Torque3D/Engine/source/T3D/assets/ImageAsset.cpp
Areloch c76c5f7ee1 Removed unneeded duplicate of blank sky skybox
Fixed various inspector field editor button icons
Fixed drag-n-drop apply logic for material assets
Fixed up some convex shape editor material references
Fixed tools overlay gui profile opaqueness flag
Fixed uvEditor image asset binding/lookups
Fixed decal editor preview display
Fixed shape editor would you like to save your changes prompt
Added additional sanity check for bad material reference in tsMesh
Fixed saving of terrain asset when working in editor default level
2021-08-06 01:06:36 -05:00

625 lines
18 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef IMAGE_ASSET_H
#include "ImageAsset.h"
#endif
#ifndef _ASSET_MANAGER_H_
#include "assets/assetManager.h"
#endif
#ifndef _CONSOLETYPES_H_
#include "console/consoleTypes.h"
#endif
#ifndef _TAML_
#include "persistence/taml/taml.h"
#endif
#ifndef _ASSET_PTR_H_
#include "assets/assetPtr.h"
#endif
#include "gfx/gfxStringEnumTranslate.h"
#include "ImageAssetInspectors.h"
// Debug Profiling.
#include "platform/profiler.h"
#include "T3D/assets/assetImporter.h"
#include "gfx/gfxDrawUtil.h"
//-----------------------------------------------------------------------------
StringTableEntry ImageAsset::smNoImageAssetFallback(StringTable->insert(Con::getVariable("$Core::NoImageAssetFallback")));
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(ImageAsset);
ConsoleType(ImageAssetPtr, TypeImageAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeImageAssetPtr)
{
// Fetch asset Id.
return *((const char**)(dptr));
}
//-----------------------------------------------------------------------------
ConsoleSetType(TypeImageAssetPtr)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
// Warn.
Con::warnf("(TypeImageAssetPtr) - Cannot set multiple args to a single asset.");
}
ConsoleType(assetIdString, TypeImageAssetId, const char*, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeImageAssetId)
{
// Fetch asset Id.
return *((const char**)(dptr));
}
ConsoleSetType(TypeImageAssetId)
{
// Was a single argument specified?
if (argc == 1)
{
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
// Warn.
Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
ImplementEnumType(ImageAssetType,
"Type of mesh data available in a shape.\n"
"@ingroup gameObjects")
{ ImageAsset::Albedo, "Albedo", "" },
{ ImageAsset::Normal, "Normal", "" },
{ ImageAsset::ORMConfig, "ORMConfig", "" },
{ ImageAsset::GUI, "GUI", "" },
{ ImageAsset::Roughness, "Roughness", "" },
{ ImageAsset::AO, "AO", "" },
{ ImageAsset::Metalness, "Metalness", "" },
{ ImageAsset::Glow, "Glow", "" },
{ ImageAsset::Particle, "Particle", "" },
{ ImageAsset::Decal, "Decal", "" },
{ ImageAsset::Cubemap, "Cubemap", "" },
EndImplementEnumType;
//-----------------------------------------------------------------------------
ImageAsset::ImageAsset() : AssetBase(), mUseMips(true), mIsHDRImage(false), mIsValidImage(false), mImageType(Albedo)
{
mImageFileName = StringTable->EmptyString();
mImagePath = StringTable->EmptyString();
mLoadedState = AssetErrCode::NotLoaded;
}
//-----------------------------------------------------------------------------
ImageAsset::~ImageAsset()
{
}
void ImageAsset::consoleInit()
{
Parent::consoleInit();
Con::addVariable("$Core::NoImageAssetFallback", TypeString, &smNoImageAssetFallback,
"The assetId of the texture to display when the requested image asset is missing.\n"
"@ingroup GFX\n");
}
//-----------------------------------------------------------------------------
void ImageAsset::initPersistFields()
{
// Call parent.
