Torque3D/Engine/source/T3D/assets/TerrainMaterialAsset.cpp
Areloch c76c5f7ee1 Removed unneeded duplicate of blank sky skybox
Fixed various inspector field editor button icons
Fixed drag-n-drop apply logic for material assets
Fixed up some convex shape editor material references
Fixed tools overlay gui profile opaqueness flag
Fixed uvEditor image asset binding/lookups
Fixed decal editor preview display
Fixed shape editor would you like to save your changes prompt
Added additional sanity check for bad material reference in tsMesh
Fixed saving of terrain asset when working in editor default level
2021-08-06 01:06:36 -05:00

343 lines
11 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef TERRAINMATERIALASSET_H
#include "TerrainMaterialAsset.h"
#endif
#ifndef _ASSET_MANAGER_H_
#include "assets/assetManager.h"
#endif
#ifndef _CONSOLETYPES_H_
#include "console/consoleTypes.h"
#endif
#ifndef _TAML_
#include "persistence/taml/taml.h"
#endif
#ifndef _ASSET_PTR_H_
#include "assets/assetPtr.h"
#endif
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(TerrainMaterialAsset);
ConsoleType(TerrainMaterialAssetPtr, TypeTerrainMaterialAssetPtr, TerrainMaterialAsset, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeTerrainMaterialAssetPtr)
{
// Fetch asset Id.
return (*((AssetPtr<TerrainMaterialAsset>*)dptr)).getAssetId();
}
//-----------------------------------------------------------------------------
ConsoleSetType(TypeTerrainMaterialAssetPtr)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset pointer.
AssetPtr<TerrainMaterialAsset>* pAssetPtr = dynamic_cast<AssetPtr<TerrainMaterialAsset>*>((AssetPtrBase*)(dptr));
// Is the asset pointer the correct type?
if (pAssetPtr == NULL)
{
// No, so fail.
//Con::warnf("(TypeMaterialAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
return;
}
// Set asset.
pAssetPtr->setAssetId(pFieldValue);
return;
}
// Warn.
Con::warnf("(TypeTerrainMaterialAssetPtr) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
TerrainMaterialAsset::TerrainMaterialAsset()
{
mScriptFile = StringTable->EmptyString();
mScriptPath = StringTable->EmptyString();
mMatDefinitionName = StringTable->EmptyString();
}
//-----------------------------------------------------------------------------
TerrainMaterialAsset::~TerrainMaterialAsset()
{
}
//-----------------------------------------------------------------------------
void TerrainMaterialAsset::initPersistFields()
{
// Call parent.
Parent::initPersistFields();
//addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, TerrainMaterialAsset), "");
addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, TerrainMaterialAsset),
&setScriptFile, &getScriptFile, "Path to the file containing the material definition.");
addField("materialDefinitionName", TypeString, Offset(mMatDefinitionName, TerrainMaterialAsset), "Name of the material definition this asset is for.");
}
void TerrainMaterialAsset::initializeAsset()
{
// Call parent.
Parent::initializeAsset();
mScriptPath = expandAssetFilePath(mScriptFile);
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}
void TerrainMaterialAsset::onAssetRefresh()
{
mScriptPath = expandAssetFilePath(mScriptFile);
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
if (mMatDefinitionName != StringTable->EmptyString())
{
TerrainMaterial* matDef;
if (!Sim::findObject(mMatDefinitionName, matDef))
{
Con::errorf("TerrainMaterialAsset: Unable to find the Material %s", mMatDefinitionName);
return;
}
//matDef->reload();
}
}
void TerrainMaterialAsset::setScriptFile(const char* pScriptFile)
{
// Sanity!
AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
// Fetch image file.
pScriptFile = StringTable->insert(pScriptFile);
// Update.
mScriptFile = pScriptFile;
// Refresh the asset.
refreshAsset();
}
//------------------------------------------------------------------------------
void TerrainMaterialAsset::copyTo(SimObject* object)
{
// Call to parent.
Parent::copyTo(object);
}
StringTableEntry TerrainMaterialAsset::getAssetIdByMaterialName(StringTableEntry matName)
{
StringTableEntry materialAssetId = StringTable->EmptyString();
AssetQuery* query = new AssetQuery();
U32 foundCount = AssetDatabase.findAssetType(query, "TerrainMaterialAsset");
if (foundCount == 0)
{
//Didn't work, so have us fall back to a placeholder asset
materialAssetId = StringTable->insert("Core_Rendering:noMaterial");
}
else
{
for (U32 i = 0; i < foundCount; i++)
{
TerrainMaterialAsset* matAsset = AssetDatabase.acquireAsset<TerrainMaterialAsset>(query->mAssetList[i]);
if (matAsset && matAsset->getMaterialDefinitionName() == matName)
{
materialAssetId = matAsset->getAssetId();
AssetDatabase.releaseAsset(query->mAssetList[i]);
break;
}
AssetDatabase.releaseAsset(query->mAssetList[i]);
}
}
return materialAssetId;
}
#ifdef TORQUE_TOOLS
DefineEngineStaticMethod(TerrainMaterialAsset, getAssetIdByMaterialName, const char*, (const char* materialName), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
"@return The AssetId of the associated asset, if any.")
