more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...

This commit is contained in:
AzaezelX 2019-10-22 15:11:39 -05:00
parent 7daf66cf9d
commit bfccfca0ce
21 changed files with 68 additions and 387 deletions

View file

@ -25,7 +25,6 @@
#include "shaderGen/GLSL/shaderFeatureGLSL.h"
#include "shaderGen/GLSL/bumpGLSL.h"
#include "shaderGen/GLSL/pixSpecularGLSL.h"
class ConditionerMethodDependency;

View file

@ -36,9 +36,7 @@
// Deferred Shading Features
//****************************************************************************
// Specular Map -> Blue of Material Buffer ( greyscaled )
// Gloss Map (Alpha Channel of Specular Map) -> Alpha ( Spec Power ) of Material Info Buffer.
void DeferredSpecMapGLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
void PBRConfigMapGLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
{
// Get the texture coord.
Var *texCoord = getInTexCoord( "texCoord", "vec2", componentList );
@ -58,7 +56,7 @@ void DeferredSpecMapGLSL::processPix( Vector<ShaderComponent*> &componentList, c
// create texture var
Var *pbrConfigMap = new Var;
pbrConfigMap->setType( "sampler2D" );
pbrConfigMap->setName( "PBRConfigMap" );
pbrConfigMap->setName( "pbrConfigMap" );
pbrConfigMap->uniform = true;
pbrConfigMap->sampler = true;
pbrConfigMap->constNum = Var::getTexUnitNum();
@ -83,7 +81,7 @@ void DeferredSpecMapGLSL::processPix( Vector<ShaderComponent*> &componentList, c
output = meta;
}
ShaderFeature::Resources DeferredSpecMapGLSL::getResources( const MaterialFeatureData &fd )
ShaderFeature::Resources PBRConfigMapGLSL::getResources( const MaterialFeatureData &fd )
{
Resources res;
res.numTex = 1;
@ -92,7 +90,7 @@ ShaderFeature::Resources DeferredSpecMapGLSL::getResources( const MaterialFeatur
return res;
}
void DeferredSpecMapGLSL::setTexData( Material::StageData &stageDat,
void PBRConfigMapGLSL::setTexData( Material::StageData &stageDat,
const MaterialFeatureData &fd,
RenderPassData &passData,
U32 &texIndex )
@ -101,12 +99,12 @@ void DeferredSpecMapGLSL::setTexData( Material::StageData &stageDat,
if ( tex )
{
passData.mTexType[ texIndex ] = Material::Standard;
passData.mSamplerNames[ texIndex ] = "PBRConfigMap";
passData.mSamplerNames[ texIndex ] = "pbrConfigMap";
passData.mTexSlot[ texIndex++ ].texObject = tex;
}
}
void DeferredSpecMapGLSL::processVert( Vector<ShaderComponent*> &componentList,
void PBRConfigMapGLSL::processVert( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd )
{
MultiLine *meta = new MultiLine;
@ -146,7 +144,7 @@ void DeferredMatInfoFlagsGLSL::processPix( Vector<ShaderComponent*> &componentLi
// Spec Strength -> Blue Channel of Material Info Buffer.
// Spec Power -> Alpha Channel ( of Material Info Buffer.
void DeferredSpecVarsGLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
void PBRConfigVarsGLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
{
// search for material var

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@ -25,13 +25,12 @@
#include "shaderGen/GLSL/shaderFeatureGLSL.h"
#include "shaderGen/GLSL/bumpGLSL.h"
#include "shaderGen/GLSL/pixSpecularGLSL.h"
// Specular Outputs
class DeferredSpecMapGLSL : public ShaderFeatureGLSL
class PBRConfigMapGLSL : public ShaderFeatureGLSL
{
public:
virtual String getName() { return "Deferred Shading: Specular Map"; }
virtual String getName() { return "Deferred Shading: PBR Config Map"; }
virtual void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
@ -59,10 +58,10 @@ public:
virtual U32 getOutputTargets( const MaterialFeatureData &fd ) const { return ShaderFeature::RenderTarget2; }
};
class DeferredSpecVarsGLSL : public ShaderFeatureGLSL
class PBRConfigVarsGLSL : public ShaderFeatureGLSL
{
public:
virtual String getName() { return "Deferred Shading: Specular Explicit Numbers"; }
virtual String getName() { return "Deferred Shading: PBR Config Explicit Numbers"; }
virtual void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
@ -70,4 +69,4 @@ public:
virtual U32 getOutputTargets( const MaterialFeatureData &fd ) const { return ShaderFeature::RenderTarget2; }
};
#endif
#endif

