uninitialized variables-materials

This commit is contained in:
AzaezelX 2020-05-11 15:59:22 -05:00
parent 36cbc4c962
commit 5f59ebbacc
3 changed files with 59 additions and 45 deletions

View file

@ -29,13 +29,13 @@ public:
Matrix4x4
};
private:
StringTableEntry targetedUniformName;
StringTableEntry targetedUniformName = StringTable->EmptyString();
//ShaderConstHandles shaderConstHandle;
UniformType type;
UniformType type = CustomShaderBindingData::Float;
F32 mFloat;
F32 mFloat = 0.0f;
Point2F mFloat2;
Point3F mFloat3;
Point4F mFloat4;
@ -49,7 +49,7 @@ public:
{
targetedUniformName = shaderConstName;
mFloat = f;
type = Float;
type = UniformType::Float;
}
F32 getFloat() { return mFloat; }

View file

@ -97,6 +97,8 @@ ImplementEnumType( MaterialWaveType,
{ Material::Square, "Square", "Warps the material along a wave which transitions between two oppposite states. As a Square Wave, the transition is quick and sudden." },
EndImplementEnumType;
#define initMapSlot(name,id) name##Filename[id##] = String::EmptyString; name##AssetId[id##] = StringTable->EmptyString(); name##Asset[id##] = NULL;
#define bindMapSlot(name,id) if (name##AssetId[id##] != String::EmptyString) name##Asset[id##] = name##AssetId[id##];
bool Material::sAllowTextureTargetAssignment = false;
@ -111,14 +113,13 @@ GFXCubemap * Material::GetNormalizeCube()
GFXCubemapHandle Material::smNormalizeCube;
Material::Material()
{
for( U32 i=0; i<MAX_STAGES; i++ )
{
mDiffuse[i].set( 1.0f, 1.0f, 1.0f, 1.0f );
mDiffuseMapSRGB[i] = true;
mDiffuseMapAsset[i] = StringTable->EmptyString();
mDiffuseMapAssetId[i] = StringTable->EmptyString();
mSmoothness[i] = 0.0f;
mMetalness[i] = 0.0f;
@ -136,7 +137,20 @@ Material::Material()
mAccuStrength[i] = 0.6f;
mAccuCoverage[i] = 0.9f;
mAccuSpecular[i] = 16.0f;
initMapSlot(mDiffuseMap, i);
initMapSlot(mOverlayMap, i);
initMapSlot(mLightMap, i);
initMapSlot(mToneMap, i);
initMapSlot(mDetailMap, i);
initMapSlot(mNormalMap, i);
initMapSlot(mPBRConfigMap, i);
initMapSlot(mRoughMap, i);
initMapSlot(mAOMap, i);
initMapSlot(mMetalMap, i);
initMapSlot(mGlowMap, i);
initMapSlot(mDetailNormalMap, i);
mParallaxScale[i] = 0.0f;
mVertLit[i] = false;
@ -225,6 +239,11 @@ Material::Material()
mReverbSoundOcclusion = 1.0;
}
#define assetText(x,suff) (String::String(#x) + String::String(#suff)).c_str()
#define scriptBindMapSlot(name) addField(#name, TypeImageFilename, Offset(m##name##Filename, Material), MAX_STAGES, assetText(name,texture map.)); \
addField(assetText(name,Asset), TypeImageAssetPtr, Offset(m##name##AssetId, Material), MAX_STAGES, assetText(name,asset reference.));
void Material::initPersistFields()
{
addField("mapTo", TypeRealString, Offset(mMapTo, Material),
@ -236,38 +255,26 @@ void Material::initPersistFields()
"This color is multiplied against the diffuse texture color. If no diffuse texture "
"is present this is the material color." );
addField("diffuseMap", TypeImageFilename, Offset(mDiffuseMapFilename, Material), MAX_STAGES,
"The diffuse color texture map." );
addField("diffuseMapAsset", TypeImageAssetPtr, Offset(mDiffuseMapAssetId, Material), MAX_STAGES,
"The diffuse color texture map." );
scriptBindMapSlot(DiffuseMap);
scriptBindMapSlot(DiffuseMap);
scriptBindMapSlot(OverlayMap);
scriptBindMapSlot(LightMap);
scriptBindMapSlot(ToneMap);
scriptBindMapSlot(DetailMap);
scriptBindMapSlot(NormalMap);
scriptBindMapSlot(PBRConfigMap);
scriptBindMapSlot(RoughMap);
scriptBindMapSlot(AOMap);
scriptBindMapSlot(MetalMap);
scriptBindMapSlot(GlowMap);
scriptBindMapSlot(DetailNormalMap);
addField("diffuseMapSRGB", TypeBool, Offset(mDiffuseMapSRGB, Material), MAX_STAGES,
"Enable sRGB for the diffuse color texture map.");
addField("overlayMap", TypeImageFilename, Offset(mOverlayMapFilename, Material), MAX_STAGES,
"A secondary diffuse color texture map which will use the second texcoord of a mesh." );
