Torque3D/Templates/BaseGame/game/tools/levels
Nils Eikelenboom 7031424214 Undo changes to the default level
Sorry that got snuck in there
2024-09-12 20:22:59 +02:00
..
BlankRoom/probes Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
DefaultEditorLevel/probes Updated default levels and pre-exposed ACES Tonemapper 2022-09-11 10:37:55 -03:00
DefaultEditorLevel.asset.taml Undo changes to the default level 2024-09-12 20:22:59 +02:00
DefaultEditorLevel.mis Undo changes to the default level 2024-09-12 20:22:59 +02:00
DefaultEditorLevel.postfxpreset.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
DefaultEditorLevel_preview.png Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
DefaultEditorLevel_preview_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
EditorTemplateLevel.asset.taml Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
EditorTemplateLevel.mis Updated default levels and pre-exposed ACES Tonemapper 2022-09-11 10:37:55 -03:00
EditorTemplateLevel.postfxpreset.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00