View file

@ -25,7 +25,6 @@
#include "shaderGen/HLSL/shaderFeatureHLSL.h"
#include "shaderGen/HLSL/bumpHLSL.h"
#include "shaderGen/HLSL/pixSpecularHLSL.h"
class ConditionerMethodDependency;

View file

@ -36,9 +36,7 @@
// Deferred Shading Features
//****************************************************************************
// Specular Map -> Blue of Material Buffer ( greyscaled )
// Gloss Map (Alpha Channel of Specular Map) -> Alpha ( Spec Power ) of Material Info Buffer.
void DeferredSpecMapHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
void PBRConfigMapHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
{
// Get the texture coord.
Var *texCoord = getInTexCoord( "texCoord", "float2", componentList );
@ -71,8 +69,8 @@ void DeferredSpecMapHLSL::processPix( Vector<ShaderComponent*> &componentList, c
pbrConfigMapTex->constNum = pbrConfigMap->constNum;
LangElement *texOp = new GenOp(" @.Sample(@, @)", pbrConfigMapTex, pbrConfigMap, texCoord);
Var * pbrConfig = (Var*)LangElement::find("pbrConfig");
if (!pbrConfig) pbrConfig = new Var("pbrConfig", "float4");
Var * pbrConfig = (Var*)LangElement::find("PBRConfig");
if (!pbrConfig) pbrConfig = new Var("PBRConfig", "float4");
Var *metalness = (Var*)LangElement::find("metalness");
if (!metalness) metalness = new Var("metalness", "float");
Var *smoothness = (Var*)LangElement::find("smoothness");
@ -89,7 +87,7 @@ void DeferredSpecMapHLSL::processPix( Vector<ShaderComponent*> &componentList, c
output = meta;
}
ShaderFeature::Resources DeferredSpecMapHLSL::getResources( const MaterialFeatureData &fd )
ShaderFeature::Resources PBRConfigMapHLSL::getResources( const MaterialFeatureData &fd )
{
Resources res;
res.numTex = 1;
@ -98,7 +96,7 @@ ShaderFeature::Resources DeferredSpecMapHLSL::getResources( const MaterialFeatur
return res;
}
void DeferredSpecMapHLSL::setTexData( Material::StageData &stageDat,
void PBRConfigMapHLSL::setTexData( Material::StageData &stageDat,
const MaterialFeatureData &fd,
RenderPassData &passData,
U32 &texIndex )
@ -112,7 +110,7 @@ void DeferredSpecMapHLSL::setTexData( Material::StageData &stageDat,
}
}
void DeferredSpecMapHLSL::processVert( Vector<ShaderComponent*> &componentList,
void PBRConfigMapHLSL::processVert( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd )
{
MultiLine *meta = new MultiLine;
@ -149,7 +147,7 @@ void DeferredMatInfoFlagsHLSL::processPix( Vector<ShaderComponent*> &componentLi
// Spec Strength -> Blue Channel of Material Info Buffer.
// Spec Power -> Alpha Channel ( of Material Info Buffer.
void DeferredSpecVarsHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
void PBRConfigVarsHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
{
// search for material var
Var *material = (Var*) LangElement::find( getOutputTargetVarName(ShaderFeature::RenderTarget2) );

View file

@ -25,13 +25,11 @@
#include "shaderGen/HLSL/shaderFeatureHLSL.h"
#include "shaderGen/HLSL/bumpHLSL.h"
#include "shaderGen/HLSL/pixSpecularHLSL.h"
// Specular Outputs
class DeferredSpecMapHLSL : public ShaderFeatureHLSL
class PBRConfigMapHLSL : public ShaderFeatureHLSL
{
public:
virtual String getName() { return "Deferred Shading: Specular Map"; }
virtual String getName() { return "Deferred Shading: PBR Config Map"; }
virtual void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
@ -59,10 +57,10 @@ public:
virtual U32 getOutputTargets( const MaterialFeatureData &fd ) const { return ShaderFeature::RenderTarget2; }
};
class DeferredSpecVarsHLSL : public ShaderFeatureHLSL
class PBRConfigVarsHLSL : public ShaderFeatureHLSL
{
public:
virtual String getName() { return "Deferred Shading: Specular Explicit Numbers"; }
virtual String getName() { return "Deferred Shading: PBR Config Explicit Numbers"; }
virtual void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
@ -81,4 +79,4 @@ public:
virtual U32 getOutputTargets(const MaterialFeatureData &fd) const { return ShaderFeature::RenderTarget3; }
};
#endif
#endif

