Torque3D/Engine/source/gui
Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
Swapped the water's disableTrueReflections variable to be enableTrueReflections for simplicity and consistency(also fixed a persistent typo)
Swapped disableVerticalSync to be enableVerticalSync for simplicity and consistency
Swapped disableParallaxMapping to be enableParallaxMapping for simplicity and consistency
Fix click detection on slider mode entries for guiGameSettingsCtrl so the click position correctly matches the percentage
Fixed problem where postFX initialization would always exec default.postfxpreset.tscript, even if a level's got it's own preset, which can cause problems
Fixed range field type behavior so that editing the values applies in real time, and also consistently applies between slider and text field
2022-08-30 01:29:39 -05:00
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3d Inside _internalRender mForceFOV is not take into account. 2020-10-03 13:20:45 +02:00
buttons Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak. 2022-06-09 16:29:32 -05:00
containers fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
controls Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 2022-08-30 01:29:39 -05:00
core fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
editor * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 2022-08-26 15:25:17 -05:00
game code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
shiny Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
theora Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
utility Changes for BaseUI Update 2022-02-17 18:04:31 -06:00
worldEditor Fixes bounds scaling issue making the object box in the editor be double the convex's size 2022-06-12 04:27:32 -05:00