Torque3D/Engine/source/sim
marauder2k7 68e762130d Compilation changes
Few compile time attempts to speed things up

Swap include guards for pramga once
Change compile options in the cmakeLists for source
generate a pch

small tweaks
2026-06-04 20:42:09 +01:00
..
actionMap.cpp minor cleanups for https://github.com/TorqueGameEngines/Torque3D/pull/1672 2026-02-24 15:04:38 -06:00
actionMap.h Compilation changes 2026-06-04 20:42:09 +01:00
connectionStringTable.cpp rest of virtuals removed 2024-03-18 18:40:22 +00:00
connectionStringTable.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
netConnection.cpp rest of virtuals removed 2024-03-18 18:40:22 +00:00
netConnection.h Compilation changes 2026-06-04 20:42:09 +01:00
netDownload.cpp rest of virtuals removed 2024-03-18 18:40:22 +00:00
netEvent.cpp Use a strong reference instead of more manual reference counting. 2014-12-26 11:41:19 +11:00
netGhost.cpp rest of virtuals removed 2024-03-18 18:40:22 +00:00
netInterface.cpp uninitialized variables-sim 2020-05-11 15:26:52 -05:00
netInterface.h Preliminary IPV6 Support 2016-10-25 19:09:02 +01:00
netObject.cpp more stringtable leveraging 2025-05-19 12:09:21 -05:00
netObject.h Compilation changes 2026-06-04 20:42:09 +01:00
netStringTable.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
netStringTable.h Compilation changes 2026-06-04 20:42:09 +01:00