View file

@ -43,14 +43,12 @@
#include "shaderGen/featureMgr.h"
#include "shaderGen/HLSL/shaderFeatureHLSL.h"
#include "shaderGen/HLSL/bumpHLSL.h"
#include "shaderGen/HLSL/pixSpecularHLSL.h"
#include "lighting/basic/blTerrainSystem.h"
#include "lighting/common/projectedShadow.h"
#if defined( TORQUE_OPENGL )
#include "shaderGen/GLSL/shaderFeatureGLSL.h"
#include "shaderGen/GLSL/bumpGLSL.h"
#include "shaderGen/GLSL/pixSpecularGLSL.h"
#endif

View file

@ -178,6 +178,9 @@ Material::Material()
mAOMapFilename[i].clear();
mMetalMapFilename[i].clear();
mMetalMapAsset[i] = StringTable->EmptyString();
mGlowMapFilename[i].clear();
mGlowMapAsset[i] = StringTable->EmptyString();
mGlowMul[i] = 0.0f;
}
dMemset(mCellIndex, 0, sizeof(mCellIndex));
@ -186,9 +189,6 @@ Material::Material()
dMemset(mNormalMapAtlas, 0, sizeof(mNormalMapAtlas));
dMemset(mUseAnisotropic, 0, sizeof(mUseAnisotropic));
// Deferred Shading : Metalness
dMemset(mUseMetalness, 0, sizeof(mUseMetalness));
mImposterLimits = Point4F::Zero;
mDoubleSided = false;
@ -277,6 +277,9 @@ void Material::initPersistFields()
addField("metalness", TypeF32, Offset(mMetalness, Material), MAX_STAGES,
"The degree of Metalness when not using a PBRConfigMap." );
addField("glowMul", TypeF32, Offset(mGlowMul, Material), MAX_STAGES,
"glow mask multiplier");
addProtectedField( "accuEnabled", TYPEID< bool >(), Offset( mAccuEnabled, Material ),
&_setAccuEnabled, &defaultProtectedGetFn, MAX_STAGES, "Accumulation texture." );
@ -320,6 +323,14 @@ void Material::initPersistFields()
addField("metalChan", TypeF32, Offset(mMetalChan, Material), MAX_STAGES,
"The input channel metalness maps use.");
addField("glowMap", TypeImageFilename, Offset(mGlowMapFilename, Material), MAX_STAGES,
"Metalness map. will be packed into the B channel of a packed 'specular' map");
addField("glowChan", TypeF32, Offset(mGlowChan, Material), MAX_STAGES,
"The input channel metalness maps use.");
addField("glowMul", TypeF32, Offset(mGlowMul, Material), MAX_STAGES,
"The input channel metalness maps use.");
addField("glow", TypeBool, Offset(mGlow, Material), MAX_STAGES,
"Enables rendering as glowing.");
addField( "parallaxScale", TypeF32, Offset(mParallaxScale, Material), MAX_STAGES,
"Enables parallax mapping and defines the scale factor for the parallax effect. Typically "
@ -346,9 +357,6 @@ void Material::initPersistFields()
addField("subSurfaceRolloff", TypeF32, Offset(mSubSurfaceRolloff, Material), MAX_STAGES,
"The 0 to 1 rolloff factor used in the subsurface scattering approximation." );
addField("glow", TypeBool, Offset(mGlow, Material), MAX_STAGES,
"Enables rendering this material to the glow buffer." );
addField("emissive", TypeBool, Offset(mEmissive, Material), MAX_STAGES,
"Enables emissive lighting for the material." );

