrCollision.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrData.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
terrData.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00
terrExport.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
terrFeatureTypes.cpp Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
terrFeatureTypes.h Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
terrFile.cpp terrain file I/O and opengl rendering cleanup 2018-03-13 17:33:13 -05:00
terrFile.h Add a new Terrain brush action: Smooth Slope. 2013-04-10 08:44:22 -04:00
terrImport.cpp Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
terrLighting.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrMaterial.cpp Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
terrMaterial.h Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
terrRender.cpp Phase 2: #ifdef for Zodiacs and particles 2018-01-23 22:03:18 +00:00
terrRender.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00