mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
This commit is contained in:
parent
7daf66cf9d
commit
bfccfca0ce
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@ -25,7 +25,6 @@
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#include "shaderGen/GLSL/shaderFeatureGLSL.h"
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#include "shaderGen/GLSL/bumpGLSL.h"
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#include "shaderGen/GLSL/pixSpecularGLSL.h"
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class ConditionerMethodDependency;
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@ -36,9 +36,7 @@
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// Deferred Shading Features
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//****************************************************************************
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// Specular Map -> Blue of Material Buffer ( greyscaled )
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// Gloss Map (Alpha Channel of Specular Map) -> Alpha ( Spec Power ) of Material Info Buffer.
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void DeferredSpecMapGLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
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void PBRConfigMapGLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
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{
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// Get the texture coord.
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Var *texCoord = getInTexCoord( "texCoord", "vec2", componentList );
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@ -58,7 +56,7 @@ void DeferredSpecMapGLSL::processPix( Vector<ShaderComponent*> &componentList, c
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// create texture var
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Var *pbrConfigMap = new Var;
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pbrConfigMap->setType( "sampler2D" );
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pbrConfigMap->setName( "PBRConfigMap" );
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pbrConfigMap->setName( "pbrConfigMap" );
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pbrConfigMap->uniform = true;
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pbrConfigMap->sampler = true;
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pbrConfigMap->constNum = Var::getTexUnitNum();
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@ -83,7 +81,7 @@ void DeferredSpecMapGLSL::processPix( Vector<ShaderComponent*> &componentList, c
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output = meta;
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}
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ShaderFeature::Resources DeferredSpecMapGLSL::getResources( const MaterialFeatureData &fd )
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ShaderFeature::Resources PBRConfigMapGLSL::getResources( const MaterialFeatureData &fd )
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{
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Resources res;
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res.numTex = 1;
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@ -92,7 +90,7 @@ ShaderFeature::Resources DeferredSpecMapGLSL::getResources( const MaterialFeatur
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return res;
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}
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void DeferredSpecMapGLSL::setTexData( Material::StageData &stageDat,
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void PBRConfigMapGLSL::setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex )
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@ -101,12 +99,12 @@ void DeferredSpecMapGLSL::setTexData( Material::StageData &stageDat,
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if ( tex )
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{
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passData.mTexType[ texIndex ] = Material::Standard;
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passData.mSamplerNames[ texIndex ] = "PBRConfigMap";
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passData.mSamplerNames[ texIndex ] = "pbrConfigMap";
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passData.mTexSlot[ texIndex++ ].texObject = tex;
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}
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}
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void DeferredSpecMapGLSL::processVert( Vector<ShaderComponent*> &componentList,
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void PBRConfigMapGLSL::processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd )
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{
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MultiLine *meta = new MultiLine;
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@ -146,7 +144,7 @@ void DeferredMatInfoFlagsGLSL::processPix( Vector<ShaderComponent*> &componentLi
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// Spec Strength -> Blue Channel of Material Info Buffer.
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// Spec Power -> Alpha Channel ( of Material Info Buffer.
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void DeferredSpecVarsGLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
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void PBRConfigVarsGLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
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{
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// search for material var
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@ -25,13 +25,12 @@
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#include "shaderGen/GLSL/shaderFeatureGLSL.h"
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#include "shaderGen/GLSL/bumpGLSL.h"
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#include "shaderGen/GLSL/pixSpecularGLSL.h"
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// Specular Outputs
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class DeferredSpecMapGLSL : public ShaderFeatureGLSL
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class PBRConfigMapGLSL : public ShaderFeatureGLSL
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{
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public:
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virtual String getName() { return "Deferred Shading: Specular Map"; }
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virtual String getName() { return "Deferred Shading: PBR Config Map"; }
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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@ -59,10 +58,10 @@ public:
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virtual U32 getOutputTargets( const MaterialFeatureData &fd ) const { return ShaderFeature::RenderTarget2; }
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};
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class DeferredSpecVarsGLSL : public ShaderFeatureGLSL
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class PBRConfigVarsGLSL : public ShaderFeatureGLSL
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{
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public:
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virtual String getName() { return "Deferred Shading: Specular Explicit Numbers"; }
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virtual String getName() { return "Deferred Shading: PBR Config Explicit Numbers"; }
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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@ -70,4 +69,4 @@ public:
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virtual U32 getOutputTargets( const MaterialFeatureData &fd ) const { return ShaderFeature::RenderTarget2; }
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};
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#endif
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#endif
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@ -25,7 +25,6 @@
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#include "shaderGen/HLSL/shaderFeatureHLSL.h"
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#include "shaderGen/HLSL/bumpHLSL.h"
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#include "shaderGen/HLSL/pixSpecularHLSL.h"
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class ConditionerMethodDependency;
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@ -36,9 +36,7 @@
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// Deferred Shading Features
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//****************************************************************************
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// Specular Map -> Blue of Material Buffer ( greyscaled )
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// Gloss Map (Alpha Channel of Specular Map) -> Alpha ( Spec Power ) of Material Info Buffer.