View file

@ -253,6 +253,11 @@ public:
AssetPtr<ImageAsset> mMetalMapAsset[MAX_STAGES];
F32 mMetalChan[MAX_STAGES];
FileName mGlowMapFilename[MAX_STAGES];
StringTableEntry mGlowMapAssetId[MAX_STAGES];
AssetPtr<ImageAsset> mGlowMapAsset[MAX_STAGES];
F32 mGlowChan[MAX_STAGES];
F32 mGlowMul[MAX_STAGES];
/// A second normal map which repeats at the detail map
/// scale and blended with the base normal map.
FileName mDetailNormalMapFilename[MAX_STAGES];
@ -323,8 +328,6 @@ public:
/// If the stage should use anisotropic filtering.
bool mUseAnisotropic[MAX_STAGES];
// Deferred Shading: Metalness
bool mUseMetalness[MAX_STAGES];
bool mDoubleSided;

View file

@ -44,9 +44,9 @@ ImplementFeatureType( MFT_DiffuseColor, MFG_Texture, 5.0f, true );
ImplementFeatureType( MFT_DiffuseVertColor, MFG_Texture, 6.0f, true );
ImplementFeatureType( MFT_AlphaTest, MFG_Texture, 7.0f, true );
ImplementFeatureType(MFT_InvertSmoothness, U32(-1), -1, true);
ImplementFeatureType( MFT_PBRConfigMap, MFG_Texture, 8.0f, true );
ImplementFeatureType( MFT_NormalMap, MFG_Texture, 9.0f, true );
ImplementFeatureType( MFT_DetailNormalMap, MFG_Texture, 10.0f, true );
ImplementFeatureType( MFT_GlowMap, MFG_Texture, 9.0f, true );
ImplementFeatureType( MFT_NormalMap, MFG_Texture, 10.0f, true );
ImplementFeatureType( MFT_DetailNormalMap, MFG_Texture, 11.0f, true );
ImplementFeatureType( MFT_Imposter, U32(-1), -1, true );
ImplementFeatureType( MFT_AccuMap, MFG_PreLighting, 2.0f, true );
@ -74,7 +74,6 @@ ImplementFeatureType( MFT_IsBC5nm, U32(-1), -1, true);
ImplementFeatureType( MFT_IsTranslucent, U32(-1), -1, true );
ImplementFeatureType( MFT_IsTranslucentZWrite, U32(-1), -1, true );
ImplementFeatureType( MFT_IsEmissive, U32(-1), -1, true );
ImplementFeatureType( MFT_GlossMap, U32(-1), -1, true );
ImplementFeatureType( MFT_DiffuseMapAtlas, U32(-1), -1, true );
ImplementFeatureType( MFT_NormalMapAtlas, U32(-1), -1, true );
ImplementFeatureType( MFT_InterlacedDeferred, U32(-1), -1, true );
@ -102,8 +101,8 @@ ImplementFeatureType( MFT_ImposterVert, MFG_PreTransform, 1.0, false );
// Deferred Shading
ImplementFeatureType( MFT_isDeferred, U32(-1), -1, true );
ImplementFeatureType( MFT_SkyBox, MFG_Transform, 1.0f, false );
ImplementFeatureType( MFT_DeferredSpecMap, MFG_Texture, 8.2f, false );
ImplementFeatureType( MFT_DeferredSpecVars, MFG_Texture, 8.5f, false );
ImplementFeatureType( MFT_PBRConfigMap, MFG_Texture, 8.2f, false );
ImplementFeatureType( MFT_PBRConfigVars, MFG_Texture, 8.5f, false );
ImplementFeatureType( MFT_DeferredMatInfoFlags, MFG_Texture, 8.7f, false );
ImplementFeatureType( MFT_DeferredEmissive, MFG_Texture, 8.9f, false);

View file

@ -126,7 +126,9 @@ DeclareFeatureType( MFT_StaticCubemap );
DeclareFeatureType( MFT_CubeMap );
DeclareFeatureType( MFT_InvertSmoothness );
DeclareFeatureType( MFT_PBRConfigMap );
DeclareFeatureType( MFT_GlossMap );
DeclareFeatureType( MFT_PBRConfigVars );
DeclareFeatureType( MFT_GlowMap );
DeclareFeatureType( MFT_ReflectionProbes );
@ -189,8 +191,6 @@ DeclareFeatureType( MFT_HardwareSkinning );
// Deferred Shading
DeclareFeatureType( MFT_isDeferred );
DeclareFeatureType( MFT_SkyBox );
DeclareFeatureType( MFT_DeferredSpecMap );
DeclareFeatureType( MFT_DeferredSpecVars );
DeclareFeatureType( MFT_DeferredMatInfoFlags );
DeclareFeatureType( MFT_DeferredEmissive );
#endif // _MATERIALFEATURETYPES_H_