Parent::initPersistFields();
addProtectedField("imageFile", TypeAssetLooseFilePath, Offset(mImageFileName, ImageAsset),
&setImageFileName, &getImageFileName, "Path to the image file.");
addField("useMips", TypeBool, Offset(mUseMips, ImageAsset), "Should the image use mips? (Currently unused).");
addField("isHDRImage", TypeBool, Offset(mIsHDRImage, ImageAsset), "Is the image in an HDR format? (Currently unused)");
addField("imageType", TypeImageAssetType, Offset(mImageType, ImageAsset), "What the main use-case for the image is for.");
}
//------------------------------------------------------------------------------
//Utility function to 'fill out' bindings and resources with a matching asset if one exists
U32 ImageAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset)
{
AssetQuery query;
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
if (foundAssetcount == 0)
{
//Didn't work, so have us fall back to a placeholder asset
imageAsset->setAssetId(ImageAsset::smNoImageAssetFallback);
if (imageAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("ImageAsset::getAssetByFilename - Finding of asset associated with file %s failed with no fallback asset", fileName);
return AssetErrCode::Failed;
}
//handle noshape not being loaded itself
if ((*imageAsset)->mLoadedState == BadFileReference)
{
Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, and fallback asset reported error of Bad File Reference.", fileName);
return AssetErrCode::BadFileReference;
}
Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, utilizing fallback asset", fileName);
(*imageAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
else
{
//acquire and bind the asset, and return it out
imageAsset->setAssetId(query.mAssetList[0]);
return (*imageAsset)->mLoadedState;
}
}
StringTableEntry ImageAsset::getAssetIdByFilename(StringTableEntry fileName)
{
if (fileName == StringTable->EmptyString())
return StringTable->EmptyString();
StringTableEntry imageAssetId = ImageAsset::smNoImageAssetFallback;
AssetQuery query;
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
if (foundAssetcount != 0)
{
//acquire and bind the asset, and return it out
imageAssetId = query.mAssetList[0];
}
return imageAssetId;
}
U32 ImageAsset::getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset)
{
(*imageAsset) = assetId;
if (imageAsset->notNull())
{
return (*imageAsset)->mLoadedState;
}
else
{
if (imageAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
return AssetErrCode::Failed;
}
//handle noshape not being loaded itself
if ((*imageAsset)->mLoadedState == BadFileReference)
{
Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
return AssetErrCode::BadFileReference;
}
Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
(*imageAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
}
//------------------------------------------------------------------------------
void ImageAsset::copyTo(SimObject* object)
{
// Call to parent.
Parent::copyTo(object);
}
void ImageAsset::loadImage()
{
if (mImagePath)
{
if (!Torque::FS::IsFile(mImagePath))
{
Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName);
mLoadedState = BadFileReference;
return;
}
mLoadedState = Ok;
mIsValidImage = true;
return;
//GFXTexHandle texture = getTexture(&GFXStaticTextureSRGBProfile);
//mTexture.set(mImagePath, &GFXStaticTextureSRGBProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__));
/*if (texture.isValid())
{
mIsValidImage = true;
//mBitmap = texture.getBitmap();
return;
}*/
mChangeSignal.trigger();
}
mLoadedState = BadFileReference;
mIsValidImage = false;
}
void ImageAsset::initializeAsset()
{
if (mImageFileName == StringTable->insert("z.png"))
{
Con::printf("Loaded z");
}
ResourceManager::get().getChangedSignal().notify(this, &ImageAsset::_onResourceChanged);
mImagePath = expandAssetFilePath(mImageFileName);
loadImage();
}
void ImageAsset::onAssetRefresh()
{
mImagePath = expandAssetFilePath(mImageFileName);
loadImage();
}
void ImageAsset::_onResourceChanged(const Torque::Path& path)
{
if (path != Torque::Path(mImagePath))
return;
refreshAsset();
loadImage();
}
void ImageAsset::setImageFileName(const char* pScriptFile)
{
// Sanity!
AssertFatal(pScriptFile != NULL, "Cannot use a NULL image file.");
// Update.
mImageFileName = StringTable->insert(pScriptFile);
}
const GBitmap& ImageAsset::getImage()
{
return GBitmap(); //TODO fix this
}
GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
{
if (mResourceMap.contains(requestedProfile))
{
mLoadedState = Ok;
return mResourceMap.find(requestedProfile)->value;
}
else
{
//If we don't have an existing map case to the requested format, we'll just create it and insert it in
GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, requestedProfile);
if (newTex)
{
mResourceMap.insert(requestedProfile, newTex);
mLoadedState = Ok;
return newTex;
}
else
mLoadedState = BadFileReference;
}
//if (mTexture.isValid())
// return mTexture;
return nullptr;
}
const char* ImageAsset::getImageInfo()
{
if (mIsValidImage)
{
static const U32 bufSize = 2048;
char* returnBuffer = Con::getReturnBuffer(bufSize);
GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, &GFXStaticTextureSRGBProfile);
if (newTex)
{
dSprintf(returnBuffer, bufSize, "%s %d %d %d", GFXStringTextureFormat[newTex->getFormat()], newTex->getHeight(), newTex->getWidth(), newTex->getDepth());
newTex = nullptr;
}
else
{
dSprintf(returnBuffer, bufSize, "ImageAsset::getImageInfo() - Failed to get image info for %s", getAssetId());
}
return returnBuffer;
}
return "";
}
const char* ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes type)
{
// must match ImageTypes order
static const char* _names[] = {
"Albedo",
"Normal",
"ORMConfig",
"GUI",
"Roughness",
"AO",
"Metalness",
"Glow",
"Particle",
"Decal",
"Cubemap"
};
if (type < 0 || type >= ImageTypeCount)
{
Con::errorf("ImageAsset::getAdapterNameFromType - Invalid ImageType, defaulting to Albedo");
return _names[Albedo];
}
return _names[type];
}
ImageAsset::ImageTypes ImageAsset::getImageTypeFromName(const char* name)
{
if (dStrIsEmpty(name))
{
return (ImageTypes)Albedo;
}
S32 ret = -1;
for (S32 i = 0; i < ImageTypeCount; i++)
{
if (!dStricmp(getImageTypeNameFromType((ImageTypes)i), name))
ret = i;
}
if (ret == -1)
{
Con::errorf("ImageAsset::getImageTypeFromName - Invalid ImageType name, defaulting to Albedo");
ret = Albedo;
}
return (ImageTypes)ret;
}
DefineEngineMethod(ImageAsset, getImagePath, const char*, (), ,
"Creates an instance of the given GameObject given the asset definition.\n"
"@return The GameObject entity created from the asset.")