{
return TerrainMaterialAsset::getAssetIdByMaterialName(StringTable->insert(materialName));
}
#endif
//-----------------------------------------------------------------------------
// GuiInspectorTypeAssetId
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetPtr);
ConsoleDocClass(GuiInspectorTypeTerrainMaterialAssetPtr,
"@brief Inspector field type for Material Asset Objects\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeTerrainMaterialAssetPtr::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeTerrainMaterialAssetPtr)->setInspectorFieldType("GuiInspectorTypeTerrainMaterialAssetPtr");
}
GuiControl* GuiInspectorTypeTerrainMaterialAssetPtr::constructEditControl()
{
// Create base filename edit controls
mUseHeightOverride = true;
mHeightOverride = 100;
mMatEdContainer = new GuiControl();
mMatEdContainer->registerObject();
addObject(mMatEdContainer);
// Create "Open in ShapeEditor" button
mMatPreviewButton = new GuiBitmapButtonCtrl();
const char* matAssetId = getData();
TerrainMaterialAsset* matAsset = AssetDatabase.acquireAsset< TerrainMaterialAsset>(matAssetId);
TerrainMaterial* materialDef = nullptr;
char bitmapName[512] = "ToolsModule:material_editor_n_image";
/*if (!Sim::findObject(matAsset->getMaterialDefinitionName(), materialDef))
{
Con::errorf("GuiInspectorTypeTerrainMaterialAssetPtr::constructEditControl() - unable to find material in asset");
}
else
{
mMatPreviewButton->setBitmap(materialDef->mDiffuseMapFilename[0]);
}*/
mMatPreviewButton->setPosition(0, 0);
mMatPreviewButton->setExtent(100,100);
// Change filespec
char szBuffer[512];
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"TerrainMaterialAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
mInspector->getComponentGroupTargetId(), mCaption);
mMatPreviewButton->setField("Command", szBuffer);
mMatPreviewButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mMatPreviewButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
mMatPreviewButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
StringBuilder strbld;
strbld.append(matAsset->getMaterialDefinitionName());
strbld.append("\n");
strbld.append("Open this asset in the Material Editor");
mMatPreviewButton->setDataField(StringTable->insert("tooltip"), NULL, strbld.data());
_registerEditControl(mMatPreviewButton);
//mMatPreviewButton->registerObject();
mMatEdContainer->addObject(mMatPreviewButton);
mMatAssetIdTxt = new GuiTextEditCtrl();
mMatAssetIdTxt->registerObject();
mMatAssetIdTxt->setActive(false);
mMatAssetIdTxt->setText(matAssetId);
mMatAssetIdTxt->setBounds(100, 0, 150, 18);
mMatEdContainer->addObject(mMatAssetIdTxt);
return mMatEdContainer;
}
bool GuiInspectorTypeTerrainMaterialAssetPtr::updateRects()
{
S32 dividerPos, dividerMargin;
mInspector->getDivider(dividerPos, dividerMargin);
Point2I fieldExtent = getExtent();
Point2I fieldPos = getPosition();
mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
if (mMatEdContainer != nullptr)
{
mMatPreviewButton->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
}
if (mMatPreviewButton != nullptr)
{
mMatPreviewButton->resize(Point2I::Zero, Point2I(100, 100));
}
if (mMatAssetIdTxt != nullptr)
{
mMatAssetIdTxt->resize(Point2I(100, 0), Point2I(mEditCtrlRect.extent.x - 100, 18));
}
return resized;
}
void GuiInspectorTypeTerrainMaterialAssetPtr::setMaterialAsset(String assetId)
{
mTargetObject->setDataField(mCaption, "", assetId);
//force a refresh
SimObject* obj = mInspector->getInspectObject();
mInspector->inspectObject(obj);
}
DefineEngineMethod(GuiInspectorTypeTerrainMaterialAssetPtr, setMaterialAsset, void, (String assetId), (""),
"Gets a particular shape animation asset for this shape.\n"
"@param animation asset index.\n"
"@return Shape Animation Asset.\n")
{
if (assetId == String::EmptyString)
return;
return object->setMaterialAsset(assetId);
}