View file

@ -477,7 +477,7 @@ void ProcessedMaterial::_setStageData()
{
mStages[i].setTex(MFT_PBRConfigMap, _createTexture(mMaterial->mPBRConfigMapFilename[i], profile));
if (!mStages[i].getTex(MFT_PBRConfigMap))
mMaterial->logError("Failed to load specular map %s for stage %i", _getTexturePath(mMaterial->mPBRConfigMapFilename[i]).c_str(), i);
mMaterial->logError("Failed to load PBR Config map %s for stage %i", _getTexturePath(mMaterial->mPBRConfigMapFilename[i]).c_str(), i);
}
else
{
@ -487,9 +487,9 @@ void ProcessedMaterial::_setStageData()
inputKey[0] = mMaterial->mSmoothnessChan[i];
inputKey[1] = mMaterial->mAOChan[i];
inputKey[2] = mMaterial->mMetalChan[i];
inputKey[3] = NULL;
inputKey[3] = mMaterial->mGlowChan[i];
mStages[i].setTex(MFT_PBRConfigMap, _createCompositeTexture(mMaterial->mRoughMapFilename[i], mMaterial->mAOMapFilename[i],
mMaterial->mMetalMapFilename[i], "",
mMaterial->mMetalMapFilename[i], mMaterial->mGlowMapFilename[i],
inputKey, profile));
if (!mStages[i].getTex(MFT_PBRConfigMap))
mMaterial->logError("Failed to load specular map %s for stage %i", _getTexturePath(mMaterial->mPBRConfigMapFilename[i]).c_str(), i);

View file

@ -439,21 +439,14 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
fd.features[ MFT_NormalMap ] )
fd.features.addFeature( MFT_Parallax );
}
// Without realtime lighting and on lower end
// shader models disable the specular map.
if ( !fd.features[ MFT_RTLighting ] || shaderVersion == 2.0 )
fd.features.removeFeature( MFT_PBRConfigMap );
// If we have a specular map then make sure we
// have per-pixel specular enabled.
if( fd.features[ MFT_PBRConfigMap ] )
{
// Check for an alpha channel on the specular map. If it has one (and it
// has values less than 255) than the artist has put the gloss map into
// Check for an alpha channel on the PBR Config map. If it has one (and it
// has values less than 255) than the artist has put the glow map into
// the alpha channel.
if( mStages[stageNum].getTex( MFT_PBRConfigMap )->mHasTransparency )
fd.features.addFeature( MFT_GlossMap );
fd.features.addFeature( MFT_GlowMap );
}
if ( mMaterial->mAccuEnabled[stageNum] )

View file

@ -634,13 +634,13 @@ void ProcessedDeferredMaterial::_determineFeatures( U32 stageNum,
if (mMaterial->mInvertSmoothness[stageNum])
newFeatures.addFeature(MFT_InvertSmoothness);
// Deferred Shading : Specular
// Deferred Shading : PBR Config
if( mStages[stageNum].getTex( MFT_PBRConfigMap ) )
{
newFeatures.addFeature( MFT_DeferredSpecMap );
newFeatures.addFeature( MFT_PBRConfigMap );
}
else
newFeatures.addFeature( MFT_DeferredSpecVars );
newFeatures.addFeature( MFT_PBRConfigVars );
// Deferred Shading : Material Info Flags
newFeatures.addFeature( MFT_DeferredMatInfoFlags );

