Torque3D/Templates/BaseGame/game/core
Brian Roberts e3b8c7b001
Merge pull request #373 from Azaezel/alpha40_HDRfixes
get gl side HDR compiling, attempt clamp to keep bloom in range
2020-11-03 21:28:19 -06:00
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clientServer Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 2020-09-11 02:28:15 -05:00
console Update console.gui 2020-07-14 22:47:43 -04:00
gameObjects Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 2020-09-11 02:28:15 -05:00
gui Updated version of OTHGMars' updated window and resolution options modes. 2020-09-20 02:06:15 -05:00
lighting postfFx to postFX dir listing fixes 2020-10-09 12:56:38 -05:00
postFX Merge pull request #373 from Azaezel/alpha40_HDRfixes 2020-11-03 21:28:19 -06:00
rendering remove gl side TORQUE_HDR_RGB16 macros. doesn't exist DX side, and seemed to be causing issues 2020-11-01 20:19:49 -06:00
sfx Module-ified core structure. 2018-09-02 03:53:13 -05:00
utility clip ./ when doing pattern matching 2020-10-12 02:32:16 -05:00
Core.cs Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene 2020-08-30 04:59:26 -05:00
Core.module Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00