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void DeferredSpecMapHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
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void PBRConfigMapHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
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{
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// Get the texture coord.
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Var *texCoord = getInTexCoord( "texCoord", "float2", componentList );
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@ -71,8 +69,8 @@ void DeferredSpecMapHLSL::processPix( Vector<ShaderComponent*> &componentList, c
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pbrConfigMapTex->constNum = pbrConfigMap->constNum;
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LangElement *texOp = new GenOp(" @.Sample(@, @)", pbrConfigMapTex, pbrConfigMap, texCoord);
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Var * pbrConfig = (Var*)LangElement::find("pbrConfig");
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if (!pbrConfig) pbrConfig = new Var("pbrConfig", "float4");
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Var * pbrConfig = (Var*)LangElement::find("PBRConfig");
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if (!pbrConfig) pbrConfig = new Var("PBRConfig", "float4");
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Var *metalness = (Var*)LangElement::find("metalness");
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if (!metalness) metalness = new Var("metalness", "float");
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Var *smoothness = (Var*)LangElement::find("smoothness");
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@ -89,7 +87,7 @@ void DeferredSpecMapHLSL::processPix( Vector<ShaderComponent*> &componentList, c
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output = meta;
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}
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ShaderFeature::Resources DeferredSpecMapHLSL::getResources( const MaterialFeatureData &fd )
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ShaderFeature::Resources PBRConfigMapHLSL::getResources( const MaterialFeatureData &fd )
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{
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Resources res;
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res.numTex = 1;
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@ -98,7 +96,7 @@ ShaderFeature::Resources DeferredSpecMapHLSL::getResources( const MaterialFeatur
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return res;
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}
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void DeferredSpecMapHLSL::setTexData( Material::StageData &stageDat,
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void PBRConfigMapHLSL::setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex )
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@ -112,7 +110,7 @@ void DeferredSpecMapHLSL::setTexData( Material::StageData &stageDat,
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}
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}
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void DeferredSpecMapHLSL::processVert( Vector<ShaderComponent*> &componentList,
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void PBRConfigMapHLSL::processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd )
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{
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MultiLine *meta = new MultiLine;
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@ -149,7 +147,7 @@ void DeferredMatInfoFlagsHLSL::processPix( Vector<ShaderComponent*> &componentLi
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// Spec Strength -> Blue Channel of Material Info Buffer.
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// Spec Power -> Alpha Channel ( of Material Info Buffer.
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void DeferredSpecVarsHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
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void PBRConfigVarsHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
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{
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// search for material var
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Var *material = (Var*) LangElement::find( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
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@ -25,13 +25,11 @@
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#include "shaderGen/HLSL/shaderFeatureHLSL.h"
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#include "shaderGen/HLSL/bumpHLSL.h"
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#include "shaderGen/HLSL/pixSpecularHLSL.h"
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// Specular Outputs
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class DeferredSpecMapHLSL : public ShaderFeatureHLSL
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class PBRConfigMapHLSL : public ShaderFeatureHLSL
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{
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public:
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virtual String getName() { return "Deferred Shading: Specular Map"; }
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virtual String getName() { return "Deferred Shading: PBR Config Map"; }
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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virtual U32 getOutputTargets( const MaterialFeatureData &fd ) const { return ShaderFeature::RenderTarget2; }
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};
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class DeferredSpecVarsHLSL : public ShaderFeatureHLSL
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class PBRConfigVarsHLSL : public ShaderFeatureHLSL
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{
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public:
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virtual String getName() { return "Deferred Shading: Specular Explicit Numbers"; }
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virtual String getName() { return "Deferred Shading: PBR Config Explicit Numbers"; }
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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@ -81,4 +79,4 @@ public:
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virtual U32 getOutputTargets(const MaterialFeatureData &fd) const { return ShaderFeature::RenderTarget3; }
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};
