mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
ensure if an input file contains mesh data *and* an animation, thats a dts, if it's *just* an armature, that's dsq also fix shapeanimation tooltip display and for furutere utility, TSShape::isShapeFileType(Torque::Path filePath); is now static since it only requires a path, not an object instance per-se |
||
|---|---|---|
| .. | ||
| BaseGame | ||
| Modules | ||