addField("lightMap", TypeImageFilename, Offset(mLightMapFilename, Material), MAX_STAGES,
"The lightmap texture used with pureLight." );
addField("toneMap", TypeImageFilename, Offset(mToneMapFilename, Material), MAX_STAGES,
"The tonemap texture used with pureLight.");
addField("detailMap", TypeImageFilename, Offset(mDetailMapFilename, Material), MAX_STAGES,
"A typically greyscale detail texture additively blended into the material." );
addField("detailScale", TypePoint2F, Offset(mDetailScale, Material), MAX_STAGES,
"The scale factor for the detail map." );
addField( "normalMap", TypeImageFilename, Offset(mNormalMapFilename, Material), MAX_STAGES,
"The normal map texture. You can use the DXTnm format only when per-pixel "
"specular highlights are disabled, or a specular map is in use." );
addField( "detailNormalMap", TypeImageFilename, Offset(mDetailNormalMapFilename, Material), MAX_STAGES,
"A second normal map texture applied at the detail scale. You can use the DXTnm "
"format only when per-pixel specular highlights are disabled." );
addField( "detailNormalMapStrength", TypeF32, Offset(mDetailNormalMapStrength, Material), MAX_STAGES,
"Used to scale the strength of the detail normal map when blended with the base normal map." );
@ -304,27 +311,14 @@ void Material::initPersistFields()
addField("invertSmoothness", TypeBool, Offset(mInvertSmoothness, Material), MAX_STAGES,
"Treat Smoothness as Roughness");
addField( "PBRConfigMap", TypeImageFilename, Offset(mPBRConfigMapFilename, Material), MAX_STAGES,
"Prepacked specular map texture. The RGB channels of this texture provide per-pixel reference values for: "
"smoothness (R), Ambient Occlusion (G), and metalness(B)");
addField("roughMap", TypeImageFilename, Offset(mRoughMapFilename, Material), MAX_STAGES,
"smoothness map. will be packed into the R channel of a packed 'specular' map");
addField("smoothnessChan", TypeF32, Offset(mSmoothnessChan, Material), MAX_STAGES,
"The input channel smoothness maps use.");
addField("aoMap", TypeImageFilename, Offset(mAOMapFilename, Material), MAX_STAGES,
"Ambient Occlusion map. will be packed into the G channel of a packed 'specular' map");
addField("AOChan", TypeF32, Offset(mAOChan, Material), MAX_STAGES,
"The input channel AO maps use.");
addField("metalMap", TypeImageFilename, Offset(mMetalMapFilename, Material), MAX_STAGES,
"Metalness map. will be packed into the B channel of a packed 'specular' map");
addField("metalChan", TypeF32, Offset(mMetalChan, Material), MAX_STAGES,
"The input channel metalness maps use.");
addField("glowMap", TypeImageFilename, Offset(mGlowMapFilename, Material), MAX_STAGES,
"Metalness map. will be packed into the B channel of a packed 'specular' map");
addField("glowMul", TypeF32, Offset(mGlowMul, Material), MAX_STAGES,
"The input channel metalness maps use.");
addField("glow", TypeBool, Offset(mGlow, Material), MAX_STAGES,
@ -589,6 +583,7 @@ bool Material::onAdd()
if ( slash != String::NPos )
mPath = scriptFile.substr( 0, slash + 1 );
/*
//bind any assets we have
for (U32 i = 0; i < MAX_STAGES; i++)
{
@ -597,6 +592,21 @@ bool Material::onAdd()
mDiffuseMapAsset[0] = mDiffuseMapAssetId[0];
}
}
*/
for (U32 i = 0; i < MAX_STAGES; i++)
{
bindMapSlot(mDiffuseMap, i);
bindMapSlot(mOverlayMap, i);
bindMapSlot(mLightMap, i);
bindMapSlot(mToneMap, i);
bindMapSlot(mDetailMap, i);
bindMapSlot(mPBRConfigMap, i);
bindMapSlot(mRoughMap, i);
bindMapSlot(mAOMap, i);
bindMapSlot(mMetalMap, i);
bindMapSlot(mGlowMap, i);
bindMapSlot(mDetailNormalMap, i);
}
_mapMaterial();

View file

@ -61,6 +61,10 @@ class MaterialSoundProfile;
class MaterialPhysicsProfile;
class CustomShaderFeatureData;
#define DECLARE_TEXTUREARRAY(name,max) FileName m##name##Filename[max];\
StringTableEntry m##name##AssetId[max];\
AssetPtr<ImageAsset> m##name##Asset[max];
/// The basic material definition.
class Material : public BaseMaterialDefinition
{