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#endif
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#endif
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@ -43,14 +43,12 @@
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#include "shaderGen/featureMgr.h"
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#include "shaderGen/HLSL/shaderFeatureHLSL.h"
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#include "shaderGen/HLSL/bumpHLSL.h"
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#include "shaderGen/HLSL/pixSpecularHLSL.h"
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#include "lighting/basic/blTerrainSystem.h"
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#include "lighting/common/projectedShadow.h"
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#if defined( TORQUE_OPENGL )
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#include "shaderGen/GLSL/shaderFeatureGLSL.h"
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#include "shaderGen/GLSL/bumpGLSL.h"
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#include "shaderGen/GLSL/pixSpecularGLSL.h"
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#endif
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@ -178,6 +178,9 @@ Material::Material()
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mAOMapFilename[i].clear();
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mMetalMapFilename[i].clear();
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mMetalMapAsset[i] = StringTable->EmptyString();
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mGlowMapFilename[i].clear();
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mGlowMapAsset[i] = StringTable->EmptyString();
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mGlowMul[i] = 0.0f;
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}
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dMemset(mCellIndex, 0, sizeof(mCellIndex));
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dMemset(mNormalMapAtlas, 0, sizeof(mNormalMapAtlas));
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dMemset(mUseAnisotropic, 0, sizeof(mUseAnisotropic));
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// Deferred Shading : Metalness
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dMemset(mUseMetalness, 0, sizeof(mUseMetalness));
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mImposterLimits = Point4F::Zero;
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mDoubleSided = false;
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@ -277,6 +277,9 @@ void Material::initPersistFields()
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addField("metalness", TypeF32, Offset(mMetalness, Material), MAX_STAGES,
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"The degree of Metalness when not using a PBRConfigMap." );
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addField("glowMul", TypeF32, Offset(mGlowMul, Material), MAX_STAGES,
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"glow mask multiplier");
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addProtectedField( "accuEnabled", TYPEID< bool >(), Offset( mAccuEnabled, Material ),
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&_setAccuEnabled, &defaultProtectedGetFn, MAX_STAGES, "Accumulation texture." );
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@ -320,6 +323,14 @@ void Material::initPersistFields()
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addField("metalChan", TypeF32, Offset(mMetalChan, Material), MAX_STAGES,
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"The input channel metalness maps use.");
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addField("glowMap", TypeImageFilename, Offset(mGlowMapFilename, Material), MAX_STAGES,
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"Metalness map. will be packed into the B channel of a packed 'specular' map");
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addField("glowChan", TypeF32, Offset(mGlowChan, Material), MAX_STAGES,
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"The input channel metalness maps use.");
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addField("glowMul", TypeF32, Offset(mGlowMul, Material), MAX_STAGES,
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"The input channel metalness maps use.");
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addField("glow", TypeBool, Offset(mGlow, Material), MAX_STAGES,
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"Enables rendering as glowing.");
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addField( "parallaxScale", TypeF32, Offset(mParallaxScale, Material), MAX_STAGES,
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"Enables parallax mapping and defines the scale factor for the parallax effect. Typically "
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@ -346,9 +357,6 @@ void Material::initPersistFields()
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addField("subSurfaceRolloff", TypeF32, Offset(mSubSurfaceRolloff, Material), MAX_STAGES,
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"The 0 to 1 rolloff factor used in the subsurface scattering approximation." );
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addField("glow", TypeBool, Offset(mGlow, Material), MAX_STAGES,
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"Enables rendering this material to the glow buffer." );
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addField("emissive", TypeBool, Offset(mEmissive, Material), MAX_STAGES,
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"Enables emissive lighting for the material." );
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@ -253,6 +253,11 @@ public:
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AssetPtr<ImageAsset> mMetalMapAsset[MAX_STAGES];
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F32 mMetalChan[MAX_STAGES];
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FileName mGlowMapFilename[MAX_STAGES];
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StringTableEntry mGlowMapAssetId[MAX_STAGES];
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AssetPtr<ImageAsset> mGlowMapAsset[MAX_STAGES];
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F32 mGlowChan[MAX_STAGES];
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F32 mGlowMul[MAX_STAGES];
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/// A second normal map which repeats at the detail map
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/// scale and blended with the base normal map.
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FileName mDetailNormalMapFilename[MAX_STAGES];
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/// If the stage should use anisotropic filtering.
