Undo changes to the default level

Sorry that got snuck in there
This commit is contained in:
Nils Eikelenboom 2024-09-12 20:22:59 +02:00
parent dffb557930
commit 7031424214
2 changed files with 19 additions and 11 deletions

View file

@ -2,7 +2,6 @@
AssetName="DefaultEditorLevel"
LevelFile="@assetFile=DefaultEditorLevel.mis"
LevelName="DefaultEditorLevel"
PostFXPresetFile="@assetFile=tools/levels/DefaultEditorLevel.postfxpreset.tscript"
description="An empty room"
previewImageAsset0="@asset=ToolsModule:DefaultEditorLevel_preview_image"
previewImageAsset1="@asset=ToolsModule:DefaultEditorLevel_preview_image"
@ -12,5 +11,4 @@
previewImageAsset5="@asset=ToolsModule:DefaultEditorLevel_preview_image"
previewImageAsset6="@asset=ToolsModule:DefaultEditorLevel_preview_image"
staticObjectAssetDependency0="@asset=Prototyping:FloorGray"
staticObjectAssetDependency1="@asset=ExampleModule:NewTerrain1"
VersionId="1"/>

View file

@ -1,20 +1,33 @@
//--- OBJECT WRITE BEGIN ---
new Scene(EditorTemplateLevel) {
isEditing = "1";
enabled = "1";
canSave = "1";
canSaveDynamicFields = "1";
Enabled = "1";
new LevelInfo(theLevelInfo) {
FogColor = "0.6 0.6 0.7 1";
nearClip = "0.1";
visibleDistance = "1000";
visibleGhostDistance = "0";
decalBias = "0.0015";
fogColor = "0.6 0.6 0.7 1";
fogDensity = "0";
fogDensityOffset = "700";
fogAtmosphereHeight = "0";
canvasClearColor = "0 0 0 255";
ambientLightBlendPhase = "1";
ambientLightBlendCurve = "0 0 -1 -1";
soundAmbience = "AudioAmbienceDefault";
enabled = "1";
soundDistanceModel = "Linear";
canSave = "1";
canSaveDynamicFields = "1";
Enabled = "1";
};
new ScatterSky(DynamicSky) {
sunScale = "0.991102 0.921582 0.83077 1";
zOffset = "-3000";
azimuth = "25";
brightness = "5";
flareType = "LightFlareExample1";
MoonMatAsset = "Core_Rendering:moon_wglow";
useNightCubemap = "1";
nightCubemap = "nightCubemap";
@ -31,19 +44,16 @@ new Scene(EditorTemplateLevel) {
persistentId = "289ad401-3140-11ed-aae8-c0cb519281fc";
reflectionPath = "tools/levels/DefaultEditorLevel/probes/";
};
new GroundPlane() {
scaleU = "32";
scaleV = "32";
MaterialAsset = "Prototyping:FloorGray";
enabled = "1";
Enabled = "1";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
};
new TerrainBlock(NewTerrain1) {
TerrainAsset = "ExampleModule:NewTerrain1";
position = "-512 -412 -511";
};
};
//--- OBJECT WRITE END ---