mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-19 12:20:57 +00:00
working for both neon32 and neon64 Update math_backend.cpp further sse simd additions avx2 float3 added added normalize_magnitude added divide fast to float3 may copy to float4 move static spheremesh to drawSphere (initialize on first use) so platform has a chance to load the math backend all float3 and float4 functions and isas completed all options of float3 and float4 functions in isas and math_c neon still to be done but that will be on mac. Update math_backend.cpp mac isa neon update added float3 restructured the classes to look more like the final version of the x86 classes linux required changes Update build-macos-clang.yml Update build-macos-clang.yml Revert "Update build-macos-clang.yml" This reverts commit |
||
|---|---|---|
| .. | ||
| app_assets/apple/App.xcassets | ||
| finders | ||
| modules | ||
| vcpkg | ||
| app-debug-win.bat.in | ||
| cleanup-win.bat.in | ||
| Info.plist.in | ||
| template.torsion.in | ||
| torque-win.rc.in | ||
| torque.ico | ||
| torque_configs.cmake | ||
| torque_macros.cmake | ||
| torqueConfig.h.in | ||
| torqueMacOSconfigs.cmake | ||