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bool mUseAnisotropic[MAX_STAGES];
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// Deferred Shading: Metalness
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bool mUseMetalness[MAX_STAGES];
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bool mDoubleSided;
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@ -44,9 +44,9 @@ ImplementFeatureType( MFT_DiffuseColor, MFG_Texture, 5.0f, true );
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ImplementFeatureType( MFT_DiffuseVertColor, MFG_Texture, 6.0f, true );
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ImplementFeatureType( MFT_AlphaTest, MFG_Texture, 7.0f, true );
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ImplementFeatureType(MFT_InvertSmoothness, U32(-1), -1, true);
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ImplementFeatureType( MFT_PBRConfigMap, MFG_Texture, 8.0f, true );
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ImplementFeatureType( MFT_NormalMap, MFG_Texture, 9.0f, true );
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ImplementFeatureType( MFT_DetailNormalMap, MFG_Texture, 10.0f, true );
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ImplementFeatureType( MFT_GlowMap, MFG_Texture, 9.0f, true );
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ImplementFeatureType( MFT_NormalMap, MFG_Texture, 10.0f, true );
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ImplementFeatureType( MFT_DetailNormalMap, MFG_Texture, 11.0f, true );
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ImplementFeatureType( MFT_Imposter, U32(-1), -1, true );
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ImplementFeatureType( MFT_AccuMap, MFG_PreLighting, 2.0f, true );
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@ -74,7 +74,6 @@ ImplementFeatureType( MFT_IsBC5nm, U32(-1), -1, true);
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ImplementFeatureType( MFT_IsTranslucent, U32(-1), -1, true );
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ImplementFeatureType( MFT_IsTranslucentZWrite, U32(-1), -1, true );
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ImplementFeatureType( MFT_IsEmissive, U32(-1), -1, true );
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ImplementFeatureType( MFT_GlossMap, U32(-1), -1, true );
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ImplementFeatureType( MFT_DiffuseMapAtlas, U32(-1), -1, true );
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ImplementFeatureType( MFT_NormalMapAtlas, U32(-1), -1, true );
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ImplementFeatureType( MFT_InterlacedDeferred, U32(-1), -1, true );
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@ -102,8 +101,8 @@ ImplementFeatureType( MFT_ImposterVert, MFG_PreTransform, 1.0, false );
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// Deferred Shading
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ImplementFeatureType( MFT_isDeferred, U32(-1), -1, true );
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ImplementFeatureType( MFT_SkyBox, MFG_Transform, 1.0f, false );
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ImplementFeatureType( MFT_DeferredSpecMap, MFG_Texture, 8.2f, false );
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ImplementFeatureType( MFT_DeferredSpecVars, MFG_Texture, 8.5f, false );
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ImplementFeatureType( MFT_PBRConfigMap, MFG_Texture, 8.2f, false );
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ImplementFeatureType( MFT_PBRConfigVars, MFG_Texture, 8.5f, false );
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ImplementFeatureType( MFT_DeferredMatInfoFlags, MFG_Texture, 8.7f, false );
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ImplementFeatureType( MFT_DeferredEmissive, MFG_Texture, 8.9f, false);
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@ -126,7 +126,9 @@ DeclareFeatureType( MFT_StaticCubemap );
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DeclareFeatureType( MFT_CubeMap );
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DeclareFeatureType( MFT_InvertSmoothness );
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DeclareFeatureType( MFT_PBRConfigMap );
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DeclareFeatureType( MFT_GlossMap );
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DeclareFeatureType( MFT_PBRConfigVars );
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DeclareFeatureType( MFT_GlowMap );
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DeclareFeatureType( MFT_ReflectionProbes );
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@ -189,8 +191,6 @@ DeclareFeatureType( MFT_HardwareSkinning );
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// Deferred Shading
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DeclareFeatureType( MFT_isDeferred );
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DeclareFeatureType( MFT_SkyBox );
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DeclareFeatureType( MFT_DeferredSpecMap );
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DeclareFeatureType( MFT_DeferredSpecVars );
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DeclareFeatureType( MFT_DeferredMatInfoFlags );
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DeclareFeatureType( MFT_DeferredEmissive );
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#endif // _MATERIALFEATURETYPES_H_
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@ -477,7 +477,7 @@ void ProcessedMaterial::_setStageData()
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{
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mStages[i].setTex(MFT_PBRConfigMap, _createTexture(mMaterial->mPBRConfigMapFilename[i], profile));
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if (!mStages[i].getTex(MFT_PBRConfigMap))
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mMaterial->logError("Failed to load specular map %s for stage %i", _getTexturePath(mMaterial->mPBRConfigMapFilename[i]).c_str(), i);
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mMaterial->logError("Failed to load PBR Config map %s for stage %i", _getTexturePath(mMaterial->mPBRConfigMapFilename[i]).c_str(), i);
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}
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else
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{
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@ -487,9 +487,9 @@ void ProcessedMaterial::_setStageData()
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inputKey[0] = mMaterial->mSmoothnessChan[i];
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inputKey[1] = mMaterial->mAOChan[i];
|
||||
inputKey[2] = mMaterial->mMetalChan[i];
|
||||
inputKey[3] = NULL;
|
||||
inputKey[3] = mMaterial->mGlowChan[i];
|
||||
mStages[i].setTex(MFT_PBRConfigMap, _createCompositeTexture(mMaterial->mRoughMapFilename[i], mMaterial->mAOMapFilename[i],
|
||||
mMaterial->mMetalMapFilename[i], "",
|
||||
mMaterial->mMetalMapFilename[i], mMaterial->mGlowMapFilename[i],
|
||||
inputKey, profile));
|
||||
if (!mStages[i].getTex(MFT_PBRConfigMap))
|
||||
mMaterial->logError("Failed to load specular map %s for stage %i", _getTexturePath(mMaterial->mPBRConfigMapFilename[i]).c_str(), i);
|
||||
|
|
|
|||
|
|
@ -439,21 +439,14 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
|
|||
fd.features[ MFT_NormalMap ] )
|
||||
fd.features.addFeature( MFT_Parallax );
|
||||
}
|
||||
|
||||
// Without realtime lighting and on lower end
|
||||
// shader models disable the specular map.