View file

@ -1,96 +0,0 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "shaderGen/GLSL/pixSpecularGLSL.h"
#include "materials/processedMaterial.h"
#include "materials/materialFeatureTypes.h"
#include "shaderGen/shaderOp.h"
#include "shaderGen/shaderGenVars.h"
#include "gfx/gfxStructs.h"
#include "shaderGen/shaderGen.h"
void PBRConfigMapGLSL::processVert(Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd)
{
MultiLine *meta = new MultiLine;
// Add the texture coords.
getOutTexCoord("texCoord",
"vec2",
fd.features[MFT_TexAnim],
meta,
componentList);
output = meta;
}
void PBRConfigMapGLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
{
// Get the texture coord.
Var *texCoord = getInTexCoord( "texCoord", "vec2", componentList );
// create texture var
Var *pbrConfigMap = new Var;
pbrConfigMap->setType( "sampler2D" );
pbrConfigMap->setName( "PBRConfigMap" );
pbrConfigMap->uniform = true;
pbrConfigMap->sampler = true;
pbrConfigMap->constNum = Var::getTexUnitNum();
LangElement *texOp = new GenOp( "texture(@, @)", pbrConfigMap, texCoord );
Var * pbrConfig = new Var( "PBRConfig", "vec4" );
Var *metalness = (Var*)LangElement::find("metalness");
if (!metalness) metalness = new Var("metalness", "float");
Var *smoothness = (Var*)LangElement::find("smoothness");
if (!smoothness) smoothness = new Var("smoothness", "float");
MultiLine * meta = new MultiLine;
meta->addStatement(new GenOp(" @ = @.r;\r\n", new DecOp(smoothness), texOp));
meta->addStatement(new GenOp(" @ = @.b;\r\n", new DecOp(metalness), texOp));
if (fd.features[MFT_InvertSmoothness])
meta->addStatement(new GenOp(" @ = 1.0-@;\r\n", smoothness, smoothness));
meta->addStatement(new GenOp(" @ = @.ggga;\r\n", new DecOp(pbrConfig), texOp));
output = meta;
}
ShaderFeature::Resources PBRConfigMapGLSL::getResources( const MaterialFeatureData &fd )
{
Resources res;
res.numTex = 1;
return res;
}
void PBRConfigMapGLSL::setTexData( Material::StageData &stageDat,
const MaterialFeatureData &fd,
RenderPassData &passData,
U32 &texIndex )
{
GFXTextureObject *tex = stageDat.getTex( MFT_PBRConfigMap );
if ( tex )
{
passData.mTexType[ texIndex ] = Material::Standard;
passData.mSamplerNames[ texIndex ] = "PBRConfigMap";
passData.mTexSlot[ texIndex++ ].texObject = tex;
}
}

View file

@ -1,54 +0,0 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _PIXSPECULAR_GLSL_H_
#define _PIXSPECULAR_GLSL_H_
#ifndef _SHADERGEN_GLSL_SHADERFEATUREGLSL_H_
#include "shaderGen/GLSL/shaderFeatureGLSL.h"
#endif
/// A texture source for the PixSpecular feature
class PBRConfigMapGLSL : public ShaderFeatureGLSL
{
public:
virtual void processVert( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
virtual void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
virtual Resources getResources( const MaterialFeatureData &fd );
virtual void setTexData( Material::StageData &stageDat,
const MaterialFeatureData &fd,
RenderPassData &passData,
U32 &texIndex );
virtual String getName()
{
return "PBRConfig Map";
}
};
#endif // _PIXSPECULAR_HLSL_H_

View file

@ -27,7 +27,6 @@
#include "shaderGen/GLSL/shaderFeatureGLSL.h"
#include "shaderGen/featureMgr.h"
#include "shaderGen/GLSL/bumpGLSL.h"
#include "shaderGen/GLSL/pixSpecularGLSL.h"
#include "shaderGen/GLSL/depthGLSL.h"
#include "shaderGen/GLSL/paraboloidGLSL.h"
#include "materials/materialFeatureTypes.h"
@ -66,9 +65,8 @@ void _initShaderGenGLSL( ShaderGen *shaderGen )
FEATUREMGR->registerFeature( MFT_StaticCubemap, new NamedFeatureGLSL( "Static Cubemap" ) );
FEATUREMGR->registerFeature( MFT_CubeMap, new ReflectCubeFeatGLSL );
FEATUREMGR->registerFeature( MFT_InvertSmoothness, new NamedFeatureGLSL("Roughest = 1.0"));
FEATUREMGR->registerFeature( MFT_PBRConfigMap, new PBRConfigMapGLSL );
FEATUREMGR->registerFeature( MFT_AccuMap, new AccuTexFeatGLSL );
FEATUREMGR->registerFeature( MFT_GlossMap, new NamedFeatureGLSL( "Gloss Map" ) );
FEATUREMGR->registerFeature( MFT_GlowMap, new NamedFeatureGLSL( "Glow Map" ) );
FEATUREMGR->registerFeature( MFT_IsTranslucent, new NamedFeatureGLSL( "Translucent" ) );
FEATUREMGR->registerFeature( MFT_IsTranslucentZWrite, new NamedFeatureGLSL( "Translucent ZWrite" ) );
FEATUREMGR->registerFeature( MFT_Visibility, new VisibilityFeatGLSL );
@ -102,8 +100,8 @@ void _initShaderGenGLSL( ShaderGen *shaderGen )
// Deferred Shading
FEATUREMGR->registerFeature( MFT_isDeferred, new NamedFeatureGLSL( "Deferred Material" ) );
FEATUREMGR->registerFeature( MFT_DeferredSpecMap, new DeferredSpecMapGLSL );
FEATUREMGR->registerFeature( MFT_DeferredSpecVars, new DeferredSpecVarsGLSL );
FEATUREMGR->registerFeature( MFT_PBRConfigMap, new PBRConfigMapGLSL );
FEATUREMGR->registerFeature( MFT_PBRConfigVars, new PBRConfigVarsGLSL );
FEATUREMGR->registerFeature( MFT_DeferredMatInfoFlags, new DeferredMatInfoFlagsGLSL );
FEATUREMGR->registerFeature( MFT_SkyBox, new NamedFeatureGLSL( "skybox" ) );
FEATUREMGR->registerFeature( MFT_HardwareSkinning, new HardwareSkinningFeatureGLSL );

