Torque3D/Engine/source/lighting/advanced/glsl
2020-08-03 16:44:20 -05:00
..
advancedLightingFeaturesGLSL.cpp clean up leftover interlaced prepass experimental code. 2020-08-03 16:44:20 -05:00
advancedLightingFeaturesGLSL.h more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 2019-10-22 15:11:39 -05:00
deferredShadingFeaturesGLSL.cpp "ShaderFeatureGLSL::getInTexCoord - Type mismatch!" bit turned out to be a simple typofix 2019-11-05 06:22:04 -06:00
deferredShadingFeaturesGLSL.h glowmap gl port rev1: debug yells about "ShaderFeatureGLSL::getInTexCoord - Type mismatch!", so will need to hunt that down before calling it final, but otherwise, functions. 2019-11-04 00:40:09 -06:00
gBufferConditionerGLSL.cpp clean up leftover interlaced prepass experimental code. 2020-08-03 16:44:20 -05:00
gBufferConditionerGLSL.h Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00