Torque3D/Engine/source/lighting
2014-12-21 14:07:42 -06:00
..
advanced cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
basic Fix x64 builds. 2014-11-30 04:00:58 +01:00
common Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 2014-11-30 02:20:00 +01:00
shadowMap Reduce innecesary changes on Render Target textures. 2014-11-08 18:34:21 +01:00
lightInfo.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightInfo.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightingInterfaces.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightingInterfaces.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightManager.cpp Remove unnecesary code for handle OpenGL. 2014-11-08 18:11:35 +01:00
lightManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowManager.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00