|
||||
if ( !fd.features[ MFT_RTLighting ] || shaderVersion == 2.0 )
|
||||
fd.features.removeFeature( MFT_PBRConfigMap );
|
||||
|
||||
// If we have a specular map then make sure we
|
||||
// have per-pixel specular enabled.
|
||||
|
||||
if( fd.features[ MFT_PBRConfigMap ] )
|
||||
{
|
||||
// Check for an alpha channel on the specular map. If it has one (and it
|
||||
// has values less than 255) than the artist has put the gloss map into
|
||||
// Check for an alpha channel on the PBR Config map. If it has one (and it
|
||||
// has values less than 255) than the artist has put the glow map into
|
||||
// the alpha channel.
|
||||
if( mStages[stageNum].getTex( MFT_PBRConfigMap )->mHasTransparency )
|
||||
fd.features.addFeature( MFT_GlossMap );
|
||||
fd.features.addFeature( MFT_GlowMap );
|
||||
}
|
||||
|
||||
if ( mMaterial->mAccuEnabled[stageNum] )
|
||||
|
|
|
|||
|
|
@ -634,13 +634,13 @@ void ProcessedDeferredMaterial::_determineFeatures( U32 stageNum,
|
|||
if (mMaterial->mInvertSmoothness[stageNum])
|
||||
newFeatures.addFeature(MFT_InvertSmoothness);
|
||||
|
||||
// Deferred Shading : Specular
|
||||
// Deferred Shading : PBR Config
|
||||
if( mStages[stageNum].getTex( MFT_PBRConfigMap ) )
|
||||
{
|
||||
newFeatures.addFeature( MFT_DeferredSpecMap );
|
||||
newFeatures.addFeature( MFT_PBRConfigMap );
|
||||
}
|
||||
else
|
||||
newFeatures.addFeature( MFT_DeferredSpecVars );
|
||||
newFeatures.addFeature( MFT_PBRConfigVars );
|
||||
|
||||
// Deferred Shading : Material Info Flags
|
||||
newFeatures.addFeature( MFT_DeferredMatInfoFlags );
|
||||
|
|
|
|||
|
|
@ -1,96 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "shaderGen/GLSL/pixSpecularGLSL.h"
|
||||
#include "materials/processedMaterial.h"
|
||||
#include "materials/materialFeatureTypes.h"
|
||||
#include "shaderGen/shaderOp.h"
|
||||
#include "shaderGen/shaderGenVars.h"
|
||||
#include "gfx/gfxStructs.h"
|
||||
#include "shaderGen/shaderGen.h"
|
||||
|
||||
void PBRConfigMapGLSL::processVert(Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd)
|
||||
{
|
||||
MultiLine *meta = new MultiLine;
|
||||
|
||||
// Add the texture coords.
|
||||
getOutTexCoord("texCoord",
|
||||
"vec2",
|
||||
fd.features[MFT_TexAnim],
|
||||
meta,
|
||||
componentList);
|
||||
|
||||
output = meta;
|
||||
}
|
||||
|
||||
void PBRConfigMapGLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
|
||||
{
|
||||
// Get the texture coord.
