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ensure if an input file contains mesh data *and* an animation, thats a dts, if it's *just* an armature, that's dsq also fix shapeanimation tooltip display and for furutere utility, TSShape::isShapeFileType(Torque::Path filePath); is now static since it only requires a path, not an object instance per-se |
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| .. | ||
| game | ||
| source | ||
| BaseGame.cmake | ||
| cleanShaders.bat | ||
| cleanShaders.command | ||
| CMakeLists.txt | ||
| DeleteCachedDTSs.bat | ||
| DeleteCachedDTSs.command | ||
| DeleteDSOs.bat | ||
| DeleteDSOs.command | ||
| DeletePrefs.bat | ||
| DeletePrefs.command | ||
| thumb.png | ||