View file

@ -1,103 +0,0 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "shaderGen/HLSL/pixSpecularHLSL.h"
#include "materials/processedMaterial.h"
#include "materials/materialFeatureTypes.h"
#include "shaderGen/shaderOp.h"
#include "shaderGen/shaderGenVars.h"
#include "gfx/gfxStructs.h"
#include "shaderGen/shaderGen.h"
void PBRConfigMapHLSL::processVert(Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd)
{
MultiLine *meta = new MultiLine;
// Add the texture coords.
getOutTexCoord("texCoord",
"float2",
fd.features[MFT_TexAnim],
meta,
componentList);
output = meta;
}
void PBRConfigMapHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
{
// Get the texture coord.
Var *texCoord = getInTexCoord("texCoord", "float2", componentList);
// create texture var
Var *pbrConfigMap = new Var;
pbrConfigMap->setType( "SamplerState" );
pbrConfigMap->setName( "PBRConfigMap" );
pbrConfigMap->uniform = true;
pbrConfigMap->sampler = true;
pbrConfigMap->constNum = Var::getTexUnitNum();
Var *pbrConfigMapTex = new Var;
pbrConfigMapTex->setName("PBRConfigMapTex");
pbrConfigMapTex->setType("Texture2D");
pbrConfigMapTex->uniform = true;
pbrConfigMapTex->texture = true;
pbrConfigMapTex->constNum = pbrConfigMap->constNum;
LangElement *texOp = new GenOp("@.Sample(@, @)", pbrConfigMapTex, pbrConfigMap, texCoord);
Var * pbrConfig = new Var( "PBRConfig", "float4" );
Var *metalness = (Var*)LangElement::find("metalness");
if (!metalness) metalness = new Var("metalness", "float");
Var *smoothness = (Var*)LangElement::find("smoothness");
if (!smoothness) smoothness = new Var("smoothness", "float");
MultiLine * meta = new MultiLine;
meta->addStatement(new GenOp(" @ = @.r;\r\n", new DecOp(smoothness), texOp));
meta->addStatement(new GenOp(" @ = @.b;\r\n", new DecOp(metalness), texOp));
if (fd.features[MFT_InvertSmoothness])
meta->addStatement(new GenOp(" @ = 1.0-@;\r\n", smoothness, smoothness));
meta->addStatement(new GenOp(" @ = @.ggga;\r\n", new DecOp(pbrConfig), texOp));
output = meta;
}
ShaderFeature::Resources PBRConfigMapHLSL::getResources( const MaterialFeatureData &fd )
{
Resources res;
res.numTex = 1;
return res;
}
void PBRConfigMapHLSL::setTexData( Material::StageData &stageDat,
const MaterialFeatureData &fd,
RenderPassData &passData,
U32 &texIndex )
{
GFXTextureObject *tex = stageDat.getTex( MFT_PBRConfigMap );
if ( tex )
{
passData.mTexType[ texIndex ] = Material::Standard;
passData.mSamplerNames[ texIndex ] = "PBRConfigMap";
passData.mTexSlot[ texIndex++ ].texObject = tex;
}
}