|
||||
Var *texCoord = getInTexCoord( "texCoord", "vec2", componentList );
|
||||
|
||||
// create texture var
|
||||
Var *pbrConfigMap = new Var;
|
||||
pbrConfigMap->setType( "sampler2D" );
|
||||
pbrConfigMap->setName( "PBRConfigMap" );
|
||||
pbrConfigMap->uniform = true;
|
||||
pbrConfigMap->sampler = true;
|
||||
pbrConfigMap->constNum = Var::getTexUnitNum();
|
||||
LangElement *texOp = new GenOp( "texture(@, @)", pbrConfigMap, texCoord );
|
||||
|
||||
Var * pbrConfig = new Var( "PBRConfig", "vec4" );
|
||||
Var *metalness = (Var*)LangElement::find("metalness");
|
||||
if (!metalness) metalness = new Var("metalness", "float");
|
||||
Var *smoothness = (Var*)LangElement::find("smoothness");
|
||||
if (!smoothness) smoothness = new Var("smoothness", "float");
|
||||
MultiLine * meta = new MultiLine;
|
||||
|
||||
meta->addStatement(new GenOp(" @ = @.r;\r\n", new DecOp(smoothness), texOp));
|
||||
meta->addStatement(new GenOp(" @ = @.b;\r\n", new DecOp(metalness), texOp));
|
||||
|
||||
if (fd.features[MFT_InvertSmoothness])
|
||||
meta->addStatement(new GenOp(" @ = 1.0-@;\r\n", smoothness, smoothness));
|
||||
|
||||
meta->addStatement(new GenOp(" @ = @.ggga;\r\n", new DecOp(pbrConfig), texOp));
|
||||
output = meta;
|
||||
}
|
||||
|
||||
ShaderFeature::Resources PBRConfigMapGLSL::getResources( const MaterialFeatureData &fd )
|
||||
{
|
||||
Resources res;
|
||||
res.numTex = 1;
|
||||
return res;
|
||||
}
|
||||
|
||||
void PBRConfigMapGLSL::setTexData( Material::StageData &stageDat,
|
||||
const MaterialFeatureData &fd,
|
||||
RenderPassData &passData,
|
||||
U32 &texIndex )
|
||||
{
|
||||
GFXTextureObject *tex = stageDat.getTex( MFT_PBRConfigMap );
|
||||
if ( tex )
|
||||
{
|
||||
passData.mTexType[ texIndex ] = Material::Standard;
|
||||
passData.mSamplerNames[ texIndex ] = "PBRConfigMap";
|
||||
passData.mTexSlot[ texIndex++ ].texObject = tex;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,54 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _PIXSPECULAR_GLSL_H_
|
||||
#define _PIXSPECULAR_GLSL_H_
|
||||
|
||||
#ifndef _SHADERGEN_GLSL_SHADERFEATUREGLSL_H_
|
||||
#include "shaderGen/GLSL/shaderFeatureGLSL.h"
|
||||
#endif
|
||||
|
||||
/// A texture source for the PixSpecular feature
|
||||
class PBRConfigMapGLSL : public ShaderFeatureGLSL
|
||||
{
|
||||
|
||||
public:
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
|
||||
virtual Resources getResources( const MaterialFeatureData &fd );
|
||||
|
||||
virtual void setTexData( Material::StageData &stageDat,
|
||||
const MaterialFeatureData &fd,
|
||||
RenderPassData &passData,
|
||||
U32 &texIndex );
|
||||
|
||||
virtual String getName()
|
||||
{
|
||||
return "PBRConfig Map";
|
||||
}
|
||||
};
|
||||
|
||||
#endif // _PIXSPECULAR_HLSL_H_
|
||||
|
|
@ -27,7 +27,6 @@
|
|||
#include "shaderGen/GLSL/shaderFeatureGLSL.h"
|
||||
#include "shaderGen/featureMgr.h"
|
||||
#include "shaderGen/GLSL/bumpGLSL.h"
|
||||
#include "shaderGen/GLSL/pixSpecularGLSL.h"
|
||||
#include "shaderGen/GLSL/depthGLSL.h"
|
||||
#include "shaderGen/GLSL/paraboloidGLSL.h"
|
||||
#include "materials/materialFeatureTypes.h"
|
||||
|
|
@ -66,9 +65,8 @@ void _initShaderGenGLSL( ShaderGen *shaderGen )
|
|||
FEATUREMGR->registerFeature( MFT_StaticCubemap, new NamedFeatureGLSL( "Static Cubemap" ) );
|
||||
FEATUREMGR->registerFeature( MFT_CubeMap, new ReflectCubeFeatGLSL );
|
||||
FEATUREMGR->registerFeature( MFT_InvertSmoothness, new NamedFeatureGLSL("Roughest = 1.0"));
|
||||
FEATUREMGR->registerFeature( MFT_PBRConfigMap, new PBRConfigMapGLSL );
|
||||
FEATUREMGR->registerFeature( MFT_AccuMap, new AccuTexFeatGLSL );
|
||||
FEATUREMGR->registerFeature( MFT_GlossMap, new NamedFeatureGLSL( "Gloss Map" ) );
|
||||
FEATUREMGR->registerFeature( MFT_GlowMap, new NamedFeatureGLSL( "Glow Map" ) );
|
||||
FEATUREMGR->registerFeature( MFT_IsTranslucent, new NamedFeatureGLSL( "Translucent" ) );
