Torque3D/Engine/source/forest/editor
Azaezel fbfd3ed8ed clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
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forestBrushElement.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
forestBrushElement.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestBrushTool.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
forestBrushTool.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
forestEditorCtrl.cpp Fixes issue #1277 2015-04-27 21:45:57 +10:00
forestEditorCtrl.h Fixes issue #1277 2015-04-27 21:45:57 +10:00
forestSelectionTool.cpp Merge pull request #1352 from Areloch/PVS_Cleanup_807 2015-07-16 15:45:32 +10:00
forestSelectionTool.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestTool.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestTool.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestUndo.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
forestUndo.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00