..
baseMaterialDefinition.h
Compilation changes
2026-06-04 20:42:09 +01:00
baseMatInstance.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
baseMatInstance.h
Compilation changes
2026-06-04 20:42:09 +01:00
customMaterialDefinition.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
customMaterialDefinition.h
Compilation changes
2026-06-04 20:42:09 +01:00
customShaderBindingData.h
Compilation changes
2026-06-04 20:42:09 +01:00
materialDefinition.cpp
add material tileScale
2025-12-25 19:52:06 -06:00
materialDefinition.h
Compilation changes
2026-06-04 20:42:09 +01:00
materialFeatureData.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
materialFeatureData.h
Compilation changes
2026-06-04 20:42:09 +01:00
materialFeatureTypes.cpp
remove glowbin as it's own render pass
2024-05-30 17:29:42 -05:00
materialFeatureTypes.h
Compilation changes
2026-06-04 20:42:09 +01:00
materialList.cpp
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
2021-07-25 17:18:55 -05:00
materialList.h
Compilation changes
2026-06-04 20:42:09 +01:00
materialManager.cpp
dial back nullPtr usage
2025-12-29 17:45:09 -06:00
materialManager.h
Compilation changes
2026-06-04 20:42:09 +01:00
materialParameters.h
Compilation changes
2026-06-04 20:42:09 +01:00
matInstance.cpp
rest of virtuals removed
2024-03-18 18:40:22 +00:00
matInstance.h
Compilation changes
2026-06-04 20:42:09 +01:00
matInstanceHook.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
matInstanceHook.h
Compilation changes
2026-06-04 20:42:09 +01:00
matStateHint.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
matStateHint.h
Compilation changes
2026-06-04 20:42:09 +01:00
matTextureTarget.cpp
Implementation of guiRenderTargetVizCtrl
2020-10-03 00:58:38 +02:00
matTextureTarget.h
Compilation changes
2026-06-04 20:42:09 +01:00
miscShdrDat.h
Compilation changes
2026-06-04 20:42:09 +01:00
processedCustomMaterial.cpp
Update GFXTextureManager and GBitmap
2025-12-22 10:29:01 +00:00
processedCustomMaterial.h
Compilation changes
2026-06-04 20:42:09 +01:00
processedMaterial.cpp
use of get<some name> methods that already return nulls/false when attempting to load
2025-05-27 17:07:08 -05:00
processedMaterial.h
Compilation changes
2026-06-04 20:42:09 +01:00
processedShaderMaterial.cpp
add material tileScale
2025-12-25 19:52:06 -06:00
processedShaderMaterial.h
Compilation changes
2026-06-04 20:42:09 +01:00
sceneData.h
Compilation changes
2026-06-04 20:42:09 +01:00
shaderData.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
shaderData.h
Compilation changes
2026-06-04 20:42:09 +01:00
shaderMaterialParameters.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
shaderMaterialParameters.h
Compilation changes
2026-06-04 20:42:09 +01:00