..
bitmap
Compilation changes
2026-06-04 20:42:09 +01:00
D3D11
Compilation changes
2026-06-04 20:42:09 +01:00
gl
Compilation changes
2026-06-04 20:42:09 +01:00
Null
Compilation changes
2026-06-04 20:42:09 +01:00
sim
Compilation changes
2026-06-04 20:42:09 +01:00
util
Compilation changes
2026-06-04 20:42:09 +01:00
video
Compilation changes
2026-06-04 20:42:09 +01:00
gFont.cpp
various fixes
2026-02-17 00:13:10 +00:00
gFont.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxAdapter.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxAPI.cpp
Update GFXTextureManager and GBitmap
2025-12-22 10:29:01 +00:00
gfxAPI.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxCardProfile.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
gfxCardProfile.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxCubemap.cpp
cubemap baking fix
2024-12-04 21:57:32 +00:00
gfxCubemap.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxDebugEvent.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxDevice.cpp
minor followup to #1494
2025-06-06 11:00:12 -05:00
gfxDevice.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxDeviceStatistics.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxDeviceStatistics.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxDrawUtil.cpp
fix for draw cone and draw cylinder
2025-07-31 17:55:38 +01:00
gfxDrawUtil.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxEnums.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxFence.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxFence.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxFontRenderBatcher.cpp
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
gfxFontRenderBatcher.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxFormatUtils.cpp
Reverse depth & 32F buffer format
2023-04-14 20:13:28 -06:00
gfxFormatUtils.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxInit.cpp
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
2023-07-17 21:12:46 -05:00
gfxInit.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxOcclusionQuery.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxOcclusionQuery.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxPrimitiveBuffer.cpp
Added immutable vertex and index buffers.
2016-02-20 21:28:18 +01:00
gfxPrimitiveBuffer.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxResource.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxResource.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxShader.cpp
Update GFXTextureManager and GBitmap
2025-12-22 10:29:01 +00:00
gfxShader.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxStateBlock.cpp
Apply suggestions from code review
2023-07-19 15:41:24 +01:00
gfxStateBlock.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxStringEnumTranslate.cpp
Reverse depth & 32F buffer format
2023-04-14 20:13:28 -06:00
gfxStringEnumTranslate.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxStructs.cpp
Fix for bug in GFXVideoMode::parseFromString()
2018-07-07 02:23:59 -04:00
gfxStructs.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxTarget.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxTarget.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxTextureArray.cpp
kill console spam
2022-10-09 00:30:06 -05:00
gfxTextureArray.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxTextureHandle.cpp
Update GFXTextureManager and GBitmap
2025-12-22 10:29:01 +00:00
gfxTextureHandle.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxTextureManager.cpp
Update GFXTextureManager and GBitmap
2025-12-22 10:29:01 +00:00
gfxTextureManager.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxTextureObject.cpp
Update GFXTextureManager and GBitmap
2025-12-22 10:29:01 +00:00
gfxTextureObject.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxTextureProfile.cpp
Update GFXTextureManager and GBitmap
2025-12-22 10:29:01 +00:00
gfxTextureProfile.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxTransformSaver.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxVertexBuffer.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxVertexBuffer.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxVertexColor.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxVertexColor.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxVertexFormat.cpp
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxVertexFormat.h
Compilation changes
2026-06-04 20:42:09 +01:00
gfxVertexTypes.cpp
clean up (some) shader variation redundencies
2025-04-01 18:23:29 -05:00
gfxVertexTypes.h
Compilation changes
2026-06-04 20:42:09 +01:00
primBuilder.cpp
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
primBuilder.h
Compilation changes
2026-06-04 20:42:09 +01:00
screenshot.cpp
Restore LIBPNG for png files
2025-12-31 11:00:07 +00:00
screenshot.h
Compilation changes
2026-06-04 20:42:09 +01:00