Torque3D/Engine/source/materials
2021-10-04 20:04:21 -04:00
..
baseMaterialDefinition.h adds alphatest shadows for translucent objects 2020-03-01 10:47:25 -06:00
baseMatInstance.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
baseMatInstance.h Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material. 2019-05-17 01:48:45 -05:00
customMaterialDefinition.cpp Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
customMaterialDefinition.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
customShaderBindingData.h uninitialized variables-materials 2020-05-11 15:59:22 -05:00
materialDefinition.cpp * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
materialDefinition.h texture profile cleanups 2021-08-06 03:33:02 -05:00
materialFeatureData.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialFeatureData.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialFeatureTypes.cpp shift pbrconfig to ORM 2020-09-30 13:51:12 -05:00
materialFeatureTypes.h shift pbrconfig to ORM 2020-09-30 13:51:12 -05:00
materialList.cpp fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 2021-07-25 17:18:55 -05:00
materialList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materialManager.cpp yell when warningmaterial is undefined 2021-08-09 16:13:30 -05:00
materialManager.h Adds function to get material definition by mapTo usage 2020-08-24 04:41:17 -05:00
materialParameters.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
matInstance.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
matInstance.h Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material. 2019-05-17 01:48:45 -05:00
matInstanceHook.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matInstanceHook.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matStateHint.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matStateHint.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matTextureTarget.cpp Implementation of guiRenderTargetVizCtrl 2020-10-03 00:58:38 +02:00
matTextureTarget.h Implementation of guiRenderTargetVizCtrl 2020-10-03 00:58:38 +02:00
miscShdrDat.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
processedCustomMaterial.cpp Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
processedCustomMaterial.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
processedMaterial.cpp fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 2021-07-25 17:18:55 -05:00
processedMaterial.h Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
processedShaderMaterial.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
processedShaderMaterial.h Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
sceneData.h Initial implementation of Custom Shader Features 2019-05-17 01:20:19 -05:00
shaderData.cpp shader hooks and gen cleanups 2018-03-13 18:07:58 -05:00
shaderData.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
shaderMaterialParameters.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
shaderMaterialParameters.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00