{
return object->getImagePath();
}
DefineEngineMethod(ImageAsset, getImageInfo, const char*, (), ,
"Creates an instance of the given GameObject given the asset definition.\n"
"@return The GameObject entity created from the asset.")
{
return object->getImageInfo();
}
#ifdef TORQUE_TOOLS
DefineEngineStaticMethod(ImageAsset, getAssetIdByFilename, const char*, (const char* filePath), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"
"@return The AssetId of the associated asset, if any.")
{
return ImageAsset::getAssetIdByFilename(StringTable->insert(filePath));
}
#endif
//-----------------------------------------------------------------------------
// GuiInspectorTypeAssetId
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetPtr);
ConsoleDocClass(GuiInspectorTypeImageAssetPtr,
"@brief Inspector field type for Shapes\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeImageAssetPtr::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeImageAssetPtr)->setInspectorFieldType("GuiInspectorTypeImageAssetPtr");
}
GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
{
if (mInspector->getInspectObject() == nullptr)
return nullptr;
// Create base filename edit controls
GuiControl* retCtrl = Parent::constructEditControl();
if (retCtrl == NULL)
return retCtrl;
retCtrl->getRenderTooltipDelegate().bind(this, &GuiInspectorTypeImageAssetPtr::renderTooltip);
// Change filespec
char szBuffer[512];
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
mInspector->getInspectObject()->getIdString(), mCaption);
mBrowseButton->setField("Command", szBuffer);
const char* id = mInspector->getInspectObject()->getIdString();
setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
// Create "Open in ShapeEditor" button
mImageEdButton = new GuiBitmapButtonCtrl();
dSprintf(szBuffer, sizeof(szBuffer), "ShapeEditorPlugin.openShapeAssetId(%d.getText());", retCtrl->getId());
mImageEdButton->setField("Command", szBuffer);
char bitmapName[512] = "ToolsModule:GameTSCtrl_image";
mImageEdButton->setBitmap(StringTable->insert(bitmapName));
mImageEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mImageEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
mImageEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
mImageEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Shape Editor");
mImageEdButton->registerObject();
addObject(mImageEdButton);
return retCtrl;
}
bool GuiInspectorTypeImageAssetPtr::updateRects()
{
S32 dividerPos, dividerMargin;
mInspector->getDivider(dividerPos, dividerMargin);
Point2I fieldExtent = getExtent();
Point2I fieldPos = getPosition();
mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
if (mBrowseButton != NULL)
{
mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
}
if (mImageEdButton != NULL)
{
RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
resized |= mImageEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
}
return resized;
}
bool GuiInspectorTypeImageAssetPtr::renderTooltip(const Point2I& hoverPos, const Point2I& cursorPos, const char* tipText)
{
if (!mAwake)
return false;
GuiCanvas* root = getRoot();
if (!root)
return false;
AssetPtr<ImageAsset> imgAsset;
U32 assetState = ImageAsset::getAssetById(getData(), &imgAsset);
if (imgAsset == NULL || assetState == ImageAsset::Failed)
return false;
StringTableEntry filename = imgAsset->getImagePath();
if (!filename || !filename[0])
return false;
GFXTexHandle texture(filename, &GFXStaticTextureSRGBProfile, avar("%s() - tooltip texture (line %d)", __FUNCTION__, __LINE__));
if (texture.isNull())
return false;
// Render image at a reasonable screen size while
// keeping its aspect ratio...
Point2I screensize = getRoot()->getWindowSize();
Point2I offset = hoverPos;
Point2I tipBounds;
U32 texWidth = texture.getWidth();
U32 texHeight = texture.getHeight();
F32 aspect = (F32)texHeight / (F32)texWidth;
const F32 newWidth = 150.0f;
F32 newHeight = aspect * newWidth;
// Offset below cursor image
offset.y += 20; // TODO: Attempt to fix?: root->getCursorExtent().y;
tipBounds.x = newWidth;
tipBounds.y = newHeight;
// Make sure all of the tooltip will be rendered width the app window,
// 5 is given as a buffer against the edge
if (screensize.x < offset.x + tipBounds.x + 5)
offset.x = screensize.x - tipBounds.x - 5;
if (screensize.y < offset.y + tipBounds.y + 5)
offset.y = hoverPos.y - tipBounds.y - 5;
RectI oldClip = GFX->getClipRect();
RectI rect(offset, tipBounds);
GFX->setClipRect(rect);
GFXDrawUtil* drawer = GFX->getDrawUtil();
drawer->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapStretch(texture, rect);
GFX->setClipRect(oldClip);
return true;
}
IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetId);
ConsoleDocClass(GuiInspectorTypeImageAssetId,
"@brief Inspector field type for Shapes\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeImageAssetId::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeImageAssetId)->setInspectorFieldType("GuiInspectorTypeImageAssetId");
}