|
||||
FEATUREMGR->registerFeature( MFT_IsTranslucentZWrite, new NamedFeatureGLSL( "Translucent ZWrite" ) );
|
||||
FEATUREMGR->registerFeature( MFT_Visibility, new VisibilityFeatGLSL );
|
||||
|
|
@ -102,8 +100,8 @@ void _initShaderGenGLSL( ShaderGen *shaderGen )
|
|||
|
||||
// Deferred Shading
|
||||
FEATUREMGR->registerFeature( MFT_isDeferred, new NamedFeatureGLSL( "Deferred Material" ) );
|
||||
FEATUREMGR->registerFeature( MFT_DeferredSpecMap, new DeferredSpecMapGLSL );
|
||||
FEATUREMGR->registerFeature( MFT_DeferredSpecVars, new DeferredSpecVarsGLSL );
|
||||
FEATUREMGR->registerFeature( MFT_PBRConfigMap, new PBRConfigMapGLSL );
|
||||
FEATUREMGR->registerFeature( MFT_PBRConfigVars, new PBRConfigVarsGLSL );
|
||||
FEATUREMGR->registerFeature( MFT_DeferredMatInfoFlags, new DeferredMatInfoFlagsGLSL );
|
||||
FEATUREMGR->registerFeature( MFT_SkyBox, new NamedFeatureGLSL( "skybox" ) );
|
||||
FEATUREMGR->registerFeature( MFT_HardwareSkinning, new HardwareSkinningFeatureGLSL );
|
||||
|
|
|
|||
|
|
@ -1,103 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "shaderGen/HLSL/pixSpecularHLSL.h"
|
||||
#include "materials/processedMaterial.h"
|
||||
#include "materials/materialFeatureTypes.h"
|
||||
#include "shaderGen/shaderOp.h"
|
||||
#include "shaderGen/shaderGenVars.h"
|
||||
#include "gfx/gfxStructs.h"
|
||||
#include "shaderGen/shaderGen.h"
|
||||
|
||||
void PBRConfigMapHLSL::processVert(Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd)
|
||||
{
|
||||
MultiLine *meta = new MultiLine;
|
||||
|
||||
// Add the texture coords.
|
||||
getOutTexCoord("texCoord",
|
||||
"float2",
|
||||
fd.features[MFT_TexAnim],
|
||||
meta,
|
||||
componentList);
|
||||
|
||||
output = meta;
|
||||
}
|
||||
|
||||
void PBRConfigMapHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
|
||||
{
|
||||
// Get the texture coord.
|
||||
Var *texCoord = getInTexCoord("texCoord", "float2", componentList);
|
||||
|
||||
// create texture var
|
||||
Var *pbrConfigMap = new Var;
|
||||
pbrConfigMap->setType( "SamplerState" );
|
||||
pbrConfigMap->setName( "PBRConfigMap" );
|
||||
pbrConfigMap->uniform = true;
|
||||
pbrConfigMap->sampler = true;
|
||||
pbrConfigMap->constNum = Var::getTexUnitNum();
|
||||
|
||||
Var *pbrConfigMapTex = new Var;
|
||||
pbrConfigMapTex->setName("PBRConfigMapTex");
|
||||
pbrConfigMapTex->setType("Texture2D");
|
||||
pbrConfigMapTex->uniform = true;
|
||||
pbrConfigMapTex->texture = true;
|
||||
pbrConfigMapTex->constNum = pbrConfigMap->constNum;
|
||||
LangElement *texOp = new GenOp("@.Sample(@, @)", pbrConfigMapTex, pbrConfigMap, texCoord);
|
||||
|
||||
|
||||
Var * pbrConfig = new Var( "PBRConfig", "float4" );
|
||||
Var *metalness = (Var*)LangElement::find("metalness");
|
||||
if (!metalness) metalness = new Var("metalness", "float");
|
||||
Var *smoothness = (Var*)LangElement::find("smoothness");
|
||||
if (!smoothness) smoothness = new Var("smoothness", "float");
|
||||
MultiLine * meta = new MultiLine;
|
||||
|
||||
meta->addStatement(new GenOp(" @ = @.r;\r\n", new DecOp(smoothness), texOp));
|
||||
meta->addStatement(new GenOp(" @ = @.b;\r\n", new DecOp(metalness), texOp));
|
||||
|
||||
if (fd.features[MFT_InvertSmoothness])
|
||||
meta->addStatement(new GenOp(" @ = 1.0-@;\r\n", smoothness, smoothness));
|
||||
meta->addStatement(new GenOp(" @ = @.ggga;\r\n", new DecOp(pbrConfig), texOp));
|
||||
output = meta;
|
||||
}
|
||||
|
||||
ShaderFeature::Resources PBRConfigMapHLSL::getResources( const MaterialFeatureData &fd )
|
||||
{
|
||||
Resources res;
|
||||
res.numTex = 1;
|
||||
return res;
|
||||
}
|
||||
|
||||
void PBRConfigMapHLSL::setTexData( Material::StageData &stageDat,
|
||||
const MaterialFeatureData &fd,
|
||||
RenderPassData &passData,
|
||||
U32 &texIndex )
|
||||
{
|
||||
GFXTextureObject *tex = stageDat.getTex( MFT_PBRConfigMap );
|
||||
if ( tex )
|
||||
{
|