View file

@ -1,54 +0,0 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _PIXSPECULAR_HLSL_H_
#define _PIXSPECULAR_HLSL_H_
#ifndef _SHADERGEN_HLSL_SHADERFEATUREHLSL_H_
#include "shaderGen/HLSL/shaderFeatureHLSL.h"
#endif
/// A texture source for the PBRConfigMap feature
class PBRConfigMapHLSL : public ShaderFeatureHLSL
{
public:
virtual void processVert( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
virtual void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
virtual Resources getResources( const MaterialFeatureData &fd );
virtual void setTexData( Material::StageData &stageDat,
const MaterialFeatureData &fd,
RenderPassData &passData,
U32 &texIndex );
virtual String getName()
{
return "PBRConfig Map";
}
};
#endif // _PIXSPECULAR_HLSL_H_

View file

@ -27,7 +27,6 @@
#include "shaderGen/HLSL/shaderFeatureHLSL.h"
#include "shaderGen/featureMgr.h"
#include "shaderGen/HLSL/bumpHLSL.h"
#include "shaderGen/HLSL/pixSpecularHLSL.h"
#include "shaderGen/HLSL/depthHLSL.h"
#include "shaderGen/HLSL/paraboloidHLSL.h"
#include "materials/materialFeatureTypes.h"
@ -70,9 +69,8 @@ void _initShaderGenHLSL( ShaderGen *shaderGen )
FEATUREMGR->registerFeature( MFT_IsTranslucentZWrite, new NamedFeatureHLSL( "Translucent ZWrite" ) );
FEATUREMGR->registerFeature( MFT_Visibility, new VisibilityFeatHLSL );
FEATUREMGR->registerFeature( MFT_Fog, new FogFeatHLSL );
FEATUREMGR->registerFeature( MFT_PBRConfigMap, new PBRConfigMapHLSL );
FEATUREMGR->registerFeature( MFT_AccuMap, new AccuTexFeatHLSL );
FEATUREMGR->registerFeature( MFT_GlossMap, new NamedFeatureHLSL( "Gloss Map" ) );
FEATUREMGR->registerFeature( MFT_GlowMap, new NamedFeatureHLSL( "Glow Map" ) );
FEATUREMGR->registerFeature( MFT_LightbufferMRT, new NamedFeatureHLSL( "Lightbuffer MRT" ) );
FEATUREMGR->registerFeature( MFT_RenderTarget1_Zero, new RenderTargetZeroHLSL( ShaderFeature::RenderTarget1 ) );
FEATUREMGR->registerFeature( MFT_RenderTarget2_Zero, new RenderTargetZeroHLSL( ShaderFeature::RenderTarget2 ) );
@ -104,8 +102,8 @@ void _initShaderGenHLSL( ShaderGen *shaderGen )
FEATUREMGR->registerFeature( MFT_ImposterVert, new ImposterVertFeatureHLSL );
FEATUREMGR->registerFeature( MFT_isDeferred, new NamedFeatureHLSL( "Deferred Material" ) );
FEATUREMGR->registerFeature( MFT_DeferredSpecMap, new DeferredSpecMapHLSL );
FEATUREMGR->registerFeature( MFT_DeferredSpecVars, new DeferredSpecVarsHLSL );
FEATUREMGR->registerFeature( MFT_PBRConfigMap, new PBRConfigMapHLSL);
FEATUREMGR->registerFeature( MFT_PBRConfigVars, new PBRConfigVarsHLSL);
FEATUREMGR->registerFeature( MFT_DeferredMatInfoFlags, new DeferredMatInfoFlagsHLSL );
FEATUREMGR->registerFeature( MFT_DeferredEmissive, new DeferredEmissiveHLSL);
FEATUREMGR->registerFeature( MFT_SkyBox, new NamedFeatureHLSL( "skybox" ) );

View file

@ -73,7 +73,7 @@ const String ShaderGenVars::vectorLightDirection("$vectorLightDirection");
const String ShaderGenVars::vectorLightColor("$vectorLightColor");
const String ShaderGenVars::vectorLightBrightness("$vectorLightBrightness");
const String ShaderGenVars::pbrConfig("$pbrConfig");
const String ShaderGenVars::pbrConfig("$PBRConfig");
const String ShaderGenVars::smoothness("$smoothness");
const String ShaderGenVars::metalness("$metalness");