"ShaderFeatureGLSL::getInTexCoord - Type mismatch!" bit turned out to be a simple typofix

This commit is contained in:
AzaezelX 2019-11-05 06:22:04 -06:00
parent 091af6bdff
commit a67d2c52cd

View file

@ -236,7 +236,7 @@ U32 GlowMapGLSL::getOutputTargets(const MaterialFeatureData& fd) const
//deferred emissive
void GlowMapGLSL::processPix(Vector<ShaderComponent*>& componentList, const MaterialFeatureData& fd)
{
Var* texCoord = getInTexCoord("texCoord", "float2", componentList);
Var* texCoord = getInTexCoord("texCoord", "vec2", componentList);
Var* glowMap = new Var;
glowMap->setType("sampler2D");