||||
passData.mTexType[ texIndex ] = Material::Standard;
|
||||
passData.mSamplerNames[ texIndex ] = "PBRConfigMap";
|
||||
passData.mTexSlot[ texIndex++ ].texObject = tex;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,54 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _PIXSPECULAR_HLSL_H_
|
||||
#define _PIXSPECULAR_HLSL_H_
|
||||
|
||||
#ifndef _SHADERGEN_HLSL_SHADERFEATUREHLSL_H_
|
||||
#include "shaderGen/HLSL/shaderFeatureHLSL.h"
|
||||
#endif
|
||||
|
||||
/// A texture source for the PBRConfigMap feature
|
||||
class PBRConfigMapHLSL : public ShaderFeatureHLSL
|
||||
{
|
||||
|
||||
public:
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
|
||||
virtual Resources getResources( const MaterialFeatureData &fd );
|
||||
|
||||
virtual void setTexData( Material::StageData &stageDat,
|
||||
const MaterialFeatureData &fd,
|
||||
RenderPassData &passData,
|
||||
U32 &texIndex );
|
||||
|
||||
virtual String getName()
|
||||
{
|
||||
return "PBRConfig Map";
|
||||
}
|
||||
};
|
||||
|
||||
#endif // _PIXSPECULAR_HLSL_H_
|
||||
|
|
@ -27,7 +27,6 @@
|
|||
#include "shaderGen/HLSL/shaderFeatureHLSL.h"
|
||||
#include "shaderGen/featureMgr.h"
|
||||
#include "shaderGen/HLSL/bumpHLSL.h"
|
||||
#include "shaderGen/HLSL/pixSpecularHLSL.h"
|
||||
#include "shaderGen/HLSL/depthHLSL.h"
|
||||
#include "shaderGen/HLSL/paraboloidHLSL.h"
|
||||
#include "materials/materialFeatureTypes.h"
|
||||
|
|
@ -70,9 +69,8 @@ void _initShaderGenHLSL( ShaderGen *shaderGen )
|
|||
FEATUREMGR->registerFeature( MFT_IsTranslucentZWrite, new NamedFeatureHLSL( "Translucent ZWrite" ) );
|
||||
FEATUREMGR->registerFeature( MFT_Visibility, new VisibilityFeatHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_Fog, new FogFeatHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_PBRConfigMap, new PBRConfigMapHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_AccuMap, new AccuTexFeatHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_GlossMap, new NamedFeatureHLSL( "Gloss Map" ) );
|
||||
FEATUREMGR->registerFeature( MFT_GlowMap, new NamedFeatureHLSL( "Glow Map" ) );
|
||||
FEATUREMGR->registerFeature( MFT_LightbufferMRT, new NamedFeatureHLSL( "Lightbuffer MRT" ) );
|
||||
FEATUREMGR->registerFeature( MFT_RenderTarget1_Zero, new RenderTargetZeroHLSL( ShaderFeature::RenderTarget1 ) );
|
||||
FEATUREMGR->registerFeature( MFT_RenderTarget2_Zero, new RenderTargetZeroHLSL( ShaderFeature::RenderTarget2 ) );
|
||||
|
|
@ -104,8 +102,8 @@ void _initShaderGenHLSL( ShaderGen *shaderGen )
|
|||
FEATUREMGR->registerFeature( MFT_ImposterVert, new ImposterVertFeatureHLSL );
|
||||
|
||||
FEATUREMGR->registerFeature( MFT_isDeferred, new NamedFeatureHLSL( "Deferred Material" ) );
|
||||
FEATUREMGR->registerFeature( MFT_DeferredSpecMap, new DeferredSpecMapHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_DeferredSpecVars, new DeferredSpecVarsHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_PBRConfigMap, new PBRConfigMapHLSL);
|
||||
FEATUREMGR->registerFeature( MFT_PBRConfigVars, new PBRConfigVarsHLSL);
|
||||
FEATUREMGR->registerFeature( MFT_DeferredMatInfoFlags, new DeferredMatInfoFlagsHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_DeferredEmissive, new DeferredEmissiveHLSL);
|
||||
FEATUREMGR->registerFeature( MFT_SkyBox, new NamedFeatureHLSL( "skybox" ) );
|
||||
|
|
|
|||
|
|
@ -73,7 +73,7 @@ const String ShaderGenVars::vectorLightDirection("$vectorLightDirection");
|
|||
const String ShaderGenVars::vectorLightColor("$vectorLightColor");
|
||||
const String ShaderGenVars::vectorLightBrightness("$vectorLightBrightness");
|
||||
|
||||
const String ShaderGenVars::pbrConfig("$pbrConfig");
|
||||
const String ShaderGenVars::pbrConfig("$PBRConfig");
|
||||
const String ShaderGenVars::smoothness("$smoothness");
|
||||
const String ShaderGenVars::metalness("$metalness");
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue